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[YR] Multiplayer mission: Beach ahead[3 players]
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YuriX
Medic


Joined: 14 Jan 2006

PostPosted: Thu Jun 12, 2008 10:47 am    Post subject:  [YR] Multiplayer mission: Beach ahead[3 players]
Subject description: with a new terrain
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Defend your base with a friend or a computer until ion cannon control device is arrived. Then destory the enemy base using ion cannon.
This map needs three player.
Player 1 and 3 defend their bases. Player 1 takes control of the front defences and player 3 helps defend by sending reinforcements to the front.
Player 1 and 3 must be in the same team and both should be human players (or one human player at start point 1 with a computer helper at 3 when playing skirmish, but it will probably get harder).

You can also try playing at start point 2... Smile
Have fun!

This map as well as the terrain was made years ago. I fixed some bugs these days before release.
Please note that:
There's some problems playing with NPatch.
The terrain is not finished, but the tiles used in this map are all done.

Here's a screenshot:



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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Thu Jun 12, 2008 5:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice terrain. but didn't flyingz make a map exactly like this except instead of a ion cannon its a psychic dominator?

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Jun 12, 2008 6:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some of that terrain, it looks familiar... The sand... PM me where you sourced it please, it looks familiar...

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Thu Jun 12, 2008 10:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

the terrain reminds me of that mod MadHQ did

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Fri Jun 13, 2008 12:59 am    Post subject: Reply with quote  Mark this post and the followings unread

It most likely is.

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YuriX
Medic


Joined: 14 Jan 2006

PostPosted: Fri Jun 13, 2008 3:46 am    Post subject: Reply with quote  Mark this post and the followings unread

yes, I like flyingz's map very much , so I remade one but it is mainly for online playing. When the map was finished in 2006, I played it with my friend. When I was defending against the enemy, he built a lot of tanks. Finally with the help of his tanks , the enemy units all sunk before landing.

the sand and the trees are from Sudden Strike.
But the grass tiles were started with a green cell mixing some pixels in a photo of grass.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Jun 13, 2008 6:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
he sand and the trees are from Sudden Strike.

I F*cking thought so! Laughing I'd remember that sand anywhere, you don't forget loosing half your men to artillery before you even see the enemy... (saving private Bryan in original SS1) I like what you've done so far, a bit of tweaking and it'll be good.

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Fri Jun 13, 2008 3:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

uh lt albrecht u mean saving private RYAN! if not my bad.

and yurix. excellent map btw IMO its better than flyingz's

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Jun 13, 2008 3:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nope, saving private bryan, it's a spoof Laughing Ur bad XD

Nice map, terrain just needs some finishing Wink

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Fri Jun 13, 2008 3:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

saving private bryan :O lol ack well the original move was great but i hated how long it was

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Jun 13, 2008 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's a level, Sudden strike is an RTT game, max 1000 units per scenario @ 1 time. Reinforcements and paradrops only, no bases. And realistic (at least with RWM, vanilla is not bad though) Tiger massacres shermans, IS2 ownage... etc etc

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Jun 13, 2008 5:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's not Mad's terrain, looks nothing like it...


Last edited by OmegaBolt on Fri Jun 13, 2008 6:00 pm; edited 1 time in total

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Fri Jun 13, 2008 5:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

cliffs look way to different.

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Yuri's Helper
Civilian


Joined: 11 Jul 2008

PostPosted: Mon Jul 28, 2008 12:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh?Let me see...

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