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 Forum index » Modding Central » Command & Conquer 3 Editing Forum » Map Archive
Great Heights KW (4-6)
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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Fri Jun 13, 2008 1:45 pm    Post subject:  Great Heights KW (4-6) Reply with quote

Ok this is another map made by me,
to share with PPM,
Great Heights is a island where each
Player starts on the beach
the beach is cut into 3 parts by rock slides
2 players start with 5 spikes
the rest have fast tiberium fields which provide faster than spikes
the island has 2 tiberium fields and one tech spot where 4 spikes and be captured and a building tower,terrain is challeging and there are many choke points,there is a scrin edit with this as well
which takes air and corrupters off them
and dubs the plasma and lasser upgrade off the mecha.
Images:

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Mini Map:



Great_Heights~Scrin_Allowed_Edit~Tiberian_Fiend.zip
 Description:
This version takes scrin,traveler,reapers air off them apart from their MCV and also takes the corrupter and the plasma disk and lasser upgrade for mecha.
making Scrin a usible fraction for online play

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 Filename:  Great_Heights~Scrin_Allowed_Edit~Tiberian_Fiend.zip
 Filesize:  908.71 KB
 Downloaded:  536 Time(s)


Great_Heights~Tiberian_Fiend.zip
 Description:

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 Filename:  Great_Heights~Tiberian_Fiend.zip
 Filesize:  908.38 KB
 Downloaded:  1112 Time(s)


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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Jun 13, 2008 8:28 pm    Post subject: Reply with quote

Nice. Is this the map mine had a similair style to? lol. You ruined my streak in the map archive, all the maps for along stretch were mine.

You seem to put alot more effort into your maps thean I do, some maps I can spend no more than 45 minutes on.

I noticed you missed a texture blend on the thir pic down on the rock cliff between the grey and and the sand.
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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Fri Jun 13, 2008 11:01 pm    Post subject: Reply with quote

DaFool wrote:
Nice. Is this the map mine had a similair style to? lol. You ruined my streak in the map archive, all the maps for along stretch were mine.

You seem to put alot more effort into your maps thean I do, some maps I can spend no more than 45 minutes on.

I noticed you missed a texture blend on the thir pic down on the rock cliff between the grey and and the sand.


not all textures blend perfectly as it has to be the right angle to blend
so allot of the time,
i did'nt spend too long on this map,
but if you know which way to applies textures then it can look like they
have been done like a pro,btw other people make maps,i've just been very lazy as i got exams.

PS. yess this is that map
and can you let me do afew TS maps
I mean I still hold a good idea of what terrain,units properties,textures and scripts
and would love to make a few TS/FS maps or the community lol,
city scape maybe a good one to start my skills at.

Love ya maps
~the Forgotten~
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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Jun 13, 2008 11:08 pm    Post subject: Reply with quote

what about this single tile?


ohnoes.JPG
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 Viewed:  6461 Time(s)

ohnoes.JPG



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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jun 14, 2008 9:59 am    Post subject: Reply with quote

I would like to remake the TS maps, but I can't work with the KW WB. It misses some things I really need, and where in the TW WB (ShowImpossibleAreas, where are you? #Tongue)...
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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Sat Jun 14, 2008 11:05 am    Post subject: Reply with quote

DaFool wrote:
what about this single tile?


As i said before this is down to World builder,
i blended it as much as i can but with such a large scale map for online
i don't really see the problem,as most maps are'nt done to be map to look good, only for new options to play like blood area and commando wars.
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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Jun 14, 2008 3:43 pm    Post subject: Reply with quote

lol, I reread what you wrote, I didn't see the "not" the first time. I thought you said " all textures blend perfectly". My bad.
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