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Radar
Moderators: Tiberian Odyssey Active Staff
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Morpher
General


Joined: 28 Jan 2005

PostPosted: Wed Jul 16, 2008 8:29 am    Post subject:  Radar
Subject description: Provides Tactical Map
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Radar



Structure Stats
Strength: Medium
Weapon: N/A
Power: -50
Requires: Tiberium Refinery


Description:
The Radar provides eyes and ears for GDI commanders, providing a tactical battle map and also providing communications and technology for specific units. During some campaign missions, the Radar once constructed will call in a Dragonfly reinforcement team to uncover specific areas of interest in the region.

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Last edited by Morpher on Mon Sep 05, 2011 6:43 pm; edited 6 times in total

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Jul 16, 2008 8:57 am    Post subject: Reply with quote  Mark this post and the followings unread

According to the thread called 'GDI Buildings' this design is outdated, or have you changed your mind?
It is rather good - high tech, very GDI, but more of a satellite uplink than actual radar.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Jul 16, 2008 9:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, it WAS outdated, but the new one sucked nutsacks, so we're sticking with this as far as I know. There are more buildings.. but I have to ask Morpher before I can post them.

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"Reality is a lovely place, but I wouldn't want to live there." -Adam Young

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Wed Jul 16, 2008 9:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Guys, please, finish what i have failed to do - fix the goddamn glowing grey pixels.

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Gangster is a Project Perfect Wuj (c)Aro

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Audiopulse
Railgun Soldier


Joined: 08 Jul 2006
Location: in your closet... Post = true

PostPosted: Wed Jul 16, 2008 4:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

I cant see those "glowing pixels" - where ary those "dod`s"?

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audiopulse sagt:
your raging arse is creating storms?
Luke | CCHyper sagt:
yup, neptune size!

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Jul 17, 2008 9:08 am    Post subject: Reply with quote  Mark this post and the followings unread

I looked over the image three times in the GIMP, I don't see the pixels to which you refer.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Thu Jul 17, 2008 9:36 am    Post subject: Reply with quote  Mark this post and the followings unread

I have currently fixed the pixels that exist on the shp. There are several pallet issues on some G.D.I. buildings.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu Jul 17, 2008 9:53 am    Post subject: Reply with quote  Mark this post and the followings unread

glowing pixels is actually ingame problems.. come colors doent beening affected by ambient linght so on dark maps building have looked as chrismas tree. ^_^

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Jun 23, 2009 5:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Updated.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Jun 23, 2009 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Donut, have you been mighty active recently? Surprised

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Jun 23, 2009 5:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, a month ago, but Morpher was too busy to update these public forums, so I decided to do some nice updates...

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Tue Jun 23, 2009 7:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

That buildup doesn't make any justice to the building itself.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sat Jun 27, 2009 4:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Active animation added.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Jun 27, 2009 4:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Again, I hope the dish moves a lot slower ingame.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Jun 29, 2009 12:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

gifs always play faster and obviously the team will use Rate= Rolling Eyes

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Jun 29, 2009 1:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Allied General wrote:
gifs always play faster


Err...no they don't, if you set the delay correctly.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Jun 29, 2009 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Again needs a little contrasting and sharpening IMO, but I really like the design and radar dish.

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