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Argonaut
Moderators: Tiberian Odyssey Active Staff
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Morpher
General


Joined: 28 Jan 2005

PostPosted: Thu Jul 17, 2008 3:02 pm    Post subject:  Argonaut
Subject description: Anti Infantry
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Argonaut



Unit Stats
Strength: Low -> Medium
Weapon: Dual Miniguns
Advanced Weapon: N/A
Speed: Medium
Requires: GDI Weapons Factory


Description:
The Argonaut serves as GDI's Anti Infantry unit and next-gen Wolverine. Improvements to mobility and firepower have been made to this new design. The Argonauts twin linked heavy machine guns provide excellent firepower against enemy infantry and can cause reasonable damage to lightly armoured units.

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Last edited by Morpher on Sun Sep 04, 2011 4:58 pm; edited 9 times in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Jul 17, 2008 3:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

the walk anim in the preview looks great, but i fear that it doesn't turns out ingame that well too. Because ingame the unit won't stop after every step, it would look ingame like it's doing some kind of skating.
The feet must always move with with the same speed backwards so it fits ingame with the movement.

In this case the whole body should move backwards for the standing time and then the step forward must be large/fast enough so the whole unit comes back in the centre again.

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Fri Jul 18, 2008 9:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

You have a nice model there, and also a nice walking animation;which as LKO pointed must be fixed, but IMO just removing the last frame of each step would do it.
Also I would like to say that the lateral "toe", doesn't look too good in the last preview, it looks too big.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Jul 18, 2008 10:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Reminds of Half Life for some reason...

Pretty good model

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Jul 18, 2008 10:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lol, looks abit like this guy:


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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Jul 19, 2008 12:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Could it be possible to simply rotate the foot 45 degrees inwards, that would give the Argonaut a sort of two toed foot rather than the two footed leg it has now?

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Jul 19, 2008 12:55 am    Post subject: Reply with quote  Mark this post and the followings unread

is a single dude suppose to fit within the head? If so then scale wise that must be bigger than a titan

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Sat Jul 19, 2008 1:37 am    Post subject: Reply with quote  Mark this post and the followings unread

That's a bit odd yes, but that's merely a failure in our explanation then, just assume it fits and it doesn't sit in that tiny head. The design is all fine and happy.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sat Jul 19, 2008 2:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Please read the description. The legs are the only unmanned part of this unit, the Argonaut is roughly just over double a mans size, whereas the Titan is massive, in in TO's case the Ares.

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Sat Jul 19, 2008 11:34 am    Post subject: Reply with quote  Mark this post and the followings unread

I think it has some little mistake. GDI logo on it still the old one

But who care it can't see in game. Razz

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Eagle 11
Rocket Infantry


Joined: 21 Oct 2009
Location: Somewhere in the great nothingness

PostPosted: Wed Nov 25, 2009 10:47 am    Post subject: Reply with quote  Mark this post and the followings unread

I assume its machinecannons will be effective against medium armored vehicles too when in large numbers

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Nov 25, 2009 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

These things carve up battlefields. Seriously, the Wolverine is nothing in comparison because this one actually works.
...and looks good, two things the Wolverine didn't #Tongue

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jerry32j
Cyborg Engineer


Joined: 13 Jan 2008
Location: I am GDI! I am multiple people!

PostPosted: Thu Nov 26, 2009 4:35 am    Post subject: Reply with quote  Mark this post and the followings unread

I personally thought the Wolverine sexy as hell!

When in packs, you just hear this constant hollow spinning gun chamber noise... Then you hear a boom after about 5 seconds.

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Thu Nov 26, 2009 7:03 am    Post subject: Reply with quote  Mark this post and the followings unread

woah.

Wolverine looks like a portopotty with legs. That shit isn't sexy, son.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Nov 26, 2009 8:38 am    Post subject: Reply with quote  Mark this post and the followings unread

I liked Wolverine design to a certain extent. It looked pretty realistic - not like a exo-suit that is in TO (although mods timeframe allows for that).

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Thu Nov 26, 2009 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

i though i already fix those walk animation for long time. Confused

and personally i don't like the design

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jerry32j
Cyborg Engineer


Joined: 13 Jan 2008
Location: I am GDI! I am multiple people!

PostPosted: Fri Nov 27, 2009 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Wolverine looks like a portopotty with legs. That shit isn't sexy, son.


Maybe to you. xD

They were kindof geometric, I guess. Portopotty does come to mind.
I still love the unit for it's efficiency, though. Granted it sucks if the enemy brings some Banshee's...

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"But what about the Tiberium!?"
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