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Hover APC
Moderators: Tiberian Odyssey Active Staff
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Morpher
General


Joined: 28 Jan 2005

PostPosted: Thu Jul 17, 2008 3:53 pm    Post subject:  Hover APC
Subject description: Armoured Personel Carrier
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Hover A.P.C




Unit Stats
Strength: Medium
Weapon: Gauss Cannon
Advanced Weapon: N/A
Speed: Medium
Requires: GDI Weapons Factory


Description:
The Hover A.P.C is G.D.I's evolution of the Amphibious A.P.C, now that Hover systems are becoming a more feasible option for units. This unit has been greatly upgraded and improved upon and now features a Hover Chassis system which allows the vehicle to traverse all terrain easily and more effectively than what it could previously and it also has been given a light guass cannon which is intended to repel any possible threats to transported infantry.

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Last edited by Morpher on Mon Sep 05, 2011 1:45 pm; edited 4 times in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Jul 17, 2008 3:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

The concept was/is great, but the voxel looks like a big mess when facing south-west.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Jul 17, 2008 10:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

imo you should redo the normals on top of the side engines. every time it goes up by a voxel you gave this a normal for a front facing, what causes a stair effect ingame. You should give the whole upper side of the side engines the same normal.

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Juggernaut
Cyborg Firebomber


Joined: 30 Apr 2008
Location: Italy

PostPosted: Fri Jul 18, 2008 9:23 am    Post subject: Reply with quote  Mark this post and the followings unread

To me it looks quite good but IMO it's too big for only 5 soldiers : \

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Fri Jul 18, 2008 9:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Whoever said anything about 5 soldiers? Wink

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Jul 18, 2008 9:34 am    Post subject: Reply with quote  Mark this post and the followings unread

So how come this APC is hovercraft instead of a different form of movement (Out of interest)? Is there some form of story behind it (other than the caption above) or did you just do it for a change?

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Fri Jul 18, 2008 1:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Because TO is set after TS by quite some years and this hover system shows advancement and evolution of G.D.I.'s arsenal, mainly because a Hover System is much more advanced than a few wheels.

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Fri Jul 18, 2008 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Morpher wrote:
Because TO is set after TS by quite some years and this hover system shows advancement and evolution of G.D.I.'s arsenal, mainly
because a Hover System is much more advanced than a few wheels.


But still dead in Ion Storm Twisted Evil Laughing

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Fri Jul 18, 2008 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very True and a good point to be made, however this is a G.D.I side drawback and partially helps you decide on how you use the units, just like Air Units.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Fri Jul 18, 2008 4:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

so, can it at least float when ion storm'd when above water? :p

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Jul 18, 2008 4:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:
so, can it at least float when ion storm'd when above water? :p


That's the funny part; hover vehicles sink when above water and under effect of EMP or Ion Storm.

EDIT: I don't think it can be "fixed", though (and why should it be?).

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Jul 18, 2008 9:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

In manys ways then, this isnt an "advancement".

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Fri Jul 18, 2008 9:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

It might be, if it's faster, has a bigger capacity, and/or is unaffected by the environment. Though besides gameplay related reasons, you could say it's superior since it doesn't need an specific combustible, requires less energy to run, or even say that it is environmentally friendly.
Also this leaves the hardcoded amphibious locomotor available for something else, which IMO is enough reason to make the change.

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Audiopulse
Railgun Soldier


Joined: 08 Jul 2006
Location: in your closet... Post = true

PostPosted: Fri Jul 18, 2008 11:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aside from that... Hovering vehicles ARE an advancement in relation to wheels. Sorry, your point of view just doesnt work.

Todays current Airplanes would just have to malfunction in any way or get into really bad weather and bing - more than a full 100 People are shred to pieces. A car would just simply driving and force its driver to walk to the next gas-station or call a mechanic - so - why are airplanes still considered as an advancement then? Oh right - theyre faster and agile ... hey, doesnt that sound familiar?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Jul 19, 2008 1:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Audiopulse wrote:
Todays current Airplanes would just have to malfunction in any way or get into really bad weather and bing - more than a full 100 People are shred to pieces. A car would just simply driving and force its driver to walk to the next gas-station or call a mechanic - so - why are airplanes still considered as an advancement then? Oh right - theyre faster and agile ... hey, doesnt that sound familiar?
Crap example TBH. Aeroplanes are used for entirely different purposes. You cant fly a plane down the road to Tesco, but you can't drive a car across the seas to Walmart, for example. And I think more deaths are caused by cars as well, than aeroplanes...

AAPCs carry men across both water and land, fast and well armoured. This carries men across both water and land, fast, less armoured, has a small weapon and can get disabled for fairly long periods of time for a battle. Oh, and I wouldnt say it was agile. It's hardcoded that hovering units have drunk drivers.

So, its really not an evolution... GDI just randomly replaced the unit, which makes no sense storywise but hey, neither did C&C3 and that was epic, more so than anything that would have followed on properly.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sat Jul 19, 2008 2:34 am    Post subject: Reply with quote  Mark this post and the followings unread

In a logical sense yes it is an evolution. Ion Storms do not happen every 5 minutes as they seem to in your mind, Ion Storms happen for brief periods of time on select map, so the whole of Tiberian Odyssey's entire gameplay mechanics will not be depended upon the possibility of an A.P.C. getting disabled. Realistically terrain in TS is harsh, and in TO it's even harsher with a wide variety of more obstacles. Giving G.D.I. more hover tech helps to characterize gameplay styles with them, if their A.P.C is fast, can traverse terrain easily and is armed, then there is nothing wrong with giving it a draw back like this. We simply follow how the series has progressed, TD M.L.R.S. became hover, thus seen as an advancement, so we follow suit.

If you really have too much trouble with this concept then we will make the Hover A.P.C feature a more advanced hover chassis that can operate under Ion Storm conditions and will drive much more stably.

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Sat Jul 19, 2008 11:30 am    Post subject: Reply with quote  Mark this post and the followings unread

It has solution to make(I think simulate is better) hover unit uneffect by Ion Storm. Detail here http://ppmsite.com/forum/viewtopic.php?t=19053

But IMO I think GDI shouldn't have advance tech enough to make unit uneffect by Ion Storm

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Sat Jul 19, 2008 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

i think in that way, it will be too overpowered

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Sat Jul 19, 2008 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

We already know about that solution, but indeed that's an interesting idea.

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Julius Clonkus
Vehicle Drone


Joined: 01 Jul 2008

PostPosted: Sat Jul 19, 2008 11:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

There, actually, is a good story-reason for a hovering APC that doesn't just sound dumb when it comes to ion storms:

"Due to the continuing spread of tiberium and its subspecies (such as the tiberium vines) GDI forces have already lost dozens of the older amphibious APC convoys that crossed a vein field. Not only the vehicles were lost, also the crew of the APC and, more importantly, the transported soldiers died back then. Some were killed by the explosion, some suffered from shrapnel woundings and the surviving ones were turned visceroid by the high amount of tiberium gas around these vein fields.

To prevent further losses through the continually spreading vein fields GDI had to exchange the amphibious abilities of the old APC for the hover engine that already showed advantages in field tests. This exchange required major redesigns of the orginal APC design that resulted in thinner armor plating for the APC to decrease weight and making it possible to add further space, as hover engines need a bit free space for packing extra cargo (in this case, soldiers). Fortunately, the new design allowed to add a weapon slot to the APC and increasing the maximal passenger count to passenger count"

Could that fit for a reason to use hover engine APCs?^^

Use if you need

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bartpp7
Soldier


Joined: 01 Jun 2007

PostPosted: Sun Jul 20, 2008 1:33 am    Post subject: Reply with quote  Mark this post and the followings unread

love the model looks good it fits in with the GDI feel

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Audiopulse
Railgun Soldier


Joined: 08 Jul 2006
Location: in your closet... Post = true

PostPosted: Sun Jul 20, 2008 5:29 am    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
Audiopulse wrote:
Todays current Airplanes...
Crap example TBH. Aeroplanes are used for entirely different purposes. You cant fly a plane down the road to Tesco, but you can't drive a car across the seas to Walmart, for example. And I think more deaths are caused by cars as well, than aeroplanes...

Im afraid, there are some holes in your logic as well: There are more victims to caraccidents than in airplanecrashes? There are Millions and Billions of cars on our streets every day driven by average-schooled people - compared to them the Airplanes in our Skies are just a tiny few with mostly well trained pilots.
Furthermore it happens to be that I am informed that there is no way to drive a car over the oceans and that it is very unlikely that an airbus will ever be seen on Tesco these days. But yet both vehicles transport passengers (or goods) and therefor do share one and the same purpose. Planes travel further? Yes they do - but theyre traveling at average speeds of 800 km/h - partially even more. Ever seen a car driving at that pace?

OmegaBolt wrote:
AAPCs carry men across both water and land, fast and well armoured. This carries men across both water and land, fast, less armoured, has a small weapon and can get disabled for fairly long periods of time for a battle. Oh, and I wouldnt say it was agile. It's hardcoded that hovering units have drunk drivers.

AAPCs carry men across both water and land, fast and medium armored - but if a rock comes along the way, uncle sam gotta walk to the frontlines. "This" will greet the rock a nice day and drive happily ever over...



GDI will have a Hover-transporter. Definately.

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your raging arse is creating storms?
Luke | CCHyper sagt:
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Eagle 11
Rocket Infantry


Joined: 21 Oct 2009
Location: Somewhere in the great nothingness

PostPosted: Wed Nov 25, 2009 10:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Reminds of Eldars Falcon tank in Warhammer 40k universe a bit

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