Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Apr 18, 2024 12:20 am
All times are UTC + 0
The German Wall (2-4)
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [8 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Jul 24, 2008 1:26 pm    Post subject:  The German Wall (2-4)
Subject description: Dutchygamer's Submission - 3rd Place
Reply with quote  Mark this post and the followings unread

Dutchygamer's Submission:





Aro's Rating:

Detail - 16 / 20
I Loved the detailing on this map for one simple reason: Creativity. The layout itself was good cause of plenty of choke points. I like the usage of LAT playing its self too as it was not under done or too over the top, though repetition of the Dark grass was a bit of a let down as sand and rocky ground could of been placed in particular spots too. The shore work needs work as the sand around it looks terrible (by default as well), some little sandy extra's wouldn't of hurt around the shores. But overall, a good Job, rather realistic detailing.

Lighting - 13 / 20
Wasn't TOO fond of the global lighting but it was pretty good considering the atmosphere. It was quite dark, yet not too dark which sometimes gives off a good feel. The atmosphere being a forest is what mainly gave the map its life, the dark lighting just added to the forest feel. Invisible light post lighting consisted of some small edits but came out really well, no blocky lighting in sight. I don't have much else to say on the Lighting. Global lighting seven points, Invisible light posts six points.

Layout - 16 / 20
Layout was an absolutely excellent idea in my honest opinion. I Liked the idea of the wall itself dividing up the whole map even if the wall itself could easily get destroyed by any heavy vehicles. The cliff work was well done too, giving the players plenty of Choke points to guard and get too with little tactical areas around the rest of the map (including some well placed and some not too well placed Tech structures). Excellent Job on the detailing for sure, Dutchygamer should be proud of himself. The Ore was also well placed yet unbalanced. The problem with Ore was that there was none to fight over and some players where closer to the Ore than others. Build space was balanced so that's all good... A Perfect layout for a decent online game if you ask me.

Game-play - 16 / 20
This map was one of my favorite maps for Game-play. The AI was challenging (which is something I expected from Dutchygamer's map), there was plenty of choke points (which all the AI's actually used) and overall, the large wall just added to the game play. I Had plenty of fun playing this map against three brutal AI's (Even though I lost the odd few times) and this is another map I would definitely recommend for an online game.

Triggers - 2 / 20
Triggers consisted of none. INI edits consisted of removal of Naval yards and slight lighting changes which is the +2 on the Trigger score.

Total Score : 63 / 100

Aro's Personal Comments: Well not much to say really, great map, great detailing, great feel and fantastic layout. It is ashame Dutchygamer skipped on the triggers which was the major downfall on Dutchygamers score. Excellent job non-the-less, I hope to see some more maps from Dutchygamer.




Joshy's Rating:

Detail - 15 / 20
Detailing was pretty good. I enjoyed it a lot. Although a bit repitious here and there it was pretty good.

Lighting - 9 / 20
It was pretty dark which I liked quite a bit. Although you could have done a lot more with the lighting. Make some variation in the lighting here and there.

Layout - 20 / 20
The layout was spectacular! I really enjoyed playing on this map. It was very fun and I loved playing it. Dutchy you did a great job on the layout of this map! A very fun map to play on. The dividing wall was a great idea. Smile

Game-play - 18 / 20
Gameplay was awesome. I loved playing against the AI in this map. Plenty of chokepoints and the money income was good. Very fun.

Triggers - 1 / 20
No triggers. I only saw the removal of naval yards.

Total Score : 63 / 100

Joshy's Personal Comments: Very fun map! Two thumbs up! Great job Dutchy.



Ixith's Rating:

Detail - 15 / 20
I thought the detailing was very well done. It was very realistic in my mind. Though it could have been a bit better in a few areas.

Lighting - 14 / 20
Lighting was very well done in my mind. My only complaint about the lighting is that the overall lighting was a bit too dark for my personal liking. I did see some negative and general light post usage which gave the map an extra touch of variance in some areas without blowing it out of the water with bright colors. So good job on the lighting.

Layout - 16 / 20
The layout was quite nice. I noticed that there were defined paths and at least two entrances to each base. I thought basing the map on a dividing wall was quite nice and it seemed to work quite well. The way the map was set up created some nice areas to lurk around waiting for prey especially with mirage tanks. Also the cliff tops made for great spots to paradrop some GI's in. I also liked the little island area with Einstiens lab. That spot gave the map a nice touch of exploration to do. However, I did notice that the ore for some players was placed in a different way and made it harder for starting in those spots. The main spot that comes to mind is the bottom right start position. That player only had one ore mine directly in his area and his additional 3 oremine area was a little farther out then the rest of the players. I was also dissappointed that there was really nothing to fight over to the except of some gems at the gates of the wall. A few complaints about the cliffs would be that they are a little straight. Also I did spot a few connection cliff errors.

Game-play - 18 / 20
I personally loved the game-play. It kept me on my toes for a good while. Even though I made sure it was a free for all battle set up I was getting flanked by all 3 AIs at first and they were hitting me from areas I didn't expect at first. I came close to losing a few times yet managed to survive somehow. Though once I got on top of things it became easy with capturing enemy tech buildings and building defense there against them. Also I loved the barrels on the right side by the wall...I kinda think there should have been some on the left side too though.

Triggers - 3 / 20
No triggers which was a shame. Some ambient sounds would have been fantastic on this map and maybe some other kinds. Though having no triggers also means that those triggers didn't hurt the map in anyway so I will give a 3 for it.

Total Score : 66 / 100

Ixith's Personal Comments: This was by far my favorite map for game-play. It was fast at first but the layout still kept the players decently spaced away from each other so it wasn't like the players were at each others throats when just leaving the base. This provided for an excellent strategy map and is probably one of the better maps I have seen in RA2/YR mapping in awhile. Great Job!



TOTAL : 192 / 300






Back to top
View user's profile Send private message
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Jul 24, 2008 1:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Download!



Dutchygamer's Submission.rar
 Description:

Download
 Filename:  Dutchygamer's Submission.rar
 Filesize:  124.05 KB
 Downloaded:  2103 Time(s)


Back to top
View user's profile Send private message
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Jul 24, 2008 3:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wohoo, third place #Tongue
And yes, after I had submitted the map I tought: "Damn, forget triggers >_<"
Anyways, I thank the judge for liking the map. The AI is a copy of my private mod's AI. I have heard from more ppl that my maps have improved AI. I don't do this on purpose though Wink
I do have some other maps that may be worthy enough to be online. Suspect them soon maybe...

Back to top
View user's profile Send private message Send e-mail Skype Account
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Jul 24, 2008 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just one thing.

If it's the Red Alert version of The Wall, why is there US flags on the other side instead of German?

_________________


Back to top
View user's profile Send private message
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Jul 24, 2008 5:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's a little bit of freedom I've given myself #Tongue

Back to top
View user's profile Send private message Send e-mail Skype Account
Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Thu Jul 24, 2008 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

i downloaded it and tried it out in skirmish but AI didnt do anything special. any advice?

_________________

Retired YR Player
Steam Account : MAS93
Xfire: msbiohazard

Back to top
View user's profile Send private message Send e-mail Yahoo Messenger Account AIM Address
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Jul 24, 2008 7:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

It may attacks more differently, on Brutal only though. As I said before, it's by accident that I've put a better AI in it, so I dunno what exactly is in there...

Back to top
View user's profile Send private message Send e-mail Skype Account
Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Fri Jul 25, 2008 12:45 am    Post subject: Reply with quote  Mark this post and the followings unread

i did play on brutal. nothin happened!

_________________

Retired YR Player
Steam Account : MAS93
Xfire: msbiohazard

Back to top
View user's profile Send private message Send e-mail Yahoo Messenger Account AIM Address
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [8 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1504s ][ Queries: 13 (0.0097s) ][ Debug on ]