Sized-Up TS voxel could be good, but wont that be blocky and ugly looking if you just resize them?
Anyway I vote for the first one. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Wed Aug 13, 2008 1:05 pm Post subject:
base them on FMV's *and* renders by the artists. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
FMVs and renders. Compare both TS and FS renders, because they have small differences (i. e. the attack cycle has remappable parts only visible in the cut FS FMV) _________________
the sketches and concept arts were awsome, you should go with them, they show clearly functionality and style. _________________ Hydraw Art on Facebook QUICK_EDIT
Concept sketch's is for my vote. As Blubb said, it shows their functionality and style. But I also wanted to add that the concept art is alot better then renders, in my opinion. QUICK_EDIT
The relative quality of concept art, renders and ingame units vary from unit to unit, I think we can all agree on at least that.
So with that in mind, I'd say take it one unit at a time, treat each unit seperately.
But a bit off topic, you could have done the same for buildings, even using your own creativity to improve upon the designs, yet you choose to recreate them as ingame, so if you're goal is to port TS to RA2, without unavoidable alteration because of engine related issues, which is what I understood from what you told me, just go with the ingame units.
Whatever you decide though, you always make it looking great. QUICK_EDIT
i do improvements were they are realy neseccary. I belive that Turbine, HoN, Refinerys and GDI barracks looks better then prototypes... if is there something else to improve, you all may give a hints in a proper topic _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
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