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Aircraft Carrier
Moderators: Roaches
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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sun Aug 24, 2008 11:50 pm    Post subject:  Aircraft Carrier
Subject description: Massive...
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The Aircraft carrier is the dominant ship in any fleet thats capable of carrying large amounts of aircraft and is capable to strike at a long standoff range away from enemy range. However, they are expensive to maintain and needs close range escort to defend it from enemy attack submarines and other close range threats.

Status: [WIP] 100% [N] 100%



Cost: $12500
Strength: Very high
Armor: Very Heavy
Weapons: CIWS
Aircraft: 20 F-14D (ISAF) F/A-18F(Erusea)
Good Against : Air/Ground/Buildings
Weak against : Subs/CloseRangeComba/LongrangeAntiShipMissiles(LASM)
Buildlimit=1

Its been feeling empty in the naval section so I'll be working on the Navy and Terrain extensively this week. No ingames because I'm not at home at the moment. Wink

EDIT: Grammer correction/stats edit
EDIT: New gif added



ACC_000.gif
 Description:
To Voxels
 Filesize:  878 KB
 Viewed:  8005 Time(s)

ACC_000.gif



CARRIER_000.png
 Description:
From Blueprints
 Filesize:  24.25 KB
 Viewed:  8537 Time(s)

CARRIER_000.png



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Last edited by Roaches on Wed Jan 21, 2009 2:59 am; edited 9 times in total

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Mon Aug 25, 2008 12:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Usually not a fan of realistic game things (if I want realism I watch CNN) but damn, that thing is sexy.

Your other boats aren't bad either.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon Aug 25, 2008 7:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Awesome...

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Mon Aug 25, 2008 8:29 am    Post subject: Reply with quote  Mark this post and the followings unread

The blueprint thing has a very awsome texture.Your ship is awsome as well,but it is too clean,I think.

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Lost Relic[mod]
Lost Relic[game]

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Mon Aug 25, 2008 11:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
is too clean, I think.


You're right, VEF4Bl4, The deck does need some noise added to give that tarmac look. #Tongue

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Yurisarmy
Missile Trooper


Joined: 02 Mar 2005
Location: Missouri, USA

PostPosted: Thu Aug 28, 2008 10:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Too clean yes, but damn it's sexy. Good job!

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Godofgamers
Commander


Joined: 31 Mar 2005
Location: South Africa

PostPosted: Fri Aug 29, 2008 4:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Damn, that is very nice. I wouldn't change a thing.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Fri Aug 29, 2008 6:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks...perfect.

If I was Borg I'd assimilate it, NAOW>

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Fri Aug 29, 2008 1:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is MigEaters voxel.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Aug 29, 2008 1:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

No its not.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Aug 29, 2008 2:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow. Just wow.

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Fri Aug 29, 2008 2:48 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Fri Aug 29, 2008 4:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well it should be similar because its a voxel of the same thing done with a similar technique (Mig uses blueprints aswell).

It's an interesting coincidence that they've both chosen the same platforms (right side middle and left side back) to have in the down position as that doesn't appear to be marked on the blueprints.

Unless his other voxels can be shown to be too similar to other people's work I see no reason this would be a rip.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Fri Aug 29, 2008 4:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Migeater's version lacks the black takeoff lines...

Migeater's version doesn't have the horizontal lines at the end of the rails...

Mig's doesn't have that...thingy standing behind the superstructure...

Dunno. I'm staying neutral.

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Fri Aug 29, 2008 8:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

NewGuy wrote:
This is MigEaters voxel.


No its not. I made this one from scratch and I based most of my work from converting blueprints to voxel templates. If Migeater assumes I rip his work I can send a copy of my voxel to him to he can compare it to his. Rolling Eyes

I'm pretty sure many knows that most of my work is inspired by the way Migeater makes his voxels that I even made a tutorial on how its done: http://www.ppmsite.com/forum/viewtopic.php?t=19047

See for yourself.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Fri Aug 29, 2008 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, it isn't.

I have MiG's (planning to use it in SS) and it looks similar, but this is merely because of the way in which they were created.

It looks good, but no CIWS?

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Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Aug 29, 2008 9:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can't be a spawner and have a weapon IIRC.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sat Aug 30, 2008 2:09 am    Post subject: Reply with quote  Mark this post and the followings unread

*see RA2, Allied Destroyer

What you mean is, can't be spawner and have turret.

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Aug 30, 2008 10:16 am    Post subject: Reply with quote  Mark this post and the followings unread

yep, that's the one. Thanks EVA

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Sep 17, 2008 7:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's not my vxl we just used the same blueprints etc

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Mon Oct 06, 2008 10:27 am    Post subject: Reply with quote  Mark this post and the followings unread

New gif added, See first post Wink

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Tue Oct 07, 2008 2:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Ingames Wink



ACC update ingame.png
 Description:
 Filesize:  203.79 KB
 Viewed:  8003 Time(s)

ACC update ingame.png



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