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Missile Cruiser
Moderators: Roaches
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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Mon Aug 25, 2008 12:00 am    Post subject:  Missile Cruiser Reply with quote  Mark this post and the followings unread

The Missile Crusier is ISAF's navy long range missile platform. Capable of launching cruise missiles with low radar signature makes vessel preemptively
strike their targets. It is also equipped with AEGIS based defenses to defend itself against aircraft.

Status: [WIP] 100% [N] 100%



Cost: 7500
Strength: Heavy
Armor: Heavy
Weapons: Tomahawks/SAM/AAguns
Good Against: Buildings/Aircraft/Stationary targets
Weak Against: Subs

EDIT: Stats change



MSLCR_000.gif
 Description:
New Normals
 Filesize:  641.72 KB
 Viewed:  4189 Time(s)

MSLCR_000.gif



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Everybody knows a mod that doesn't update every ten seconds is dead.

Last edited by Roaches on Tue Oct 07, 2008 2:08 am; edited 4 times in total

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon Aug 25, 2008 9:39 am    Post subject: Reply with quote  Mark this post and the followings unread

the superstructure and turrets need to be defined, they are all the same shade of grey, the shape however is excellent.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Aug 25, 2008 10:06 am    Post subject: Reply with quote  Mark this post and the followings unread

I suggest making it a bit wider... It looks odd this way. But on the other hand, I don't have any knowledge about battleships #Tongue

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon Aug 25, 2008 10:08 am    Post subject: Reply with quote  Mark this post and the followings unread

maybe a little, yeah, it does look a bit unstable :S

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon Aug 25, 2008 11:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Widen the ship a bit...

Scale up a guns a TINY bit #Tongue

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Mon Aug 25, 2008 11:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Err...The size is okay to me :S Its 100% blueprint based and I use Constrain Proportions when resizing them.

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Tue Oct 07, 2008 2:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Ingames Wink



Missile Crusier ingame.png
 Description:
 Filesize:  116.62 KB
 Viewed:  4190 Time(s)

Missile Crusier ingame.png



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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Tue Oct 07, 2008 2:51 am    Post subject: Reply with quote  Mark this post and the followings unread

There is nothing wrong with the shape at all. It just needs shading and texture.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Tue Oct 07, 2008 3:00 am    Post subject: Reply with quote  Mark this post and the followings unread

The VLSes look...a bit strange...but nevermind. It's smexy.

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