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NEW MOD
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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Techno
Soldier


Joined: 25 May 2003
Location: Houston, TX

PostPosted: Wed Jun 18, 2003 7:01 am    Post subject:  NEW MOD Reply with quote  Mark this post and the followings unread

HERES MY STORY AND MOD FOR AFTER FIRESTORM:
(NOT DONE NEED COMMENTS/PEOPLE WHO WANT
TO MAKE THIS POSSIBLE)

(NONAME) = 3rd faction made up of Cabal and EVA.

STORY (SINGLE PLAYER MISSIONS):
Cabal hacks EVA. He manages to take over a few GDI and NOD bases. It quickly spreads and becomes borg like. (NONAME) quickly finds other GDI and NOD base locations with his new knowledge from captureing the bases. GDI and NOD create a team with some new experimental units they have made to try to stop (NONAME). Through the missions they soon learn their home bases have been captured while defending base outposts. Through the rest of the missions they break their way to (NONAME)'s core aka main base. They find (NONAME)'s communication array that controls (NONAMES) entire growing empire. The NOD party has a secret agenda though to try to take control of the new growing army to have a advantage over GDI. While GDI troops begin planting explosives to destroy the array, NOD troops begin to try to hack it. (NONAME) discovers the hackers and whats happening and quickly duplicates himself to all the areas he has control of to keep his bases from going offline. The GDI/NOD team has to use the communication array to ask for help from the aliens first seen in Tiberian Sun. By this time (NONAME) is extremly strong and many of (NONAME)'s duplicated (now independent) bases begin trying to expand on to other planets as well has fight the remaining GDI and NOD forces. The aliens realise that now they are in danger and begin to try to wipe out (NONAME) as well as GDI and NOD.

MULTIPLAY:
GDI and NOD will be upgraded. Their will be a new side made up of Cabal and EVA (NONAME). On some multiplayer maps aliens will attack players. Their will not be a playable alienside yet because they are fighting cabals ships that are deployed in space to stop them from trying to build on earth. GDI and NOD will still be enemies.

(NONAME)'s units:
They will be made up of a combonation of GDI and NOD units merged together as well as Cabals and EVAs own weapons.

Fighting style: Extremly fast, massive bursts destruction or capture (hack)

Advantages:
1. Entire base is undeployable.
2. Fast units.
3. Stealth and powerful.
4. Can hack enemies (Take over bases and capture units)
5. High blast radius energy/explosive weapons.
6. Uses all purposes of transport to its advantage
7. All units self heal.

Disadvantages:
1. Extremly low armor.
2. EMP weapons also do real damage to their base and units. (also will cause their unstable power plants to explode)
4. Base requires alot of power. (no structures work on low power.)
5. all units are effected by EMP weapons.
6. Things cost alot.

STRONGEST UNIT:
(NO NAME YET) but it will be a plane that moves very fast and uses a rechargable weapon that uses some kind of explosive electic bombs over a wide area. like a carpet bomber.

SUPERWEAPONS:
1. Neutron missile. (kills units but not structures.)

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PostPosted: Wed Jun 18, 2003 1:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
SUPERWEAPONS:
1. Neutron missile. (kills units but not structures.)

yeah but it will not kill cyborg structure ... because neutron destroy only form of life (humans, animals, insects ... )

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Jun 18, 2003 3:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cool stuff, i'm impressed...However the em and neutron stuff is 99% sure not possible in TS

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Techno
Soldier


Joined: 25 May 2003
Location: Houston, TX

PostPosted: Wed Jun 18, 2003 4:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

i think makeing htis could be pretty easy the images below could fit in so well with a lil tweeking! this 3ds to voxel ripper thing seems to work well if only i could get a lightwave to 3ds converter :_(... or a decent bootleg copy of 3d max but i hate 3d max...



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Jun 18, 2003 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

The idea is nice, but give it some names and we might have some forum hosting here for this project if you want Wink.

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Techno
Soldier


Joined: 25 May 2003
Location: Houston, TX

PostPosted: Wed Jun 18, 2003 9:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

alright i do some hard elaberateing

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