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Upgrades
Moderators: Generals Moderators, Global Moderators
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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Thu Oct 02, 2008 8:28 pm    Post subject:  Upgrades Reply with quote  Mark this post and the followings unread

ok last information required to finish the foundation of my mod fraction Very Happy,
how can i use upgrade.ini i can't find a good tutorial,what other files does it required to be changed,also anyone know a site which defines all the unit cameos for generals and zero hour?

at the end of this post i'll post the first general for anyone to have a try of the new general.

Thanks in advance!!!!!!!! Wink

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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Sat Oct 04, 2008 7:16 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Can anyone help me understand the ini use of a upgrade,
it makes no sence,
Please? Crying or Very sad

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Sat Oct 04, 2008 9:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Uh upgrade.ini... just study the upgrades, they point to various other things. I didn't really use any tuts to learn about it.

This is a good place for Generals stuff: http://www.sleipnirstuff.com/forum/

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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Sat Oct 04, 2008 9:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Joshy wrote:
Uh upgrade.ini... just study the upgrades, they point to various other things. I didn't really use any tuts to learn about it.

This is a good place for Generals stuff: http://www.sleipnirstuff.com/forum/


Laughing does no one understand it partly?
it all leads to a dead end,something about a SpecialAbility ModuleTag_(number).

Ok heres the goal,my upgrade replaces chain guns(China)
it gives all units a gun which fires 35% more damage and also generates a fire death condition,
i link it up as i think this should work and it doesn't. any clues,
atm i'm only focused on givin the gattlin tank this ability first, i'll update the rest once i understand.

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Last edited by TiberianFiend on Sat Oct 04, 2008 9:35 pm; edited 1 time in total

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Sat Oct 04, 2008 9:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, well it's been a long time since I have even had Generals installed #Tongue I don't really remember too much.

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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Sat Oct 04, 2008 9:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Joshy wrote:
Hmm, well it's been a long time since I have even had Generals installed #Tongue I don't really remember too much.


can you remeber anything about cramping everything into a big file and start it off from there? lol thats usefull aparently you need to place -mod {modname/bigfilename} i can't get it to work like that Sad.

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Sat Oct 04, 2008 9:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

just put everything in a big file #Tongue

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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Sat Oct 04, 2008 10:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Joshy wrote:
just put everything in a big file #Tongue


XD i'll go compeletly mental XD,
but seriously i've done that before and try the -mod thingy and it don't work,
its probly case or line issuses.

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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Sun Oct 05, 2008 11:07 am    Post subject: Reply with quote  Mark this post and the followings unread

The Forgotten wrote:
Joshy wrote:
Uh upgrade.ini... just study the upgrades, they point to various other things. I didn't really use any tuts to learn about it.

This is a good place for Generals stuff: http://www.sleipnirstuff.com/forum/


Laughing does no one understand it partly?
it all leads to a dead end,something about a SpecialAbility ModuleTag_(number).

Ok heres the goal,my upgrade replaces chain guns(China)
it gives all units a gun which fires 35% more damage and also generates a fire death condition,
i link it up as i think this should work and it doesn't. any clues,
atm i'm only focused on givin the gattlin tank this ability first, i'll update the rest once i understand.


I think i finaly cracked it,
started simple and tried to give my new command center with mines
and once it upgrades it doesn't change the command set to china XD,
the use of weaponobjects helps. #Tongue

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