Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 10:24 pm
All times are UTC + 0
No updates yet, Any questions?
Moderators: Dutchygamer, Lt Albrecht
Post new topic   Reply to topic Page 1 of 1 [29 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Oct 04, 2008 8:58 pm    Post subject:  No updates yet, Any questions?
Subject description: No images, you can have information though
Reply with quote  Mark this post and the followings unread

soon I'll get you people some assets to drool over, until then feel free to ask questions about the storyline, units, style, inspiration or anything else related to Moscow's Vengeance you care to name.

I'll answer, although the answers aren't facts when you ask about futurev plans or units.

_________________
Yes, work on MV continues. It is not forgotten.

Back to top
View user's profile Send private message Skype Account
Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sat Oct 04, 2008 10:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Need concept art?

Because I need some people to make concept art for now, so I can pressure them to make me Nightfall stuff later. >:3

Back to top
View user's profile Send private message
Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Oct 04, 2008 11:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, one concept of an SA6/SA11 style stationary SAM launcher (building)

_________________
Yes, work on MV continues. It is not forgotten.

Back to top
View user's profile Send private message Skype Account
Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sun Oct 05, 2008 12:04 am    Post subject: Reply with quote  Mark this post and the followings unread

A what? SAM? You mean a cube that fires rockets? Because I don't get that Counterstrike talk.

Back to top
View user's profile Send private message
Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Oct 05, 2008 12:47 am    Post subject: Reply with quote  Mark this post and the followings unread

not counterstrike I don't play it and last time I heard it didn't have vehicles, especially not mobile SAMs, look up "SA6" and "SA11" on google or wikipedia, you'll see what I mean, take the turret off and put it on a small building kinda base.

_________________
Yes, work on MV continues. It is not forgotten.

Back to top
View user's profile Send private message Skype Account
Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sun Oct 05, 2008 12:56 am    Post subject: Reply with quote  Mark this post and the followings unread



Wink

_________________

Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.

Back to top
View user's profile Send private message
Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Sun Oct 05, 2008 4:24 am    Post subject: Reply with quote  Mark this post and the followings unread

lol just blueprint it

_________________

Retired YR Player
Steam Account : MAS93
Xfire: msbiohazard

Back to top
View user's profile Send private message Send e-mail Yahoo Messenger Account AIM Address
Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sun Oct 05, 2008 6:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Well,that looks pwetty cool Very Happy #Tongue

Back to top
View user's profile Send private message
Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Oct 05, 2008 12:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, Sod the Mobile sam we have now! MV is getting an SA 11 Laughing

_________________
Yes, work on MV continues. It is not forgotten.

Back to top
View user's profile Send private message Skype Account
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Oct 05, 2008 3:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah, Gadfly you mean! Stealing ideas from ShockWave again aren't we? #Tongue

Back to top
View user's profile Send private message Send e-mail Skype Account
Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Oct 05, 2008 3:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nah, Maybe an SA6 then, but You see the top with the 3 missiles on a turret? That's what I'm thinking of for the SAM Base defence.

_________________
Yes, work on MV continues. It is not forgotten.

Back to top
View user's profile Send private message Skype Account
Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon Oct 06, 2008 5:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Can we Allies get any missile AA too? #Tongue Nah, just kidding. Hmm...this might get interesting.

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Skype Account
Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Mon Oct 06, 2008 5:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Wait,where is your sig?

COMRADE!Its an shame to not show off your lovely sig! #Tongue

Back to top
View user's profile Send private message
Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon Oct 06, 2008 6:49 am    Post subject: Reply with quote  Mark this post and the followings unread

It seems to me this is a staff-only discussion apart from Gamingroach, either all the fans are now on the team or I've lost them somewhere :S

_________________
Yes, work on MV continues. It is not forgotten.

Back to top
View user's profile Send private message Skype Account
Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Mon Oct 06, 2008 7:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Lol! seems like it #Tongue. Anyways, how would plan your navy? Will you give each side a unit with a Hard counter for ex:

Submarines>counters>Battleship
Destroyers>counters>Submarines
AircraftCarriers=Stalemate #Tongue=Missilesubs

and etc.

_________________

Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.

Back to top
View user's profile Send private message
Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon Oct 06, 2008 7:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Err...some the current internal build I have (Not Albrecht's)

Submarines currently > All ships. We haven't decided on the ASW weapons for the ships, so as of now Dests have Sonar only. Force firing? Yep. But I shall mention they're not too expensive though...

We might get hard counters, but that's for Albrecht to decide. #Tongue

(Ftw Hornets ftw =3)

Albrecht!

THE Misl Sub's ROFL needs to be decreased, even a fleet of 10+ Aegises cannot target and defend my...sigh.

Also it needs the tag which makes it shoot other objects after shooting the first incoming object.

I notice our ships aren't auto-repairing, I added SelfHeals=yes and EliteAbilities=blablabla, but...I think it's just me. #Tongue

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Skype Account
Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon Oct 06, 2008 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

The subs are OP, the little ones still surface to fire right? The idea of the missile sub's torpedies is it can fire two fast then has to waitto fire more, which should make it better for hitting then running to the depths as it reloads, but it needs tweaking, another job for later.

There will be no 100% hard counters, if you have enough rifle infantry you will overwhelm a single pillbox or AP vehicle, but on the other hand you will need quite a lot! So a battleship can sink a submarine, but they'd have to do it RA1 Cruiser force-fire style, The destroyer needs more ASW so maybe It'll use missiles instead of it's gun for AS and get some depth charges. THe allied navy is in a state of flux, most units could be axed/changed...

The list now is:
Destroyer
Aegis
Carrier
cruiser
'phib

I'm thinking along the lines of this when I have time:
Sub chaser/gunboat
Destroyer
AA ship
Cruiser
'phib

Also, there's been a theoretical 3rd side bouncing around MSN and my conversations with my friend sam (who i use to bounce ideass off of because he's clever enough and knows a bit about modding), and after a brief discussion in the staff forums it may materialise here...

_________________
Yes, work on MV continues. It is not forgotten.

Back to top
View user's profile Send private message Skype Account
DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Mon Oct 06, 2008 4:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

have you put any of the infantry I converted in yet?

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message
Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Mon Oct 06, 2008 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
It seems to me this is a staff-only discussion apart from Gamingroach, either all the fans are now on the team or I've lost them somewhere :S


not all youre fans are on the team and if the others are like me thay are just lazy Wink

are there any new building or units we can expect to see soon?

_________________
Creator of TS:BoB and some other things that might be good when finnished.

Back to top
View user's profile Send private message Send e-mail Skype Account
Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue Oct 07, 2008 6:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
have you put any of the infantry I converted in yet?

Unfortunately not... Have you done the TOW guys yet?

Quote:
are there any new building or units we can expect to see soon?

Yes, quite probably Wink Sectet is on a ...secret mission to make some stuff, I've been fiddling with the allied infantry (bye bye doggie) and there are one or two vehicles you guys haven't seen.

_________________
Yes, work on MV continues. It is not forgotten.

Back to top
View user's profile Send private message Skype Account
Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Tue Oct 07, 2008 10:31 am    Post subject: Reply with quote  Mark this post and the followings unread

...so you use the blueprint or do I still have to whip my pencils out?

Back to top
View user's profile Send private message
Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue Oct 07, 2008 11:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Pencils, it has to be a building so I need a turret.
Thanks Wink

_________________
Yes, work on MV continues. It is not forgotten.

Back to top
View user's profile Send private message Skype Account
Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Mon Oct 20, 2008 3:53 am    Post subject: Reply with quote  Mark this post and the followings unread

It feels quiet in here #Tongue, well I found some usefull blueprints while surfing Moddb was thinking if you were interested in some voxels based off of them.


Tesla tank as we know it...


Teh olde mammoth tank #Tongue


Teh Ranger...


and finally Mobile Gap generators

Keep in mind that I now hand paint normals on all my voxels Wink
I'm also willing to make a tutorial on Normals if anyones interested...
so yeah I was thinking of making these to add to my personal collection but also contribute it to a mod. #Tongue I also have a few old unused assets if you want them tho.

_________________

Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.

Back to top
View user's profile Send private message
Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon Oct 20, 2008 12:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah...the images from A Path Beyond. We'll have to get permission from Chronojam or the APB staff to use them #Tongue I'm just afraid he'll start sniping me when I get in-game...

I'm sure Albrecht'll accept any help...I think #Tongue

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Skype Account
Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Mon Oct 20, 2008 12:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't think making voxels out of them would spark any trouble but eh... I'm just using the blueprints as templates when making voxels to achieve the best accuracy as possible.

_________________

Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.

Back to top
View user's profile Send private message
Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Mon Oct 20, 2008 9:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
I'm also willing to make a tutorial on Normals if anyones interested...
please do for when i make a crap voxel i at least want the normals to be correct

_________________

Retired YR Player
Steam Account : MAS93
Xfire: msbiohazard

Back to top
View user's profile Send private message Send e-mail Yahoo Messenger Account AIM Address
Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Mon Oct 20, 2008 9:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gamingroach wrote:
I don't think making voxels out of them would spark any trouble but eh... I'm just using the blueprints as templates when making voxels to achieve the best accuracy as possible.


I agree with this, using these blueprints won't breach anything that will cause concern.

Back to top
View user's profile Send private message Visit poster's website
DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Tue Oct 21, 2008 12:12 am    Post subject: Reply with quote  Mark this post and the followings unread

I want to see my infantry ingame

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message
Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Tue Oct 21, 2008 6:26 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm sure Albrecht is implementing the infantry. You don't have to worry too much. #Tongue

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [29 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1872s ][ Queries: 11 (0.0085s) ][ Debug on ]