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Tornado GR-4
Moderators: Roaches
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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Thu Oct 16, 2008 7:20 am    Post subject:  Tornado GR-4
Subject description: Ground Attacker
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A powerful ground support aircraft. Capable of carrying a payload of Bomblet Dispensers and mounting twin 27mm autocannon, the tornado was designed for intrusion and penetration enemy airspace. It is leathal against both Armor and infantry and was heavily fielded by ISAF during their inland strike operations.

Cost: TBD
Strength: high
Armor: Heavy Endurance
Weapons: 27mm gun/BDSP (bomblet Dispenser)
Good Against: vehicles/Infantry
Weak Against: Heavy Air Defense/Interceptor type aircraft


Blueprint I used



TNDGR4_000.gif
 Description:
My first complete Manually normalized aircraft :P
 Filesize:  821.51 KB
 Viewed:  15210 Time(s)

TNDGR4_000.gif



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Last edited by Roaches on Tue Oct 21, 2008 2:14 am; edited 4 times in total

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Thu Oct 16, 2008 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks awesome dude, The normals are much better on this one:P Looking forward to getting a hold of this mod:P

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Oct 16, 2008 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

you should try to give the round main body part some better (round) normals. It looks like a 45° rotated box imo
but the rest of the voxel is cool.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Oct 16, 2008 6:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Simply stunning, it looks beautiful. The MV Privateer is meant to be like a Tornado, you couldn't tell though... And Give the 30mms Air2air Capability, because that's what they're really for.

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Thu Oct 16, 2008 10:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

I used a Autonormals 1.1 script then I manually paint it from there, I don't see any problems with the normals. also normals index # 26 and 35 are curved normals so you get the curved look ingame Wink

@Lt Albrecht: I might give the MG AA abilities when it reaches veteran rank.

@Dregan: I got the feeling that C&C: Shattered Skies might become another D-day #Tongue Thanks for your support Smile

Also ingames comming soon, just gotta finish that Typhoon Very Happy

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Last edited by Roaches on Fri Oct 17, 2008 4:35 am; edited 1 time in total

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Fri Oct 17, 2008 3:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Too bad it's impossible to have swing-wings #Tongue Yea, really nice...

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Oct 17, 2008 3:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Roach, the GR3 is the ground attack one and the reason that those guns are 30mm is so that they can take out aircraft, there are 2 ways to kill modern jets with guns, one is to have a massive volume of fire (vulcan), the other is to have a larger weapon where fewer hits will do the same job (30mm cannons in tornado, mirage etc). The raison d'etre is to kill fighters, please let them do that Sad

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Fri Oct 17, 2008 4:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gamingroach wrote:


@Dregan: I got the feeling that C&C: Shattered Skies might become another D-day #Tongue Thanks for your support Smile

Also ingames comming soon, just gotta finish that Typhoon Very Happy


Hey no probs, All worthy mods are in need of all the support they can get and I'm liking what I've seen so far:) Keep up the good work.

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Fri Oct 17, 2008 5:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice voxel, but you should probably round off the back windows. They end in too much of a right angle on the voxel.

Lt Albrecht wrote:
Roach, the GR3 is the ground attack one and the reason that those guns are 30mm is so that they can take out aircraft, there are 2 ways to kill modern jets with guns, one is to have a massive volume of fire (vulcan), the other is to have a larger weapon where fewer hits will do the same job (30mm cannons in tornado, mirage etc). The raison d'etre is to kill fighters, please let them do that Sad


There is no GR3* and the cannon is 27mm**. For the sake of an RA2 mod it would make more sense to have a dedicated ground attack aircraft and a dedicated air superiority aircraft rather than one all-powerful unit, though I'm not sure how that's affected by this being based on Ace Combat.

*
A post on forums found with Google for the sake of having the full lineup wrote:
GR.1, GR.1A (recce), GR.1B (anti-shipping), F.2 (original ADV, complete with Blue Circle "radar"), F.2A (F.2 updated to near -->), F.3 (interceptor), EF.3 (Weasel), GR.4 (updated GR.1) and GR.4A (updated GR.1A).


**
RAF Information Page for the Tornado GR4 wrote:

The GR4 can carry up to three Paveway II, two Paveway III or Enhanced Paveway Laser and Global Positioning System Guided Bombs (LGBs), and by using a Thermal Imaging Airborne Laser Designation (TIALD) pod it is able to self-designate targets for LGB delivery. The GR4 also has a ground-mapping radar to identify targets for the delivery of conventional 1000lb bombs and BL755 cluster bombs. All GR4 aircraft are capable of carrying the Air Launched Anti- Radiation Missile (ALARM), which homes on the emitted radiation of enemy radar systems and can be used for the suppression of enemy air defences. The GR4 is capable of carrying up to nine ALARM missiles or a mixed configuration of ALARM missiles and bombs. In the reconnaissance role the GR4 can carry the Digital Joint Reconnaissance Pod to provide detailed reconnaissance imagery; this is currently being replaced with the RAPTOR pod, which provides an even greater day-and night reconnaissance potential.

For self-protection, the GR4 is normally armed with two AIM-9L Sidewinder short-range air-to-air missiles, a BOZ-107 Pod on the right wing to dispense chaff and flares and a Sky Shadow-2 electronic countermeasures pod on the left wing. The aircraft can also carry an integral 27mm Mauser cannon capable of firing 1700 rounds per minute.

The Tornado GR4 is now equipped with the Storm Shadow missile and will soon be equipped with the new Brimstone missile. The Storm Shadow will allow the Tornado to make precision strikes in poor weather with a greatly increased stand-off range from the target area. Brimstone will provide the Tornado with an effective anti-armour weapon, also providing an enhanced stand-off range.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Oct 17, 2008 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Whoops... The harrier mis-led me Sad The odd-numbered ones are Ground attack and the even ones are lighter more general purpose. But yeah, 27mm cannons. Daz, I'm not saying all-powerful but a little capability to fight back, as it is a Fighter-bomber not just a Bomber full stop. And Guns are only good in-close so they'd only be able to fight back if they got close so you'd need 3 or 4 to down an F15 and you'd probably loose half...

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Fri Oct 17, 2008 8:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

honestly i think there is no point to realistic mods. its RA2! not the real world.not everything has to do the thing it does in real life. (O_o whoa I just confused myself.)

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Fri Oct 17, 2008 8:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry Lt Albrecht, Daz has a point. I'm keeping it as a dedicated ground attack craft. If you wanna use something thats capable of both ground and air combat the Strike Fighter category is your choice. Also thanks Daz for the gun type correction. keep in mind that game tactics is very different in C&C: Shattered Skies, you don't send in a bunch of defenseless ground attack planes without escort.

@biohazard, keep in mind that this is Ace Combat, aircraft in this mod carries more ammo than you think Wink this project isn't about total realism.

I'll make the cockpit more roundish later.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Oct 17, 2008 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fair play, your mod so your choice.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat Oct 18, 2008 6:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Do I see a massive micro requirement and new, massssssive maps? #Tongue

Anyways...I'm not really sure if you've worked out the rules.ini for the flying and such, but will the Aircraft get Omnifire?

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sat Oct 18, 2008 9:26 am    Post subject: Reply with quote  Mark this post and the followings unread

@ Destiny: yes, micromanagement is a major factor in this project, aircraft can also dodge missiles in this mod but don't let it fool you because it doesn't mean you're invincible. Probably higher generation aircraft with high performance weaponry might have omnifire because this logic only makes things easier in targeting enemies. The economy is also being revamped as I made a description here: http://www.ppmsite.com/forum/viewtopic.php?t=19336 which will have a set of rules on mapping restrictions. This project aims to put dogfighting to its best as possible, as well introducing new tactics. You won't be seeing things like noobish tank rushes anymore as hard counters are totally removed from this game.....

Aircraft types for each faction in this project will include:

Light combat aircraft
Medium combat aircraft
Heavy combat aircraft
Super combat aircraft
Ground Attacker aircraft
Antiship Aircraft
Strike Fighters
Carrier Aircraft (not buildable)
Strategic Bombers (Erusea)
Tactical Bombers (ISAF)
Supersonic Bombers

Each side has their own dedicated role aircraft Wink....

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