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Splitting Teams
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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Nov 09, 2008 10:10 pm    Post subject:  Splitting Teams Reply with quote  Mark this post and the followings unread

Ok, so I;m making a little D-Day map to showcase the units I have converted from civ3. What I want to happen is that a transport goes to shore, unloads, and then leaves. I want to infantry to proceed to the cliffs, and the transports to leave the map.

This is what I have right now:

Taskforces
-"transport"
--2 transports
--24 gis

Scripts
-"Storm the beach"
--1)Move to waypoiny
--2)Unload (Lose transport, keep units)
--3)Attack Waypoint

So, what do I do next? Do the transports automatically become another team? Or should I do the opposite of step number 2, keep transports and lose units, and then send them to the corner and kill them off there? But what about the infantry? Use a trigger to set them to hunt or something? I know that a person is more than competant at pulling this off, but I want both sides to be able to be played by a person for some single player action.

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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Sun Nov 09, 2008 10:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Add a 'set local x' to the transport team.
Make another trigger with condition 'local x is set', and action 'create team "Transport"'
Then just give "transport" team a script that moves it off the map.

I still have trouble with this for some reason as well, but it should work.

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