I Agree that the shape is excellent, you just need to give your voxels some form of texture so they don't look so plain in-game. (Also, since when could you voxel? ) QUICK_EDIT
lighten the body by 2 or 3 shades, keep the barrels the same and lighten the turret by 1 shade _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Pretty smexy, yea...though there are like..."sections" on the red "armor" O.o _________________ Please, read the signature rules of the forum. QUICK_EDIT
The first time that I played TS I played as GDI. My base was steam-rolled by Devil's Tongues. When I played as Nod, the Devil's Tongues made my penis feel bigger.
Those flame-tanks there don't have the feeling of extreme power or horrifying destructive capabilities. They just aren't big enough.
But I do like the two flamethrowers on the sides. Looks better than TS' in that way.
EDIT: Grammar, Spelling, Dyslexia, hitting the keyboard with my knee. QUICK_EDIT
The first time that I played TS I played as GDI. My base was steam-rolled by Devil's Tongues. When I played as Nod, the Devil's Tongues made my penis feel bigger.
Those flame-tanks there don't have the feeling of extreme power or horrifying destructive capabilities. They just aren't big enough.
But I do like the two flamethrowers on the sides. Looks better than TS' in that way.
That's funny.
I kinda understand what you mean, but I was trying to make the voxels realistic, in proportion and good-looking at the same time. I'll resize it, but probably not much.
Any suggestion to make them make you feel like you have a big penis? *snigger* QUICK_EDIT
Joined: 16 Dec 2007 Location: Modding other games.
Posted: Thu Dec 11, 2008 12:49 pm Post subject:
Shape is good, what you need is some gradient shades, some noise on the track weels (if they show from the bottom of the armor skirts) and normals could be manually smoothed to get rid of the "Stair effect" out of the voxel angled shapes. _________________
Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.
The flame tank is quite detailed, but I can't entirely make out some of it - probably because its both dark and .jpg, but as a unit it actually looks good (a little small though). But I'm thinking first and foremost of TS' Flame tank, then of RA2 sizes, and finally of the Devil's tongue's FMV cousin. So maybe I'm prejudging the concept, maybe the Devil's Tongue is meant to be small.
(In fact, the more I think about it, the better this looks. If you weren't working from the concepts so much I would say 'Leave it as is, just make it sleeker and sharper. And then don't use .jpg.') QUICK_EDIT
Shape is good, what you need is some gradient shades, some noise on the track weels (if they show from the bottom of the armor skirts) and normals could be manually smoothed to get rid of the "Stair effect" out of the voxel angled shapes.
I am shit at normals (don't have the patience!), but I will attempt to resolve that problem.
Orac wrote:
The flame tank is quite detailed, but I can't entirely make out some of it - probably because its both dark and .jpg,
I probably need to make it more contrasting. And unfortunately the size and img does obscure the detail. I think if you actually play with it ingame you'll see more.
Here are the renders compared to the voxels:
As you can see, the renders are not very contrasting, so making good voxels from them is a tad harder. But I definitely change the colours a bit. QUICK_EDIT
Auto Normal it then geeze how hard is it to use vxlseIII to do that.
Anyway its good except the fact that you haven't posted an ingame.
Can't criticize until I see it.
EDIT: Oh I see it sorry about that. It is a bit too dark though. _________________
I'm very inactive here at PPM...
Got other things doing.... QUICK_EDIT
Joined: 16 Dec 2007 Location: Modding other games.
Posted: Sat Dec 13, 2008 4:30 am Post subject:
Tartan Bunny wrote:
I am shit at normals (don't have the patience!), but I will attempt to resolve that problem.
Arf.... you didn't get my point >.< . Even if you did use AutoNormals, you can still easily manually smooth the angled shapes to get rid of the "Stair effect" that way it looks more smooth and sleek. Give it a try and you'll see...
All it takes is using the "color select tool" to select the surface normals and and manaully smooth the retarded looking normals on the angled shapes and poof, you got a better looking voxel.
if you are using RA2 normals, then use TS autonormals and manaully smooth from there.... also keep your eyes on the normals reflection to prevent yourself from using wrong normals values as the better the reflection looks in VXLSE, the better the normals gets ingame.
see the gif animations below on how I was able to achieve pefect normals by manually smoothing after using autonormals....and the results look good ingame, see this for example
And for those who say Manually applying normals is hard are people that are just talking out of their ass or is just plain lazy. Its better to try than never. , This Voxel below me took less than 1 hour to manually normalize.
EDIT: extra text, grammar
Normals layer.png
Description:
Make sure the normals are two layers thick to prevent black holes from appearing ingame.
Filesize:
3.85 KB
Viewed:
16444 Time(s)
F18_TS autonormals.gif
Description:
Noticed that I used autonormals 1.1 in VXLSE III and look at the curved/angled normals give the nasty "stair effect"
Filesize:
577.32 KB
Viewed:
16444 Time(s)
F18_TS perfect normals.gif
Description:
After I manually smooth the voxel I was able to achieve pefect normals, the reflection look good enough to the eyes.
Filesize:
517.38 KB
Viewed:
16444 Time(s)
_________________
Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.
Last edited by Roaches on Sat Dec 13, 2008 10:22 am; edited 1 time in total QUICK_EDIT
In my eyes...I think that Hornet just hijacked the topic. *Drool* I wonder if he's figured out the Hornet and the E/F's my fav aircraft...bah, if they read this I just busted myself.
Also, I suggest that the red be a bit more...brighter. Something along the lines of Scarlet might do. _________________ Please, read the signature rules of the forum. QUICK_EDIT
@ Roaches Thank you very much for that very constructive critisim and help. I've messed around a bit with the manually smoothing so gimme a few days then I'll post it. QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum