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 Forum index » Other Projects » Alpha Projects » Command and Conquer: Rewire
WIPs
Moderators: Gangster
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Tue Aug 06, 2013 3:38 pm    Post subject: Reply with quote

Final Radar and new WIP Tech Center


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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Aug 06, 2013 4:55 pm    Post subject: Reply with quote

Niicce, the Tech Center looks fantastic.
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Aug 06, 2013 6:58 pm    Post subject: Reply with quote

Wow, never thought a bit of detail could make the Tech Center look good! After all it's just a ball on a fat pizza slice.
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Madin
Cyborg Cannon


Joined: 05 Apr 2009

PostPosted: Tue Aug 06, 2013 6:59 pm    Post subject: Reply with quote

Great work on the tech centre!
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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Aug 06, 2013 8:06 pm    Post subject:   Reply with quote

really great
An improvement over WW's design
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Wed Aug 07, 2013 9:21 am    Post subject: Reply with quote

Thanks, everybody. Tech C wasn't my favorite too. Weird and simple design making it look like if it was added in rush right before shipping. Glad you liked my improvements on it.
---------------------------------
An Upgrade Center.(WIP)


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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Aug 07, 2013 11:27 am    Post subject: Reply with quote

That too looks good, though I always preferred having the Comm. Center with upgrades instead of an additional building a as superweapon hub. Plus the giant radar dish on top the Comm. Center should explain how they keep in contact with the Ion Cannon.
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Aug 07, 2013 11:36 am    Post subject: Reply with quote

Either way it does look great IMO, especially for a WIP.

I did think the plugs on the Radar was a cool idea, it was interesting to reuse an existing building for highier tier stuff however it was also cool to force a choice like with the Upgrade Center. In 'lore' the Radar could relay the information to the satelites I suppose (and in theory be an AuxBuilding for the superweapons, if that was balanced).
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Wed Aug 07, 2013 11:49 am    Post subject: Reply with quote

There will be version of Communication tower with hubs (Dropship bay as well) for custom game modes.
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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Aug 07, 2013 9:23 pm    Post subject: Reply with quote

There are copy/paste buildings people have made and posted here at PPM, which are more impressive than WW's upgrade centre.
Much prefer upgradable radar.

Are you not going to remake the one from the firestorm manual !?
http://www.cnc-source.com/forums/index.php?app=gallery&module=images&section=viewimage&img=6625

haha #Tongue

Again a massive improvement over WW's (ingame and manual versions)
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Aug 07, 2013 11:38 pm    Post subject: Reply with quote

Umm did they just photoshop the Nod Power Plant cooling tower over that Upgrade Center? #Tongue
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Aug 08, 2013 7:39 am    Post subject: Reply with quote

OmegaBolt wrote:
Umm did they just photoshop the Nod Power Plant cooling tower over that Upgrade Center? #Tongue


LoL! I wouldn't be surprised if they had.
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sat Aug 10, 2013 10:08 am    Post subject: Reply with quote

Considering, I am alredy have Landing and Repair pads (tho they have to be retextured)...
And creating Strategic communication tower and Dropship bay wont take much time to create...
And considering that upgrages are not real structures...
And storage silos have no use for now...
And GDI versions of Refinary and EMP Cannon are using Nod designs for now...

Rolling Eyes

...RW's GDI building tech tree now feels completed with this. Somehow.

FS Generator (WIP)


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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sun Aug 11, 2013 5:44 pm    Post subject: Reply with quote

wip


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Last edited by Gangster on Sun Aug 11, 2013 9:55 pm; edited 1 time in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Aug 11, 2013 5:52 pm    Post subject: Reply with quote

That Firestorm Generator and the repair bay both look gorgeous, have you worked on the animations yet?
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Mon Aug 12, 2013 6:49 am    Post subject: Reply with quote

Oh god they look plushy Smile
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warlock
Rocket Cyborg


Joined: 07 Jun 2006
Location: Portugal

PostPosted: Mon Aug 12, 2013 1:56 pm    Post subject: Reply with quote

Love it! They really look awesome! Very Happy
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Katz
Cyborg Soldier


Joined: 01 Sep 2007
Location: Russia, Katzburg

PostPosted: Sat Aug 17, 2013 12:33 am    Post subject: Reply with quote

Gangster +1^10kkk
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Matthias M.
Jumpjet Infantry


Joined: 15 Jun 2012
Location: Germany

PostPosted: Sat Aug 17, 2013 7:50 am    Post subject: Reply with quote

Wow, that looks truely polished.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sat Aug 17, 2013 5:40 pm    Post subject: Reply with quote

tnx, guys.
your feadback is inspiring
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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Sat Aug 17, 2013 6:35 pm    Post subject: Reply with quote

i'd like to know how you made the firestorm generator's "fire pot" (the blue glowing part)
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sun Aug 18, 2013 8:10 am    Post subject: Reply with quote

examine carefully unmerged layers of that part. everything done with layer styles.

and mask was used in scene material in Self-Illumination chanel


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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Sun Aug 18, 2013 9:47 am    Post subject:   Reply with quote

Thanks! Smile
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Fri Aug 23, 2013 6:02 pm    Post subject: Reply with quote

wip


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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Aug 23, 2013 6:35 pm    Post subject: Reply with quote

Will be nice to see those back again.
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Aug 23, 2013 7:57 pm    Post subject: Reply with quote

Hopefully animated this time around.
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sun Aug 25, 2013 11:56 am    Post subject: Reply with quote

Crimsonum wrote:
Hopefully animated this time around.


Definitely yes. I have found very usefull tutorial. I just put it here if someone else currious.
http://fc09.deviantart.net/fs70/f/2010/070/7/3/Waterfall_Animation_Tutorial_by_Aaronl8n.png
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Aug 25, 2013 1:18 pm    Post subject: Reply with quote

Thanks, that might come in handy!
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Shur
Disk Thrower


Joined: 10 Jun 2006
Location: Saint-Petersburg, Russia

PostPosted: Fri Aug 30, 2013 8:50 pm    Post subject: Reply with quote

Crystal work.
I have not done for a long time modding ...

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Deformat
Defense Minister


Joined: 17 Sep 2007
Location: Bucharest,Romania Posts:29240348568

PostPosted: Fri Aug 30, 2013 9:02 pm    Post subject: Reply with quote

Holy Ben Affleck Batman, it's Shur!

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warlock
Rocket Cyborg


Joined: 07 Jun 2006
Location: Portugal

PostPosted: Mon Sep 02, 2013 4:46 pm    Post subject: Reply with quote

O really like the water slopes at all! Keep doing your magic Gangster! Very Happy
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Mon Sep 02, 2013 4:54 pm    Post subject: Reply with quote

gangSTAR ! Very Happy
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tomsons26lv
Scorpion Sniper


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Mon Sep 02, 2013 7:41 pm    Post subject: Reply with quote

Ok, so i made some of the buildups.
Can't do the Firestorm generator and Hand of Nod tho, both need to set up bones to be able to remake WW's anim, after i made a few changes the radar crashes max, the conyard is crappy and unfinished
Oh and sorry for hijacking the thread  Laughing


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tomsons26lv
Scorpion Sniper


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Mon Sep 02, 2013 7:42 pm    Post subject: Reply with quote

5 attachment limit  Neutral


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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Sep 02, 2013 7:52 pm    Post subject: Reply with quote

Perhaps some more frames here and there so they look a bit smoother and they look good if you'd ask me Smile
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Sep 02, 2013 7:54 pm    Post subject: Reply with quote

Yeah some need to be smoother but it should be a significant boost to gangsters work.
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Mon Sep 02, 2013 8:41 pm    Post subject: Reply with quote

I was a bit worried about gif colours at first but it match perfectly! Smile Good job!
Few details are missing tho.


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tomsons26lv
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Joined: 30 Dec 2009
Location: Latvia

PostPosted: Mon Sep 02, 2013 9:34 pm    Post subject: Reply with quote

Yeh,i noticed that right after i posted the gif's sorry, i made some screw ups in the timeline and i guess i accidentally deleted the objects themselfs  Embarassed
Just found the merge option so its a quick fix.
EDIT
Fixed, attachment updated.
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Sep 03, 2013 5:24 am    Post subject: Reply with quote

Btw, if you are going to imitate WW's build-ups, all but the last frames should have gray instead of remap.

Other than that, those are some kick-ass animations Smile
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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Wed Sep 04, 2013 4:43 pm    Post subject: Reply with quote

can't wait to play with all these. Wink
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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Wed Sep 04, 2013 6:16 pm    Post subject: Reply with quote

really like that you keep the upgrade center instead of merging it with the radar.
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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Unknown

PostPosted: Wed Sep 04, 2013 11:05 pm    Post subject: Reply with quote

OrangeNero wrote:
really like that you keep the upgrade center instead of merging it with the radar.


I'd tend to agree here. While the upgrade center is kind of redundant in purpose, the Radar always seemed a little too low in the tech tree to tack on the superweapons, not to mention it seems to me more odd to have two radars then to have two upgrade centers. Although if I were up to deciding things, I'd probably just tack on the upgrades to the tech center where they aren't too low in the tech tree but aren't on some stupid redundant structure.

Gangster, your work here is beyond words; awesome will have to do but that's just an oversimplification.
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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Wed Sep 04, 2013 11:08 pm    Post subject: Reply with quote

I agree too. The goals is to recreate TS on YR engine so I'd say stick with the Upgrade Center.

You can always use the Radar 'Upgrade' Tower as a campaign only asset. Campaign only assets are always awesome IMO.
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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Thu Sep 05, 2013 3:19 am    Post subject: Reply with quote

RP wrote:
I agree too. The goals is to recreate TS on YR engine so I'd say stick with the Upgrade Center.

You can always use the Radar 'Upgrade' Tower as a campaign only asset. Campaign only assets are always awesome IMO.

As far as campaign assets  and additional assets go, I have a few to suggest:
CABAL Core
Armory
Forgotten structures
Forgotten vehicles
CABAL structures (Replacement for Temple of Nod and Hand of Nod perhaps? Perhaps more structures. Could be a third faction.)
Humvee replacement for GDI (seen in some cinematics)
Some drones to replace Nod units for CABAL (Buggy, bike, etc.)

And Nod and GDI should respectively have different ConYards, Silos and Refineries. GDI's Refinery could resemble TO's, while Nod's Conyard would resemble C&C3's Nod Conyard. GDI's Conyard could use less team color and more of that gold texture.

Limpet Mines, the cyborgs, juggernauts, mobile war factories and what not still don't have complete graphics.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Thu Sep 05, 2013 7:30 am    Post subject: Reply with quote

i agree with Conyard bun instant of made completely new design of choosen faction i suggest just give it different color of texture is enough since the mod support to be enhance of old TS not free form mod like Reign of Steel...
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu Sep 05, 2013 12:00 pm    Post subject: Reply with quote

Quote:
Btw, if you are going to imitate WW's build-ups, all but the last frames should have gray instead of remap.


Actually, Nod buildings have full-colored and remaped buildups, unlike GDI ones. And I have chosen to keep everything colored.

Quote:
Radar always seemed a little too low in the tech tree to tack on the superweapons


Right. Also, once destructed you losse SW, Radar, Tech tree. IMO this is too much.

Quote:
And Nod and GDI should respectively have different ConYards, Silos and Refineries. GDI's Refinery could resemble TO's, while Nod's Conyard would resemble C&C3's Nod Conyard. GDI's Conyard could use less team color and more of that gold texture.


I won't promisse any new non canon stuff just yet. I might just retexture same structures for both sides, add few minor difference to details, and that's it. However, we do have some difference, already, large GDI landing pad and Nod repair pad.

As for Firestorm stuff.. Rolling Eyes I hope Ares team would do something with it, eventualy, but to day there is no point in all this grafics. I better concentrate on enviroment and terrain.



Thank you every one! Smile

however this is topic about WIPs, so... a WIP  #Tongue


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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Sep 05, 2013 12:33 pm    Post subject: Reply with quote

Holy smitchs I'm drrooooling over that radar Surprised
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Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Thu Sep 05, 2013 12:44 pm    Post subject: Reply with quote

the Nod radar is excellent
always hated its simplicity in TS
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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Sep 05, 2013 2:46 pm    Post subject: Reply with quote

As always very nice, though a tad too big overall IMO.
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Madin
Cyborg Cannon


Joined: 05 Apr 2009

PostPosted: Thu Sep 05, 2013 4:00 pm    Post subject: Reply with quote

Nice work on the Nod radar, it is the first time that I can recall seeing a version that I have liked (obviously including the Westwood versions).

However I must say that I have still never seen a version of the Nod tech centre that is not completely underwhelming, but since yours is a work in progress I will wait to see what you will come up with (you did it for GDI tech centre, so I know it's possible!).
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