I don't know if I like the brown roofs on the gas station and what not. It doesn't remind me of anything that I would think of in regards to roof material... _________________ You come for the modding but you stay for the Crap Forum. QUICK_EDIT
creators of Tiberian Sun: rewire, I can use their beautiful grounds in my modificaion, global crisis? _________________ los ufos no existen...
PROYECT MOD RA2YR: GLOBAL CRISIS
>>MODDB >>FACEBOOK QUICK_EDIT
_________________
Work is much like a wife. It feed me. It f*ck me.
Gangster is a Project Perfect Wuj (c)Aro Last edited by Gangster on Fri Dec 14, 2012 2:02 pm; edited 1 time in total QUICK_EDIT
amazing progress and very nice models.
Do you have already a preview how the damage frame looks like? _________________ SHP Artist of Twisted Insurrection: Nod buildings
No. Not yet. I am not sure how to MODEL a damage state. Cutting out parts with Compound tool ruin my Unwarp all the time. I can paint it of course, but this is a hell a lot of work, so r006 probably won't feature any damaged states yet. But I promise a build-up-animatimate stuff. _________________
Work is much like a wife. It feed me. It f*ck me.
Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
"unwarp"? Do you mean texture unwrap? Try to first collapse the unwrap modifier by selecting the model and choose "convert to polygon".
When i use compund objects->boolean to subtract a dummy sphere from the model it works fine. I then only fill the crater/hole with some darker texture. _________________ SHP Artist of Twisted Insurrection: Nod buildings
_________________
Work is much like a wife. It feed me. It f*ck me.
Gangster is a Project Perfect Wuj (c)Aro Last edited by Gangster on Tue Mar 19, 2013 8:02 pm; edited 2 times in total QUICK_EDIT
Yeah very nice. The one thing that really stands out to me (but this is a creative choice) is the clear definition between the building and the bib... there's an obvious black line there that is quite striking but almost cartoony. Depends which way you want to push it but at the moment it seems like a genuinely RA2ified TS rather than a grim remake.
Either way, it's very C&C. _________________
TAK02 wrote:
Screw AttachEffect. Can't think of any use for it.
Good pointing. Made it much less obvious. _________________
Work is much like a wife. It feed me. It f*ck me.
Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
nice one. really accurate to the original model and concept art.
Though since this is bigger than the TS one, the lack of details on the bigger sections is quite noticeable. I would suggest adding a slight bump map of some metal panels so the main metal grey gets a tad more detail. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Phenomenal, I love them. The improved textures and so great. Just the right amount of detail and sharpness, especially on the Nod WF. _________________
TAK02 wrote:
Screw AttachEffect. Can't think of any use for it.
is the grid roof of the WF transparent (with holes between the grid bars) and you can see when a new unit is ready inside? _________________ SHP Artist of Twisted Insurrection: Nod buildings
is the grid roof of the WF transparent (with holes between the grid bars) and you can see when a new unit is ready inside?
Actuall unit can't be seen for sure. But may be I ll be able to make some nice production anim. Maybe welding flashes. If possible. _________________
Work is much like a wife. It feed me. It f*ck me.
Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
I prefer the original, black & red instead of the white-red striping on the Nod War Factory and Hand of Nod. The way it's now doesn't look cautionary enough. _________________ QUICK_EDIT
Personally, I'd remove the red/white striping from the Hand of Nod (why do people need caution stripes on an infantry barracks?) and switch the Nod WF to yellow/black like the Refinery.
Also, I'd darken all of the dark grey on the Nod structures a tad. _________________ "Banned" RP here QUICK_EDIT
they say, "perfection is not attainable", but damn, you're really close with these. _________________ SHP Artist of Twisted Insurrection: Nod buildings
They must be some of the best damage frames I've ever seen. You know you could use Ares advanced rubble to always leave these remains after the real building is destroyed. _________________
TAK02 wrote:
Screw AttachEffect. Can't think of any use for it.
You know you could use Ares advanced rubble to always leave these remains after the real building is destroyed.
I love an idea but I have never experimented with it before. For example: What will happen with pre-placed on map buildings with Rubble.Intact=?
Deformat wrote:
Done by 3D modeling or Photoshop edits? Or both?
usually Photoshop but some are both. _________________
Work is much like a wife. It feed me. It f*ck me.
Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
Very nice gangster, I've always admired your rendering techniques for TS/YR projects. Pretty damn incredible I must say. _________________ [img]http://media.moddb.com/images/members/1/363/362292/Epitaph_Sig_Work.png[/img]
http://sanedisruption.blogspot.com/ QUICK_EDIT
Now that Sane mentions it, I'm thinking a bit: Do you do the same with 3D models? As in, you take the 3D modelled building and later edit it even more to give it that nice render look, or is it all a proper rendering job? QUICK_EDIT
Since none of MAX render may pass a Photoshop editing (you have to build all frames and shadows before converting to SHP anyway) I never miss a chance to apply Unsharp Mask or paint over some more dirt or light reflections if it feels not enough. However I am trying to minimize post-render edits (because later you will have to do same with build up animations and this is too much work). As instead I prefer to load a unmerged multi-layered psd right into Diffuse map. Then I just painting detalied texture in Photoshop and checking how it turs out in max. Painting, switching to MAX, F9, repeat. Dirt, scratches, color correction like contrast or hue shifts - everything should be finalazed on this stage. _________________
Work is much like a wife. It feed me. It f*ck me.
Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
Very nice technique gangster. You should put up a tutorial for the rest of the community. Everyone can benefit from a tutorial done by yourself, hell it could be a youtube based video tutorial. I know I'd be interested in seeing what your workflow entails. _________________ [img]http://media.moddb.com/images/members/1/363/362292/Epitaph_Sig_Work.png[/img]
http://sanedisruption.blogspot.com/ QUICK_EDIT
Very nice technique gangster. You should put up a tutorial for the rest of the community. Everyone can benefit from a tutorial done by yourself, hell it could be a youtube based video tutorial. I know I'd be interested in seeing what your workflow entails.
Uh. I am afraid my english won't allow me to write a good tutorial. What if you post some of your renders and together we will give it a good look? and i'll tell some tricks along the way. _________________
Work is much like a wife. It feed me. It f*ck me.
Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
Sounds like a good idea Gangster, that would be more than enough for people to understand your workflow. _________________ [img]http://media.moddb.com/images/members/1/363/362292/Epitaph_Sig_Work.png[/img]
http://sanedisruption.blogspot.com/ QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum