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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sat Dec 13, 2008 2:24 pm    Post subject:  WIPs
Subject description: Don't bother to comment about texture, they're just placeholders!
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Still WIP and don't bother to comment about the textures, they're just placeholders.



gdi_radar_render5.png
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gdi_radar_render5.png



Last edited by DonutArnold on Mon Jan 25, 2010 8:15 am; edited 1 time in total

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IceDragon200
Shrapnel Sniper


Joined: 18 Apr 2008
Location: At home relaxing..

PostPosted: Sat Dec 13, 2008 3:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice.
Post a larger render of it.
Oh there is a blue box below the radar dish thingy (don;t know what it is called)

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Dec 14, 2008 2:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Not as detailed as the TS radar, I think it needs more aerials and dishes.
Nice model anyway.
And yeah, what is that box?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Dec 14, 2008 12:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe theyre windows?

Wasnt there a giant antenna to the left of the dish? Without that, it looks empty. #Tongue

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Dec 14, 2008 1:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
Not as detailed as the TS radar, I think it needs more aerials and dishes.

Of course I know it needs more "antennas and dishes and other electric crap", I'm not that retarded...

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Dec 14, 2008 1:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yep,I think you should ask Gangster to give you hes textures.

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Dec 14, 2008 9:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

vefbl4 wrote:
Yep,I think you should ask Gangster to give you hes textures.

Already done about an year ago and this one uses his textures. I'm not the one finalizes the buildings, Gangster is. You'd already know that if you'd follow what've said in the other sandbox topics...

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Dec 15, 2008 12:56 am    Post subject: Reply with quote  Mark this post and the followings unread

ah, good to see you're working on this with Gangster.
I think I'm going to throw a couple more voxels in the sandbox, sometime soon..

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Tartan Bunny
Flamethrower


Joined: 11 Feb 2007
Location: Australia

PostPosted: Mon Dec 15, 2008 2:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Orac wrote:
Not as detailed as the TS radar, I think it needs more aerials and dishes.

Of course I know it needs more "antennas and dishes and other electric crap", I'm not that retarded...


Goddamn you all! One thing I can't stand is how Westwood spammed antanneas and bloody flashig lights. For Godsake, Donut, LEAVE IT!!! It looks perfectly fine without another five antannae and radar dishes...

BTW. A comm. centre with plug-ins would be cool.

Quote:

ah, good to see you're working on this with Gangster.
I think I'm going to throw a couple more voxels in the sandbox, sometime soon..

You're doing voxels for sandbox too? Have you done any already?

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Team Black
Defense Minister


Joined: 25 Sep 2006
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PostPosted: Mon Dec 15, 2008 2:38 am    Post subject: Reply with quote  Mark this post and the followings unread

I did one for Donut, when he was working on a mod called ReWired.. when it merged with this one, I gave it to Ganster.

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Tartan Bunny
Flamethrower


Joined: 11 Feb 2007
Location: Australia

PostPosted: Mon Dec 15, 2008 2:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Cool

I knew about this one, just wondered if you had done anymore. It certianly looks better than my version.

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Team Black
Defense Minister


Joined: 25 Sep 2006
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PostPosted: Mon Dec 15, 2008 2:46 am    Post subject: Reply with quote  Mark this post and the followings unread

thanks for the compliment. I have a few more in very early WIP, but they're not yet presentable enough for a preview

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Wed Dec 30, 2009 4:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here's something new:



nod_weap_factory_render1.png
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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Wed Dec 30, 2009 4:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, looks good.

I also tried to make that building.



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Dec 30, 2009 4:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good start, but some of the proportions are a bit off. For example, I think the bip is a bit too long when compared to the body.

This concept should be of use (the final outcome is quite close to the original drawing).

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Wed Dec 30, 2009 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

It is impossible to make something from that concept correct, since all 3 images there are different.

Donut made the bottom-right one, but I made the left-middle one.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Fri Jan 15, 2010 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

And new WIP:


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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Fri Jan 15, 2010 10:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good.

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Sleepwalker
AA Infantry


Joined: 13 Apr 2006
Location: No(r)Way

PostPosted: Fri Jan 15, 2010 10:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Promising.

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Sat Jan 16, 2010 5:51 am    Post subject: Reply with quote  Mark this post and the followings unread

And yet another WIP:


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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat Jan 16, 2010 7:16 am    Post subject: Reply with quote  Mark this post and the followings unread

The ball looks funny but still it's awesome work overall.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Jan 16, 2010 8:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Urgh, I hope you're seriously not remaking the ugly tech and uplink centers Confused

I'd recommend remaking the ol' beta tech center whose cameo we've seen in some beta sidebars. Uplink Center was just the side cut off from the Dropship Bay. The Comm. Center could replace the uplink center and be an additional Radar structure for GDI (if you want to keep the original, that is).

Though I must admit that the beta tech center might not fit the rest of GDI buildings...

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FekLeyrTarg
Light Infantry


Joined: 24 Aug 2008

PostPosted: Sat Jan 16, 2010 10:11 am    Post subject: Reply with quote  Mark this post and the followings unread

I like your renderings and I look forward to their final versions.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Jan 24, 2010 10:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here's something fast made:



nod_pyramid_render2.png
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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Mon Jan 25, 2010 12:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Great, but needs to be a little darker.Also, more detail later of course.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Jan 25, 2010 12:25 am    Post subject: Reply with quote  Mark this post and the followings unread

It has always been my opinion that the Nod Pyramid in TS is awful. Add something! Nod-style stained glass windows would be a favourite.
Something to make it blend with the MP Nod buildings.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Mon Jan 25, 2010 1:03 am    Post subject: Reply with quote  Mark this post and the followings unread

I must agree with Orac

Why not base it off of the Nod Pyramid from the FMV's
Much more interesting building and doesnt look to taxing to model





If you watch the FMV's you will also see closer shots of the entrance etc in good detail Smile

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Jan 25, 2010 8:22 am    Post subject: Re: WIPs Reply with quote  Mark this post and the followings unread

DonutArnold wrote:
Don't bother to comment about the textures, they're just placeholders.

And I'm not the one who's giving the last finishing touch for these. This one will stay, but I'll take a look at the better version of nod pyramid.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Jan 25, 2010 3:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Like I said on the staff forum, this one was propably supposed to be Hassan's pyramid. The one we see on the cutscenes on the other hand was Kane's pyramid (which looks ten times better btw).

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Wed Feb 17, 2010 6:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Progress:


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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Wed Feb 17, 2010 6:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Feb 17, 2010 7:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well done Smile

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Wed Feb 17, 2010 8:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

helipad of doom
i like it

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Feb 28, 2010 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Another one:

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sun Feb 28, 2010 6:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

the arm looks a bit short imo
everything else is nice Very Happy

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Fri Apr 22, 2011 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some signboards for yellow zones.


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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Apr 22, 2011 6:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

You could give them more character, but they're very "Tib Sun" so if that's what you want, you've succeeded. #Tongue I especially like the one overhanging the road.

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Morpher
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Joined: 28 Jan 2005

PostPosted: Sat Apr 23, 2011 2:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Signs look great!

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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Sat Apr 23, 2011 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn, I think EA just grabbed that whole "zone" bullshit from the Iraq war, where you had zones assigned based on threat probability from enemy rebel forces and terrorists, but applying this concept on tiberium ecological changes is rediculous. The only "Blue zones" in TS were cold areas around the arctic circle. I think if this zone idea is applied, it should be in a context where GDI scientists have invented atmosphere processors to reverse the spread of tiberium and start from there.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sat Apr 23, 2011 6:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

By "yellow zones" i was meaning mostly ghost cities or ruins heavily contaminated by tiberium. While newly established settlemens (colonies) are considered blue.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Fri Jan 13, 2012 2:38 pm    Post subject: Reply with quote  Mark this post and the followings unread


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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Fri Jan 13, 2012 2:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looking great!!!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Jan 13, 2012 3:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh my god, TS buildings have never looked this good. However, I strongly suggest you seperate the light posts from the buildings. As seperate buildings, tey can still be placed on top each other in the map so that they are both visible.

Whenever you need a mapper, just give me a call.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Jan 13, 2012 9:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shit I wish I had that sort of texture/material/UVW/whatever skill...

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Jan 13, 2012 11:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

J.o.e !!

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sat Jan 14, 2012 10:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks.
Quote:
Shit I wish I had that sort of texture/material/UVW/whatever skill...

I could write a tutorial how to quickly setup similar materials.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Jan 14, 2012 10:07 am    Post subject: Reply with quote  Mark this post and the followings unread

If you feel up to it, Gangster, I'd be grateful to learn Smile

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sat Jan 14, 2012 11:06 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm more interested in that Nod flag on the building, tbh #Tongue

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Jan 14, 2012 11:08 am    Post subject: Reply with quote  Mark this post and the followings unread

cool little detail, yeah.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sat Jan 14, 2012 1:39 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Gangster wrote:
I could write a tutorial how to quickly setup similar materials.

this

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