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Project Omega~AOD discussion
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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Sun Dec 14, 2008 3:27 pm    Post subject:  Project Omega~AOD discussion Reply with quote  Mark this post and the followings unread

Hey guys,
i'm nearly about ready to post my new map "Project Omega"
I'm just posting this to see if anyone wants to see anything special in it,

but I have taken big steps to ensure that it runs well and smoothly as possible

This map is based on Yuriko Omega, and runs like an AOD map
during the waves of different attacks each player will have a chance to solve hard riddles which will lead them to a veterancy box (5 in total)
and example you'll find of one of these hard riddles is : "I'm Right in front of you, Where am i?" (Note the box won't be in front of the message :L)

Some of the error scripts i've placed looks at set-up eg. if the AI is placed wrong or there is a AI in a Human Player's space it will tell you when you start the map up.

You won't need to set factions you can leave your faction on random and it will change it to japan automaticaly and if you don't feel like playing with 4 other people you can play with 1-3 other people because the waves check wether that player is alive or not.

Also note that if more than 4 of the 5 don't exist or are in buildings
the wave timer will stop :L, this is to prevent using structures forever.

The aim of the game is to last to the end of the game without losing all but 2 of the yuriko omegas, if you last to the end you get to watch a cut scene, I'm not gonna Spoil it for ya'll.

So if theres anything in there that you would like to add or point out feel free to question it, as I yet to construct the wave's of units(which are all Japan typed).

Heres a Brief Preview of the map:

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Wed Dec 24, 2008 11:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Yea this is a very good map and i'm sure it will get the love it deserves when it's complete.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Dec 24, 2008 11:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow this looks truly excellent. I'll have to give RA3 Mapping a go.

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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Wed Dec 24, 2008 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Wow this looks truly excellent. I'll have to give RA3 Mapping a go.


Thanks,
Near ready to release,
very good script for people who want to learn how to script.

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