Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 10:25 am
All times are UTC + 0
Access violation and ATI video Cards under Vista problem
Moderators: stucuk
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Guest
Guest




PostPosted: Tue Feb 03, 2009 4:44 pm    Post subject:  Access violation and ATI video Cards under Vista problem
Subject description: i think i've nailed the cause
Reply with quote  Mark this post and the followings unread

Basically, i found out that the dreaded access violation problems reported with users using ATI video cards under vista is related to the 3d view of the voxel, since i was able to work on voxels that gave me this error by turning off the 3d view in VXLSE III. If Banshee has any thoughts about trying to fix it in the next version it could be a big help.

Back to top
DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Tue Feb 03, 2009 11:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

You have done well.

_________________
Destroy to create. All for the hunt to dominate!

IN-GAME NAME: MAKINTOKE

Back to top
View user's profile Send private message
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Feb 04, 2009 2:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Yea, all video problems that VXLSE has are always related to the 3D view and, most of times, related to the 3D preview window as well. The problem is to track it inside it.


Anyway, it's been a while since I've been recoding that part of the problem in order to sort it. But I wanna make something far more complete than what the program had so far, in order to support unlimmited renderers if necessary. So we can make stuff like an animation preview window, another window to compare voxel with geometrical models, among others...

Back to top
View user's profile Send private message Visit poster's website Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1381s ][ Queries: 11 (0.0099s) ][ Debug on ]