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Coastal Assault(2-8) [WIP]
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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Sun Mar 08, 2009 8:06 am    Post subject:  Coastal Assault(2-8) [WIP]
Subject description: Revived
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I have all but given up mapping because between school, work, and moving onto other games, I don't have the time. This is a map I was working on for a long time but never got around to finishing. But I didn't want it to die so i am posting it for you to do whatever with.

About it:
-Yuri has been made overpowered, so playing AS him ruins the purpose of it.
-Several houses have much more uniqueness to them but most of the unit editing was never done
-Made to be a 4 vs 4 with ai vs player, players start at 1-4 and ai at 5-8
-Player at start 5 gets the buildings spread across the map
-Players 1-4 get oil derricks as their only source of income(I'll admit the output of them is too high from when I left it for testing purposes)
-American paratrooper/bombs are bugged and bombs don't die
-There might still be a bug left on one of the added soviet units

Country Specialty Changes:
}Allies{
-America: Parabombs
-Britain: Only house able to build Battle Fortress
-France: Can build the Ion cannon(5 max)
}Soviets{
Libya: Able to build Demolitions Trucks and Chemical Spills
Russia: Have access to the Tesla tank, King Midas and "YOU ARE VICTORIOUS!"

New/changed units and buildings:
Parabomb: Dropped from the old Airborne special, exploding on the ground leaving radiation
Battle Fortress: Image changed and only buildable by Britain
Ion Cannon: Modified Grand cannon, no more splash damage, higher damage, explodes violently when destroyed
Demolitions Truck: Image change, a nuke on wheels
King Midas: A more powerful Apoc, explodes violently when killed
YOU ARE VICTORIOUS(temp name): An attack helicopter with a rapid fire tesla weapon, explodes violently when killed

Ahh and I never got around to putting in detail so its pretty bland #Tongue

*UPDATED*
-Russian specific helicopter now works fine(But is available to all Soviets)
-Russian specific tank now works fine as well(also currently available to all Soviets)
-Demolitions truck's image changed to flata
-American parabombs fixed(mostly, still balancing)

To do list:
-Finish city
-Change the name of the "YOU ARE VICTORIOUS!" helicopter
-Balance added units
-Add side specific units/buildings for each county to give more variety:
--Iraq: Still deciding...
--Cuba: Still deciding...
--Korea: Flying Fortress, advanced anti-air
--Britain: Psyproof commando
--America: Most units powered(Expensive, powerful, loss of power leaves America crippled)
--Germany: Still deciding...
--France: Restrict tanks from them, not sure beyond that.

EDIT: Some almost ingames



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COASTAL.yrm
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Last edited by Apex on Sun May 17, 2009 10:18 am; edited 4 times in total

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Javier
My Rank Will Never Change


Joined: 24 Oct 2008
Location: Wars World!!! Posts: -99999999

PostPosted: Sun Mar 08, 2009 1:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ingame please. #Tongue

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Sun Mar 08, 2009 6:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I remember this map....

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Steam Account : MAS93
Xfire: msbiohazard

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Mar 08, 2009 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

There's a repair bay outside the map border (doesn't look like so, but ingame you can't move units or place buildings to a certain area outside the visible border).

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Wed Apr 15, 2009 7:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Btw this is back to a WIP.

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-=HelloDave=-
Grenadier


Joined: 06 Nov 2008

PostPosted: Fri Apr 17, 2009 3:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

I REMEMBER THIS :3
I kept spamming someshit and apiss lost straight away I think, sounds awesome can't wait till it's fully finished.

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Sun May 17, 2009 10:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes I am still working on this.

Updated:

-Added pretty trees running down the main road
-Put Psychic Towers at the bottom of the first hill
-Fixed Repair Depot Location
-Allied Robot Center is no longer owned by any house
-Fixed ownership issue with Russian only units

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