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Defender VK
Moderators: DaFool, Dutchygamer
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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Mar 29, 2009 11:13 pm    Post subject:  Defender VK Reply with quote  Mark this post and the followings unread

Got the machine gun version of this done today, and I will get the missile version doen shortly. Very formidably japanese defense structure; ability to switch between anti-ground and anti-air modes, and it's nanocore nature gives it the ability to be deployed anywhere.



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Boogiewoo0
Missile Trooper


Joined: 24 Dec 2008

PostPosted: Sun Mar 29, 2009 11:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Compare that nanocore to the tower and tank beside it.

What do you notice?

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Mar 29, 2009 11:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

the red you see is not suppose to be remap, if thats what your talking about. Just some colour to add to the structure.



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Boogiewoo0
Missile Trooper


Joined: 24 Dec 2008

PostPosted: Sun Mar 29, 2009 11:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

No I was trying too say that the nanocore/egg/thing is relatively simple. Also your defender is a lot more complicated than the spectrum tower I made. It'd probably look too simple to fit in with THAT thing Wizard

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Mon Mar 30, 2009 2:36 am    Post subject: Reply with quote  Mark this post and the followings unread

They all have relativly the same polycount. The difference is that the turret is more angular and the tank/core is more rounded, so more polies get dedicated to something that isn't poly efficent.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon Mar 30, 2009 1:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

*cough*VX*cough*

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Tue Mar 31, 2009 12:14 am    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
They all have relativly the same polycount. The difference is that the turret is more angular and the tank/core is more rounded, so more polies get dedicated to something that isn't poly efficent.

Yeah, but poly account amounts to little ingame, where you can't tell anyways.

What you do see ingame, is what matters.

Therefore making it at least "look" consistent in detailing,
would be preferred over being consistent with a technical detail that few end users will know/care about.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Tue Mar 31, 2009 11:08 am    Post subject: Reply with quote  Mark this post and the followings unread

*cough*topicname*cough*

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Tue Mar 31, 2009 5:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

cough shut up cough

My reference to the polycount is that I put roughly the same amount of effort in.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Wed Apr 01, 2009 12:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

*cough*sarcasm*cough*

Is it me or does the Defender's symbol look...like the top of a castle's turret/tower/whatever you call it? #Tongue I remember it being a straight line in the center.

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