Joined: 14 Sep 2002 Location: Las Vegas, Nevada, United States of America
Posted: Mon Jul 14, 2003 11:54 pm Post subject:
Help needed
ok, so I made a voxel. Yes, I made a voxel and I didn't steal it from someone else. Anyway, I'm trying to get an IN-game screeny of it, but it won't work. I can get the tankbody to work, but the turret and barrel are umm... absent.
; Tank001
[NEWTNK001]
Name=Tank001
Category=AFV
Prerequisite=NAWEAP
Primary=90mm
Strength=350
Armor=light
TechLevel=3
CrateGoodie=no
Sight=5
Speed=6
Owner=Nod
Cost=100
Points=40
ROT=5
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
EliteAbilities=SENSORS
Elite=120mmx
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
I can't figure out why it doesn't work, I've conpared it to other voxels with turrets, and I don't think it is any different. Could you guys help me out?
Thanks
PEACE _________________ Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network. QUICK_EDIT
Joined: 14 Sep 2002 Location: Las Vegas, Nevada, United States of America
Posted: Tue Jul 15, 2003 4:59 am Post subject:
LOL, I assume that turret=yes belongs in the art.INI am I correct? _________________ Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network. QUICK_EDIT
Joined: 14 Sep 2002 Location: Las Vegas, Nevada, United States of America
Posted: Wed Jul 16, 2003 4:15 am Post subject:
actually I was wrong, I had to put it in the Rules.IN!
Anyway, Igot that to work and well the turret is inside the tank and the barrel is inside the turret. I thought I could fix it by mssing around with turretoffset and barreloffset, but nothing seem to happen. So I need to umm.... Learn how to fix this. So are any of you willing to be my professor?
OUT _________________ Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network. QUICK_EDIT
Joined: 14 Sep 2002 Location: Las Vegas, Nevada, United States of America
Posted: Wed Jul 16, 2003 4:23 am Post subject:
Yeah, I added it today.
OUT _________________ Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network. QUICK_EDIT
oh to fix your, "misplaced" barrel or turret, you have to edit their correspondent .hva file (e.g tnktur.vxl correspond to tnktur.hva)
BTW you'll need to to have HVA Editor.. oh and i wont recommend moving your turret HVA file forward or backward, use TurretOffset=XX to move your turret forward or backward, other than that, you are free to do whatever you want with you Barrel/Turret HVA file... _________________ ::TSR Home-Grown Vxl Maker::
Joined: 14 Sep 2002 Location: Las Vegas, Nevada, United States of America
Posted: Thu Jul 17, 2003 4:26 am Post subject:
I've hade a HVA editor for a while, but umm... its just about usless I can just create HVA's but not do anything with them. Do you guys have a better HVA editor for me, right now I think I have DMZ's HVAEditor. But i'm not sure, but Its on my site.
Anyway, I worked on the offset thingy and umm nothing really happened I jumed in a bunch of numbers, but it had no effect on the tank at all, I'll work on it some more tomorrow, and get you guys a screenshot of the tank with a barrel inside the turret and the turret inside the tank body.
Anyway, Thanks for all the help
OUT _________________ Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network. QUICK_EDIT
ohh there's only one HVA Editor in the community and we are all using DMZ'S HVA Editor, and we all, I believe is able to do something you can click on the image from the 4 windows that you see...
TurretOffset= (Negative Value moves the turret backward) (Positive Values moves the turret forward)
But seems your turret is inside the tank, you wont be able to see the difference i guess... QUICK_EDIT
while we're talking about hva editor... i noticed a very bad bug in it.. or rather in XCC Mixer. I want to use XCC Mixer's great function of converting voxels to PCX images then edit those images then convert them back to voxels. Bad thing #1 : all normals will be gone. Bad thing #2 : You will not be able to move voxel sections of this voxel in hva editor. You select the section and try to move it, nothing happens. any of you can try it yourself. QUICK_EDIT
YOU are the problem, not your HVA program. as for the offsets, they are measured in leptons, a very small anmount, so large numbers can be required to make a difference. and for your normals dilema, try opening your new pcx created voxel in the voxel editor and add normals there. one vxl editor has autonormals. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 14 Sep 2002 Location: Las Vegas, Nevada, United States of America
Posted: Sat Jul 19, 2003 6:26 am Post subject:
OK, I see the problem now, I'll erm.... work on fixing me. Then when my brain is straight(never happened before) I'll see if I can mash everything together and get it right
THANKS
OUT _________________ Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network. QUICK_EDIT
while we're talking about hva editor... i noticed a very bad bug in it.. or rather in XCC Mixer. I want to use XCC Mixer's great function of converting voxels to PCX images then edit those images then convert them back to voxels. Bad thing #1 : all normals will be gone. Bad thing #2 : You will not be able to move voxel sections of this voxel in hva editor. You select the section and try to move it, nothing happens. any of you can try it yourself.
are you sure, you cant click on it?? it never happens to me b4, and yes .PCX files converted to .VXL using XCC Mixer.. seriously it has never happen to me
Oh yes, Normals will be gone... no fix on that.. since Paint Shop Pro read .PCX files not .VXL and hence PSP cant read normals makes sense... QUICK_EDIT
no the normals are not the problem... well you might actually be able to click on the section in hva editor, but moving your mouse won't move the section. the numbers in the statur bar do change, though, no change is to be seen in game. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Jul 21, 2003 12:55 am Post subject:
Just wondering, could someone post a tutorial on how to create HVA files with DMZ HVA editor? It's something I still need to know... realy, I think I checked that program once some months after I start modding and it was useless for me, since I didnt know what the hell that was used to (although I know it now) and what could I do with that.... I hope it's not asking much... _________________
Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now! QUICK_EDIT
are you sure thedvd... you cant move the section?? weird.. that never happened to me.. seriously.. i'm able tomove it anywhere i want and the changes will be applied ingame and I'm refering to converted .vxl from pcx
well banshee.. it's kinda simple to do but it's hard to write in words... but if i do have the time, maybe i'll try to write one.. or if someone already does, it'll be even better _________________ ::TSR Home-Grown Vxl Maker::
Posted: Mon Jul 21, 2003 10:58 am Post subject:
Re: Help needed
the_kid wrote:
[NEWTNK001]
Cameo=MAMMOTHICN.jpg
That isn't correct... when you put that, the game will search for MAMMOTHICN.jpg.SHP _________________ Project Director of C4 Commando C4 Commando's ModDb profile QUICK_EDIT
Joined: 14 Sep 2002 Location: Las Vegas, Nevada, United States of America
Posted: Tue Jul 22, 2003 5:32 am Post subject:
Lol, yeah.
I was erm trying to get my camoe in game too. Umm, I need to know how to convert stuff to SHP's. Umm, that was just a bit of a test. I thought what the hell if it works it works if it doesn't i'll die or something.
OUT _________________ Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network. QUICK_EDIT
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