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 Forum index » Modding Central » Public Project Announcements » Private Project Discussion
C&C Universe
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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Favorite / Most Interesting Faction :
TD GDI
4%
 4%  [ 3 ]
TD Nod
3%
 3%  [ 2 ]
TS GDI
15%
 15%  [ 10 ]
TS Nod
15%
 15%  [ 10 ]
TS CABAL
28%
 28%  [ 18 ]
RA Allies
1%
 1%  [ 1 ]
RA Soviet Union
1%
 1%  [ 1 ]
RA2 Allies
7%
 7%  [ 5 ]
RA2 Soviet Union
9%
 9%  [ 6 ]
RA2 Yuri
12%
 12%  [ 8 ]
Total Votes : 64

Author Message
AprilWar
Rocket Infantry


Joined: 05 Sep 2007
Location: Somewhere in rulesmd.ini

PostPosted: Sat Apr 18, 2009 5:13 am    Post subject:  C&C Universe
Subject description: A tribute to modders
Reply with quote



Four Words:

Tiberian Alert Zero Hour



Warning: Boring Content =P

Development:

A large modification for Yuri's Revenge that I started in 2007. Eventually I stopped working in this mod in the beginning of the 2008
for about six months. After that, i kept working on it and I actualized it so it could work with the latest version of NPatch.
This mod, as most of the first mods that people do, contains a big meshup of public, private and other mod's stuff.

It all began when I started to mod C&C Reloaded, wich is the best no-patch mod I've played. Initially there were minor changes like
bringing the Chronosphere, Iron Curtain and hidden tech units back. Then I started to play with weapons and stuff. Then I started to play
It Came From Red Alert, another great mod, I became a fan of it.

After a time, When I wanted to do something bigger, I decided to incorporate the Red Alert Allies and Soviet sides of ICFRA into
C&C Reloaded. It took some time until I finally corrected and dominated the code so it could run IE-Free. I wanted to cure the injured AI of the
resulting game but I found more troubles so I will leave the AI at the end. I made some fixes, included superweapons, made them compatible with
RP10, and restored (thanks to the patch and personal workarounds) most of the TS and RA logic that didn't work in original YR. After finishing
this first phase I took a large break.

Somewhere and somehow i got the idea to inclue the Tiberian Dawn sides into it. So I started to work again in the mod. Originally
i was planning to use the Return Of The Dawn TS mod assets to implement them as the TDNod and TDGDI sides, but navigating in the C&C mod's
and resource's websites i found C&C Renessans, wich was perfect, i played it and i was wondered. Immediatly i began to add its graphics and codes
to my meshup. As I did with ICFRA, i fixed and repaired the code until i reached the IE-Free state.

After all of this i began to work with CABAL, and i found a lot of material. I quickly finished it and i'm currently working in the Scrin
converting buildings from C&C 3 into SHPs. After this i may continue to build the rest of the remaining. There's still a lot to do.

Here's the list of many of the mods I used:

-C&C Reloaded
-It Came From Red Alert
-C&C Renessans
-Future Crisis
-TS Advanced
-Mental Omega
-Robot Storm
-Return Of the Dawn
-Sudden Strike
-Eagle Red
-Generals 2.5
-The Dawn of Tiberian Age
-Exodus Alpha

I listed them in order of importance when making up the game. All of them great mods wich served as
inspiration and a source to build this personal project.



Gameplay:

The goal here is to include all factions of all the C&C games. Here's the large list:

-Tiberian Dawn GDI*
-Tiberian Dawn Nod*
-Tiberian Sun GDI*
-Tiberian Sun Nod*
-Tiberian Twilight GDI
-Tiberian Twilight Nod
-Tiberian Sun CABAL*
-Tiberian Twilight LEGION
-Tiberian Twilight Scrin
-Red Alert I Allies*
-Red Alert I Soviet Union*
-Red Alert II Allies*
-Red Alert II Soviet Union*
-Red Alert II Yuri*
-Red Alert III Allies
-Red Alert III Soviet Union
-Red Alert III Empire Of The Rising Sun
-Generals USA
-Generals China
-Generals GLA
-PEACE (Pacific Elite Army of Civilian Estates)
-MLA (Mutant League Army)

*Finished/Fully working sides

Every side has its supeweapons, its own hero character, its own epic unit, and its own vast army.

Here's a short description of every side I've currently finished:

(Click in the images to enlarge)

TD GDI
Hero Characters: Commando
Epic Units: Golden Guardian
Super Weapons: Ion Cannon, Airstrike, Ground units support via helicopters
Special Tactics: Artillery Operations, Antiarmor operations
Weaknesses: Base Defenses & Expensive Units



TD Nod
Hero Characters: Black Hand Commando
Epic Units: Scorpion I
Super Weapons: Nuclear Strike, Tank Drop, Infantry Reinforcements
Special Tactics: Hit & Run Operations, Submarine Operations, Economic Units
Weaknesses: Low Armored Units



TS GDI
Hero Characters: Umagon & Ghost Stalker
Epic Units: Mammoth Mark II
Super Weapons: Ion Cannon, Ion Storm, Firestorm Defense, Drop Pods, Hunter Seeker, Dropship Reinforcements
Special Tactics: Antiarmor Operations, Superior Naval Warfare
Weaknesses: Power Income & Expensive Units



TS Nod
Hero Characters: Cyborg Commando
Epic Units: Scorpion II
Super Weapons: World Altering Missile, Cluster Missile, Chemical Missile, Hunter Seeker
Special Tactics: Stealth Operations, Artillery Operations, Underground Operations
Weaknesses: Weak Airforce, Antiair Arsenal



TS CABAL
Hero Characters: Adv. Cyborg Commando
Epic Units: Core Defender
Super Weapons: Orbital Strike, GPS Signal, Medal Of CABAL, Repair Wave
Special Tactics: Heavy Armor, Antiarmor Operations, Air Operations, Naval Warfare
Weaknesses: Power Income, Expensive Units, Artillery Operations



RA Allies
Hero Characters: Tanya
Epic Units: Heavy Battleship
Super Weapons: Nuclear Bomb, Chronosphere, GPS Satellite, Sonar Pulse
Special Tactics: Hit & Run Operations, Naval Warfare, Base Defenses, Economic Units
Weaknesses: Artillery Operations, Weak Airforce, Low Armored Units



RA Soviet Union
Hero Characters: Volkov & Chitzkoi
Epic Units: Super Tank
Super Weapons: Atomic Bomb, Iron Curtain, Parabombs, Paradrop Reinforcements, Spy plane
Special Tactics: Heavy Armor, Antiarmor Operations, Submarine Operations, Base Defense
Weaknesses: Expensive Units, Hit & Run Operations



RA2 Allies
Hero Characters: Tanya
Epic Units: Decimator
Super Weapons: Weather Storm, Chronosphere, Airborne Squadron, Chrono Reinforcements, Force Shield
Special Tactics: Stealth Operations, Air Operations, Infantry Operations
Weaknesses: Power Income, Artillery Operations, Harvesting Operations



RA2 Soviet Union
Hero Characters: Boris
Epic Units: Centurion Siege Crawler
Super Weapons: Nuclear Missile, Iron Curtain, Spy plane, Force Shield
Special Tactics: Antiarmor Operations, Base Defenses, Power Income, Air Operations
Weaknesses: Expensive Units, Naval Warfare



RA2 Yuri
Hero Characters: Yuri
Epic Units: Star Disk
Super Weapons: Psychic Dominator, Genetic Mutator, Chaos Missile, Psychic Reveall
Special Tactics: Psionic Weapons, Harvesting Operations, Economic Units
Weaknesses: Weak Airforce, Artillery Operations, Base Defense



And....
Ha! THE OMG G14NT W33D 34T3R



LOL, jk


Storyline:

Right now my biggest challenge doesn't rely in obtaining resources or coding. Building a reallistic and interesting plot wich explains
how all of the C&C sides are battling against each other is my punishment. The battlefield should be a common one: Earth. I was thinking in involving the Moon too.
At the moment the best i have thought is that this Time-Space catastrophe was ocassioned by multiple factors: The unclosed Scrin portals and wormholes
after the events of Tiberium Wars, the constant use of the Chronosphere, the alternate timelines created by both Time Machines (The Soviet and the Allied one),
The Chrono Vortexs (This weird phenomena of Red Alert I), Wheater storms, Tiberium influence and Ion Storms. But I still don't know how to structure it.
Any ideas? I'm sure someone here will easily build a kickass storyline based on the factors i mentioned.

Thanks to this mod i've grown in knowledge in terms of modding and i have experimented almost every situation.
I just wanted to share it with you so you can express what you think about the idea, what can improve it or any suggestion. I consider it a tribute
to C&C, to the RA2/TS great mods mentioned before and to every single modder. I posted this today because it's my beer-day lol Twisted Evil


Vote for your favorite or more interesting faction! Cool



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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Apr 18, 2009 11:27 am    Post subject: Reply with quote

Cabal dont seem to happy to have hes face on that building...

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Sat Apr 18, 2009 12:17 pm    Post subject: Reply with quote

Hyper wrote:
Cabal dont seem to happy to have hes face on that building...


That's actually NEXUS Core from RS
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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat Apr 18, 2009 12:35 pm    Post subject: Reply with quote

Gratz you can rip several mods like it ICFRA, FC, RS and CNC reloaded.
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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Apr 18, 2009 12:36 pm    Post subject: Reply with quote

I see you finished the Allied Yuri Fortresses from Sleipnir's Stuff. Nice job.

And good luck pulling this off.

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Tore
Plasma Trooper


Joined: 15 Jun 2006
Location: The way north

PostPosted: Sat Apr 18, 2009 12:55 pm    Post subject: Reply with quote

arrgh renegade stuff! Get it off me! get it off me" it burns! It burns!

J/K

Good luck with your add so many factions you can mod.
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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sat Apr 18, 2009 12:59 pm    Post subject: Reply with quote

modripfest. Stay the hell off our assets -_-

That's the ROTD construction yard.
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Apr 18, 2009 2:01 pm    Post subject: Reply with quote

Guys, this is a private mod.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat Apr 18, 2009 2:07 pm    Post subject: Reply with quote

Banshee condones modding using ripped assets.

Rippers come to PPM and get your own forum space to promote it so you can send the exe to more people in private just don't announce in public mod announcements otherwise you will get blacklisted!!!

Heck if iloo had posted here his turkey mod would be fine Rolling Eyes
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Apr 18, 2009 2:16 pm    Post subject: Reply with quote

No. You are wrong. The guy is asking for the potential most interesting faction and clearly stated that this is a private mod, therefore it won't be distributed (not in a website or PM). If he distributes it, he's banned. So far there is no sign of distribution.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat Apr 18, 2009 2:20 pm    Post subject: Reply with quote

So the fact that two mod authors have refused permission and I'm pretty certain Daz would refuse as well makes no valid point?

I don't want to see screenshots of ripped work.

Also even if he gets the most interesting faction from this experiment or whatever, its not like he can ever make it.

All this shows is that I can cnp code from different mods and use voxel builder to resize the weed vehicle.

Also look at his mod title

C&C Universe
A tribute to modders

How is it a tribute if he has insulted two mod teams already?
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Apr 18, 2009 2:26 pm    Post subject: Reply with quote

He is NOT distributing the mod. This is private and not meant to leave his machine.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat Apr 18, 2009 2:31 pm    Post subject: Reply with quote

Why are you giving this attention though? This is completely and utterly against modders wishes.
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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Sat Apr 18, 2009 2:35 pm    Post subject: Reply with quote

As long as it's not distributed, I think it's OK. So I agree with Banshee.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat Apr 18, 2009 2:39 pm    Post subject: Reply with quote

Screenshots = publicise work

Publicity means people will ask for download via pm/email or whatever means of communication you can think of.

Thus distribution of ripped mod is achieved.

There has already been comments on the ripped mod assets.

You are giving free advertisment to a mod which requires no effort and has been done a godzillion times.
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Apr 18, 2009 2:45 pm    Post subject: Reply with quote

Screenshot does not means distribution.

To distribute it, he'd need to upload it somewhere and send the link, because this mod would be too big to send in an email. And, by doing that, he'd be violating with the terms he agreed when he posted here.

This forum does not serve to bring attention to anyone's public modding work, neither to determine if a certain person has made a certain resource. The sole purpose is to allow people to display their stub mods that won't leave their home or the best it could do is to go from his desktop to his laptop...

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Sat Apr 18, 2009 4:34 pm    Post subject: Reply with quote

I don't understand why this needs any promotion (which is what posting screenshots and information on a public forum is), but I'm not concerned about the asset use.

It's a private mod and he's credited the original projects in his post.

He could've used a screenshot with an uncharged Iron Curtain though, the charged texture in BR3 is awful.
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- geno -
Energy Commando


Joined: 29 May 2003
Location: Las Pinas, Philippines

PostPosted: Sat Apr 18, 2009 4:35 pm    Post subject: Reply with quote

I get unit ideas from these... maybe the point of having private mod section if for to have sharing of ideas not assets...

But not the idea of taking/ripping others asset for redistribution or such...
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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat Apr 18, 2009 4:58 pm    Post subject: Reply with quote

The only idea I get from this is how to copy and paste other peoples work (be it hrs getting the right art code displaying or solving a IE) but thats besides the point.

What is going to stop the author of such mods like AprilWar breaking this

- Mods posted here may use any kind of resource without requiring authorization. Remember, the mod must not be published anywhere in the internet (that includes email and PMs), if it uses public resources without following the 3rd Party resource usage rules.

There are so many free upload sites, he could easily upload and spread this mod without anyone knowing until its too late, he gets blacklisted and all these mods are tarnished.
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Deformat
Defense Minister


Joined: 17 Sep 2007
Location: Bucharest,Romania Posts:29240348568

PostPosted: Sat Apr 18, 2009 5:12 pm    Post subject: Reply with quote

I have to say it Banshee,AG has got a point.

I rather feel happy that I NEVER managed to release a mod,seeing what is being done here.I really wouldn't want to see an idiot stealing my assets and then using them in a mod,even if a private mod,without my permission.I don't care,some people are working on this mods hardly,and I don't think that they are going to be glad to hear something like "You see,somebody is thinking that your assets would be better in a different mod,not in yours,so he decided to show off how it will look."
Its stupid.Plain stupid IMO.

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Apr 18, 2009 5:23 pm    Post subject: Reply with quote

Private mods doesn't need promotion and the purpose of this forum is not to promote private mods. It doesn't make sense to promote mods that won't be released. It makes sense to discuss them in order to help people learn with something or brainstorm ideas for something.



And Deformat, we don't want people to rip stuff and redistribute them.

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Sat Apr 18, 2009 5:31 pm    Post subject: Reply with quote

Allied General wrote:
There are so many free upload sites, he could easily upload and spread this mod without anyone knowing until its too late, he gets blacklisted and all these mods are tarnished.


So he should be banned for doing something that's been acceptable in this community for at least the past six years because he's posted screenshots of it?
Quick, we better ban everyone who's ever used someone else's art assets on a mod that's never left their HDD just because they might put it on Rapidshare.

What about ROTD and ICFRA that use/have used assets from actual commercial products? Surely that's worse? Better ban me aswell then.

No one is losing anything from this. By releasing a mod you accept that people can do this as it is acceptable according to the unwritten community rules that have been around forever.
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AprilWar
Rocket Infantry


Joined: 05 Sep 2007
Location: Somewhere in rulesmd.ini

PostPosted: Sat Apr 18, 2009 6:30 pm    Post subject: Reply with quote

C'mon. I can assure this work will never be released.
And I don't need any advertisement for something that isn't even out.
Not me.
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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Sat Apr 18, 2009 6:53 pm    Post subject: Reply with quote

Allied General I dont understand your problem. Its like your life will never be the same becuse of this. Accept it.

I once read on revora, were you took(or should I call it, ripped) Speeders cameo from MO and put it in your mod without asking him, but ofcorse, you remove his post quickly Very Happy Very Happy
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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat Apr 18, 2009 7:03 pm    Post subject: Reply with quote

I've never ripped from Mental Omega, your thinking of another person.

Also if its a cameo, a lot of those cameos are avaliable freely on YR Argentina so think before you post.

Also is any of that post on topic? If anything seems you condone ripping and think that all modders should just sit back and do nothing.
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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Apr 18, 2009 7:16 pm    Post subject: Reply with quote

Arvin, you don't get it do you? In this world most of us are two-faced bastards (probably including you). AG is genuinely not. This may come as a surprise but hypocrisy is not his preferred weekend activity. Neither is defending against wild accusations. Shut up.
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Deformat
Defense Minister


Joined: 17 Sep 2007
Location: Bucharest,Romania Posts:29240348568

PostPosted: Sat Apr 18, 2009 7:57 pm    Post subject: Reply with quote

Ok,I'd better go away from this thread...

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Sat Apr 18, 2009 8:02 pm    Post subject: Reply with quote

Lt Albrecht wrote:
Arvin, you don't get it do you? In this world most of us are two-faced bastards (probably including you). AG is genuinely not. This may come as a surprise but hypocrisy is not his preferred weekend activity. Neither is defending against wild accusations. Shut up.

Albrecht you are the lamest guy on the forum
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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sat Apr 18, 2009 8:04 pm    Post subject: Reply with quote

yay! Very Happy Somebody used that SimCity power plant i converted! does the buildup work like it should, AprilWar? Very Happy


i think private mods (even with ripped assets), are fun. you don't have all the labor of making your own stuff just to have fun for yourself. It's not like you're making it for the community. It's for yourself. if you don't wanna see screenshots of ripped works or whatever, just don't look at the "private mods" forum. Simple, really.
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AprilWar
Rocket Infantry


Joined: 05 Sep 2007
Location: Somewhere in rulesmd.ini

PostPosted: Sat Apr 18, 2009 8:07 pm    Post subject: Reply with quote

Yes, it works now Smile
I always wanted it to be some kind of Cabal powerplant lol
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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Apr 18, 2009 8:09 pm    Post subject: Reply with quote

You know the best way to make sure no one every uses your assets? Make the quality way below the community's standard!


crusher.png
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AprilWar
Rocket Infantry


Joined: 05 Sep 2007
Location: Somewhere in rulesmd.ini

PostPosted: Sat Apr 18, 2009 8:14 pm    Post subject: Reply with quote

Hahaha Laughing
That will be a useful Grinder / Crane Rolling Eyes
lol jk
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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Apr 18, 2009 8:32 pm    Post subject: Reply with quote

God damn it guys? This again?
If you don't want your assets ripped, make your own engine. >_>

Now look what you did, I am annoyed.
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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sat Apr 18, 2009 9:09 pm    Post subject: Reply with quote

AprilWar, how you will make the RA3 sides and the generals too?

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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Sat Apr 18, 2009 9:50 pm    Post subject: Reply with quote

I agree with AG, I mean, it is easy to rip from stuff already done, yet it takes character to look and find public stuff, and learn to make your own. I mean I tried something like this before my Computer died, and I used 100% Rip free sources!

I know I am but a n00b, yet I even know that.. Now that My computer is fixed, I will restart my moding, and even though my mod will not be like my first attempt, I will know that At least I am not taking things not ment to be taken!

Have a Good Day Sirs.

P.S.
If this is a Tribute, then why didn't you ask first?
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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Apr 18, 2009 9:55 pm    Post subject: Reply with quote

Quote:
Albrecht you are the lamest guy on the forum

That's the biggest failure since WWII... You're in about as good a position to speak as the ayran supermen who got bulldozed by slavs, and they were looking down guns.
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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Sun Apr 19, 2009 12:12 am    Post subject: Reply with quote

This thread is the biggest failure in the universe...

I think there should be one line for all rules on the forums that says 'If you don't like it, the door is over there, don't let it hit you on the ass on the way out.'
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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sun Apr 19, 2009 1:29 am    Post subject: Reply with quote

Well heres my opinion

If the mod is private.. then do what you want.. its private

If its public you can use anything thats publicly distrubuted but give credit

If its not publicly distrubuted then simply ask the person who created the thing you want

Its just common respect in my opinion

Every community has rules and this (above) is how I view the rules for this one
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lefthand
Grenadier


Joined: 08 Feb 2008

PostPosted: Sun Apr 19, 2009 2:14 am    Post subject: Reply with quote

Not a bad concept but the problem with such a huge mod like this is that none of the buildings, vehicles and infantry look remotely similiar.
But good luck...

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Apr 19, 2009 2:54 am    Post subject: Reply with quote

I'm going to tell you something which will stun you rigid! There's a great chance AprilWar could create this mod without showing us the screenshots seen here and (wait for this one) still upload it to a file sharing site! The fact he has posted screenshots here if anything is a good thing, because if this mod does get distributed or pops up somewhere we know exactly where it came from, rather than it popping up anonymously.

This mod is a learning mod if anything, just because it doesn't do anything dramatic or features completely new material doesn't take away the fact you have to make edits and do modding practice to make it all work.
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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Sun Apr 19, 2009 4:12 am    Post subject: Reply with quote

Zengar_Zombolt wrote:
I agree with AG, I mean, it is easy to rip from stuff already done, yet it takes character to look and find public stuff, and learn to make your own. I mean I tried something like this before my Computer died, and I used 100% Rip free sources!

I know I am but a n00b, yet I even know that.. Now that My computer is fixed, I will restart my moding, and even though my mod will not be like my first attempt, I will know that At least I am not taking things not ment to be taken!

Have a Good Day Sirs.

P.S.
If this is a Tribute, then why didn't you ask first?


Yeah, fair point, if want to make tribute, might be nice to ask persons involved (since should be possible with most of them) instead of letting them find 2nd hand and oh look, this guy took liberty at his own hand and also called it tribute but whatever floats your boat.

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AprilWar
Rocket Infantry


Joined: 05 Sep 2007
Location: Somewhere in rulesmd.ini

PostPosted: Sun Apr 19, 2009 8:16 am    Post subject: Reply with quote

Shadow Hunter wrote:
AprilWar, how you will make the RA3 sides and the generals too?

If you mean how will i implement the Upgrades and special abilities: Easy, with building upgrades and negative prerequisite logics Smile
So once the upgrades are built, a different unit (upgraded) will replace the non upgraded one.

lefthand wrote:
Not a bad concept but the problem with such a huge mod like this is that none of the buildings, vehicles and infantry look remotely similiar.

Yes you're right. But the excuses could be... some sides are more advanced than others because of their new tech Razz
Or do you mean the design style of the art?
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AltomareXD
General


Joined: 22 May 2008

PostPosted: Sun Apr 19, 2009 9:50 am    Post subject: Reply with quote

lefthand wrote:

Yeah, fair point, if want to make tribute, might be nice to ask persons involved (since should be possible with most of them) instead of letting them find 2nd hand and oh look, this guy took liberty at his own hand and also called it tribute but whatever floats your boat.


Asking shouldn't be a problem and it'll feel good when you know that the creators themselves allowed you to use some of their works. If they don't want you to use it, then so be it. But still, it's better to try and make the stuff straight from your desk. Try it. It'll give you the satisfaction of somehow being independent.
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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Sun Apr 19, 2009 9:52 am    Post subject: Reply with quote

Zengar_Zombolt wrote:

P.S.
If this is a Tribute, then why didn't you ask first?


The whole point is that he doesn't have to ask, it's a private mod.
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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sun Apr 19, 2009 8:49 pm    Post subject: Reply with quote

Well, I don't really get the point of publishing anything about private mods... or heck, even making them. I do know it's not nice to see rather crappy converts & implementations of such a lot of non-public assets.

Not to mention, all-stars mods suck. Period.
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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Apr 19, 2009 10:38 pm    Post subject: Reply with quote

some people mod because they do it for fun, not they want to get into the gamming industry or something, just just mod for the sake of modding.
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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Mon Apr 20, 2009 1:06 am    Post subject: Reply with quote

I don't see any problem in privates mods, i mean, anyone that download a mod that not contains public stuff can open the .mix file and get the files inside and then will make a private mod that sooner or later (not counting everytime) will release it and then he will get banned and blacklisted, but my point is that every mod have the change of get it assets stolled at anytime soo, it is better we pay attention on others things and wait for that thing happen! (that WILL happen)

At least that is my opinion! Smile

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Apr 20, 2009 1:46 am    Post subject: Reply with quote

Shadow Hunter has a good point, why try to stop something which you know is always going to happen, when you could be doing some proper modding.

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AltomareXD
General


Joined: 22 May 2008

PostPosted: Mon Apr 20, 2009 6:47 am    Post subject: Reply with quote

Modding sure is fun.

Besides, I see private mods as a way for... self gratification. (not in a sexual kind of way.)
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Mon Apr 20, 2009 7:39 am    Post subject: Reply with quote

Modding is only fun when people don't take it that seriously. When people build up serious mods they find themselves losing interest because it becomes more of a task than it does a hobby as you have to rely on things and in some cases, teams.

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