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 Forum index » Featured Projects » Tiberian Odyssey
Questions to the Team.
Moderators: Tiberian Odyssey Active Staff
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Lord Unforgiven
Rocket Infantry


Joined: 23 Apr 2009
Location: Belgium

PostPosted: Sun Jun 20, 2010 9:39 pm    Post subject: Reply with quote

Lord Firestorm wrote:
o_o

I've been lurking since 2006...

Me and my cousin are wondering how close you guys are to some form of a release. XD

Do I... know you?

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Jun 20, 2010 10:15 pm    Post subject: Reply with quote

Lord Firestorm wrote:
Me and my cousin are wondering how close you guys are to some form of a release. XD


Project release date is TBA at a non fixed point in the future.

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Lord Firestorm
Cyborg Engineer


Joined: 20 Jun 2010

PostPosted: Sun Jun 20, 2010 10:28 pm    Post subject: Reply with quote

Lord Unforgiven wrote:
Lord Firestorm wrote:
o_o

I've been lurking since 2006...

Me and my cousin are wondering how close you guys are to some form of a release. XD

Do I... know you?


Lol. Good question.

CCHyper wrote:
Lord Firestorm wrote:
Me and my cousin are wondering how close you guys are to some form of a release. XD


Project release date is TBA at a non fixed point in the future.


That's vague. Is it because of the BuildConst? o_O

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Jun 20, 2010 11:37 pm    Post subject: Reply with quote

Well, I think it's mostly because of the speed I'm capable of modelling the buildings.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Mon Jun 21, 2010 12:44 am    Post subject: Reply with quote

yeah, a heck of a lot depends on our 3d team at this point
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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Mon Jun 21, 2010 12:49 am    Post subject: Reply with quote

I think it'd be cool if you guys released a type of demo or sorts for TO.

Just an idea.. Razz
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Jun 21, 2010 5:05 am    Post subject: Reply with quote

As it stands, TO is really quite stable but unfinished.
There are a few voxels around the outskirts which need tidying up or making/remaking, and some remaining buildings (But tbh, Donut has a lot fewer buildings still to work through than there are buildings already done).

As for BuildConst, atm there is no alternative but to revert to both sides having the same starting unit. This presents a problem with design, but hopefully a good neutral visual can be developed.


And a demo... I'd like to see that, actually.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Mon Jun 21, 2010 1:39 pm    Post subject: Reply with quote

Lord Firestorm wrote:
That's vague. Is it because of the BuildConst? o_O


Its the truth, nothing else needs to be expanded on that. As for BulidConst, its staying in HyperPatch, i'm not rewriting it to work on a non-expanded executable.

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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Mon Jun 21, 2010 4:01 pm    Post subject: Reply with quote

I have a question for the team. Actually, this is a questioning.
Why is it that you have rendered the Scrin into a generic mining race, having no biological relationship to Tiberium even, which was obviously created for multiple purposes, the main one being their survival by adapting other planets ecosystems to support their kind. In light of this, and the huge potential provided in the existing fictional lore aswell as the quote I am providing from Adam Isgreen, your design decision is just goddamn criminal!

Quote:
They weren't buggish.

They were very angular, menacing, and closer to the key item they created and manipulated for survival (hint, hint)

Last edited by Pepzi on Mon Jun 21, 2010 4:20 pm; edited 2 times in total

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Mon Jun 21, 2010 4:17 pm    Post subject: Reply with quote

What? I didn't even think we have information on the Scrin released, not even like they are a large / overly important part of TO. Anyway, we don't follow 100% WW and we aren't complete fanboys either or agree with all their decisions. There is more to the Scrin than just a simple mining race, but we don't want them having a large biological relationship with Tiberium, why?

Are humnas biologically similar or have a biological relationship to coal, natural gas or oil? No, or at least I don't anyway, if anything I find the Scrin being somewhat biologically linked to Tiberium a bit boring or "could have seen that coming".

CCHyper wrote:
Its the truth, nothing else needs to be expanded on that. As for BulidConst, its staying in HyperPatch, i'm not rewriting it to work on a non-expanded executable.


We will either wait untill HyperPatch is ready for use before a TO release, or ignore HyperPatch and continue our work focusing on not needing it and sticking to usual TS. Being honest TO waits on enough staff members for it's neccessary material and I can't imagine the added time delay we will have waiting on HP also as well as everything else on TO's plate. The current plans are to continue working as if we are just sticking to normal TS.
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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Mon Jun 21, 2010 4:23 pm    Post subject: Reply with quote

Quote:
Are humnas biologically similar or have a biological relationship to coal, natural gas or oil? No, or at least I don't anyway, if anything I find the Scrin being somewhat biologically linked to Tiberium a bit boring or "could have seen that coming".


This argument is fallacious, as Tiberium is not a "mineral", but a thing the Scrin created to ensure their survival. The natural resources it has sucked and processed is just one aspect of it. You don't seem to grasp the Sci/fi concept that the fiction is playing with, namely that there is an alien race that is both biologically and ecologically different from humans, thus "alien".

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Mon Jun 21, 2010 4:28 pm    Post subject: Reply with quote

Is this stated in one of the games, or something an ex-westwood member said on petroglyph or something?
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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Mon Jun 21, 2010 4:37 pm    Post subject: Reply with quote

Morpher wrote:
Is this stated in one of the games, or something an ex-westwood member said on petroglyph or something?


Well I quoted an ex-developer above, more info on tiberium can be found in the quotes thread I made in the games discussion forum. The paragraph I wrote about "playing with the concept/ídea" was just my conclusion based on the information released and how they all relate. One needs to take into account for what is said in the games themselves, because WW didn't ignore past fiction unlike what was done in TW etc.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Jun 21, 2010 4:50 pm    Post subject: Reply with quote

What? Tiberium was created as something to kill of any resistance on the planet before the invasion would begin. Tiberium is to Scrin like weed (not the hallucinating substance) is to humans, except that it likely doesn't irritate them as much as weed does humans. They don't need it to survive, it is a biological weapon they themselves are immune to (or may benefit from).
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Morpher
General


Joined: 28 Jan 2005

PostPosted: Mon Jun 21, 2010 4:52 pm    Post subject: Reply with quote

We don't take any information on TW, infact CnC 3 onwards is ignored, as I guess in a way TO tries to be a CnC 3 of it's own. When it comes to the Scrin, I think all you will really see of them in the TO universe is maybe some detailed text documents on our theories, and most likely no units in the game itself.

When it comes to living organisms and their relationship to Tibeirum, well, many of our concepts regarding mutants and Tiberium life forms definately use the idea of Tiberium becoming a large part of life and the ecosystem. The reason we tended to sift away from the Scrin having this characteristic is because we had written it so the Mutants / Forgotten are more interwined with Tiberium in ther lives. The benefits and advanced abilities Tiberium gives to Mutants is the best way we use Tibeirum being heavily incorporated into a living being, and it is this that was meant to be a large factor to play against the Scrin. The substance which was meant to doom the planet and kill us all, the Mutants / Forgotten is meant to be the actual salvation from the Scrin. We think this makes Kane's actions make much more sense and seem much more fitting, helping to define why the Brotherhood is so pro-Tiberium and what they really mean or stand for.
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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Mon Jun 21, 2010 4:57 pm    Post subject: Reply with quote

Quote:
They don't need it to survive, it is a biological weapon they themselves are immune to (or may benefit from).


It's already confirmed that they need it for survival.

Edit: Look at the concept drawing of the Scrin soldier, it has the texture of being "tiberium like" and hence needs a Tiberium ecosystem to survive.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Tue Jun 22, 2010 3:46 am    Post subject: Reply with quote

That's very cool. Still, we prefer our idea which I stated in the text wall just above ^
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Jun 22, 2010 5:00 am    Post subject: Reply with quote

Pepzi, I don't quite understand your point.. Is it that our Scrin designs aren't scrin enough (funny.. I didn't even know that we had publicised any Scrin designs), or that the Scrin are not integrated into the TO story in the way you'd imagined?

You must understand that the Scin cannot just be "Nod, but Aliens". And our story makes the whole Brotherhood's (Kane's) objectives make sense.

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m7
Commander


Joined: 17 Apr 2009
Location: The Fang

PostPosted: Tue Jun 22, 2010 5:49 am    Post subject: Reply with quote

I think Pepzi is best off waiting for TO's official explanation about the Scrin than starting a big debate in a questions thread.
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Jun 22, 2010 6:01 am    Post subject: Reply with quote

m7 wrote:
I think Pepzi is best off waiting for TO's official explanation about the Scrin than starting a big debate in a questions thread.

That's true, but the TO story isn't hugely Scrin focussed, tbh..

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m7
Commander


Joined: 17 Apr 2009
Location: The Fang

PostPosted: Tue Jun 22, 2010 7:07 am    Post subject: Reply with quote

And I didn't think it was. To be honest, I ztyping hate all this "ZOMG EX WW SAID THIS" mentality that lurks in TS fans and gives me an instant dislike towards all TS projects.
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Morpher
General


Joined: 28 Jan 2005

PostPosted: Tue Jun 22, 2010 7:20 am    Post subject: Reply with quote

If we kept 100% true to Westwoods future ideas and concepts, we'd have no freedom or fun in what we can make, and it'd be unimaginative. But of course, we draw from particular ideas we like or think will fit.
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Jun 22, 2010 8:35 pm    Post subject: Reply with quote

Morpher wrote:
We will either wait untill HyperPatch is ready for use before a TO release, or ignore HyperPatch and continue our work focusing on not needing it and sticking to usual TS. Being honest TO waits on enough staff members for it's neccessary material and I can't imagine the added time delay we will have waiting on HP also as well as everything else on TO's plate. The current plans are to continue working as if we are just sticking to normal TS.


Aye, i always said work as HyperPatch is optional, but never definite.

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: the Netherlands Posts: -Access Denied- BuildConst: -Operational- -Target Acquired-

PostPosted: Mon Jun 28, 2010 9:21 pm    Post subject: Reply with quote

Most of the stuff discussed here has some semi-hidden campaign/story/text document content linked to it or at least is supposed to.

Writing fan-fiction is always a fun thing to do, but gradually we've changed the course of the story from loosely fitting the seam from where TS/FS left off to just writing our own standalone canon that in no way is 'obliged' to link up with canonical events before Firestorm, rather it may overwrite it. TO has its own canon that is, by definition, separate from everything else. What this means in practice is that it's an unofficial 'sequel' to TS/FS of sorts, but you may find some of the TO canon not to match up with some of that which has been established in the previous games, or spouted by WW and WW's ex-employees at Petroglyph.

As Morpher said, the concept of mutation is applied not just as a body horror element, but as a crucial plot point. Would you want to be mutated if it meant the survival of your race? GDI disagrees, whereas Nod embraces the philosophy of divination, actively, aggressively pursuing it so as to prepare themselves for things to come... In TO this conflict is a neat drape for the inherent conflict in mankind. Nod and GDI are supposed to be presented with equally determined yet fuzzy points with good arguments for them. Although Nod doesn't particularly care much for the laws of war or ethics in general, it has its reasons. Although GDI shuns the Forgotten and places mutant refugees in special camps, it has its reasons.

The Scrin are not mentioned a lot in TO for the simple fact that it's no fun having everything revolve around them. C&C3, along with dozens of other stories has plenty of room for the Scrin. In TO we shove them back a little, no big fat spotlight for them just yet. Maybe somewhere in the campaign, but nothing big. The Scrin are a very stereotypical enemy the way they tend to be presented and we don't want another Zerg or Tyranid clone if we can help it.

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Tue Jun 29, 2010 10:05 am    Post subject: Reply with quote

I like. Personally I think relegating the scrin to the backburners and focusing more on the war and its effects on humans (Blunt or Shiner aside) will be better by far. It keeps TO from going down the 'Hey guys guess who's coming to earth?" plot and brings the Tiberi-verse into a bit more realistic feel. I'm not going to argue realism or not, but... its much easier for players and writers to relate to a story and world where discrimination and clashing ideologies thrive (yet both have the same goal of making the earth a better place.), then another pew pew pew alien war.

You can't really have as good of an impact on your audience if you shell out the same garbage as EA did with C&C3 -and- RA3 of this 'mysterious third army' coming and kicking ass until there is a truce to defeat them. No.
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daviperdragon
Soldier


Joined: 31 Dec 2009
Location: MI, USA

PostPosted: Sun Aug 29, 2010 1:07 am    Post subject: Reply with quote

Morpher wrote:
The current plans are to continue working as if we are just sticking to normal TS.

Thank You! Is this mod Decade Capable?

Titan wrote:
........ Hospital, Cabal Core, Cabal PP, Pyramid of Nod, Forgotten HQ, Sensor Array and perhaps a few others......


Are you going to post any Threads displaying and explaining any of those structures? to at least to let us recognize them on the battle field, please.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Aug 29, 2010 1:22 am    Post subject: Reply with quote

Entirely possible, once the graphics are complete.
Until then,
    Hospital: Infantry sent to Hospital will heal
    Armoury: Infantry sent to Armoury will be promoted
    Cabal Core: Gives player access to Cabal units and buildings (Units have threads)
    Cabal PP: Cabal building, provides power
    Cabal Adv. PP: Cabal building, provides even more power
    Pyramid of Nod: Gives player access to Black Hand units (Units should get threads)
    Forgotten HQ: Gives player access to Mutant units (Most units have threads, though the graphics may be slightly out of date...)
    Sensor Array: Provides radar and around array provides sensors to player

Once these buildings have graphics, threads will be posted. By me if necessary.
...Actually, the Cabal Powerplant and Advanced Powerplant both have graphics, so I might draft up a topic in the near future - the others, however, you may have to wait for.


EDIT: TO is standalone, requiring nothing except a blank folder in which to put the mod.

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Thu May 05, 2011 2:15 am    Post subject: Reply with quote

Well, it's 2011 (sorry for the bump), so quite a lot of time has passed. Judging from recent updates, it looks like you have a lot done, if not most. Again, this is judging from the updates.

Can we be expecting an estimated release date soon?
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu May 05, 2011 4:18 am    Post subject: Reply with quote

It'd be great to release, right now we're at staff beta (unofficial release) 2.1.

ATM, we're waiting on the high-tier Nod buildings, the completion of the GDI command centre, the Naval Yards, some terrain and a few units.
Oh, and a bunch of maps, for both single player and skirmish.

It'd be great to set a date, but there are only so many active staff and I have a feeling we'd not stick to a set date.
I can only speak for myself, though.
Anyone who wants to help ease the workload by helping me with some of the 2D work and tmp conversions, that'd move some things a lot faster. However, I'm only taking a hand in the 3D in a peripheral way, so it's mostly up to the 3Ders when the building sets are done for the factions.
All I can tell you is that I'm doing what I can, and the other staffers I've talked to recently have been putting in their own work too.

Looking at the number of roles I'm busy filling, it actually amazes me that I haven't gone mad or got badly sick yet.

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Thu May 05, 2011 5:15 am    Post subject: Reply with quote

Calm down Orac, we know your mad but you don't have to escalate to violence. Put the mouse down and step away from the keyboard.

No but seriously, the famous words of Blizzard
"IT IS DONE WHEN IT IS DONE!!!!1111"
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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Thu May 05, 2011 11:30 am    Post subject: Reply with quote

Ah, so you're accepting maps?
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu May 05, 2011 1:22 pm    Post subject: Reply with quote

A map base yes, unless you get accepted as a official mapper. Show some work.

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Thu May 05, 2011 10:03 pm    Post subject: Reply with quote

Ha, I've never released a map, and when I do work on a map, I get bored and end up making it extremely unbalanced..

Anyway, the question was out of curiosity. Thought it would be a good idea to accept public work, you know?
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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Wed Jul 13, 2011 8:23 pm    Post subject: Reply with quote

Not exactly a question to the staff but more a request.

Could someone shoot me the final logo? (if there is a final yet)

Final - 300dpi - CMYK - preferably Vector if the final is vector (Illustrator)
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m7
Commander


Joined: 17 Apr 2009
Location: The Fang

PostPosted: Thu Jul 14, 2011 2:50 am    Post subject: Reply with quote

Quote:
Anyone who wants to help ease the workload by helping me with some of the 2D work and tmp conversions, that'd move some things a lot faster.


Not to derail from Palkia323, but is the above role still needed? I've got some terrain skills and a good bit of free time nowadays. I'd use Aro or Apollo as a reference.
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Jul 14, 2011 3:48 am    Post subject: Reply with quote

Yeah, right now the snow road conversions are in the works, as are the remaining snow cliff backs and temperate slopesets.

If you're volunteering, m7, then I'd be happy to PM you the psds and pngs I've been working on in regards to those.

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m7
Commander


Joined: 17 Apr 2009
Location: The Fang

PostPosted: Thu Jul 14, 2011 4:57 am    Post subject: Reply with quote

Send them to me. I'll take a crack at them assuming TO staff doesn't mind me contributing.
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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Thu Jul 14, 2011 6:03 am    Post subject: Reply with quote

Orac could you please send me the logo. I've asked the TI team also...my purpose is for my work/school. Graphics Department. Poster and shirts.

EDIT: Actual question.
Under GDI you have Capturable Forgotten Tech
Under Nod you have Capturable Cabal Tech

Respectively, are they only capturable to their "host" House?
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Morpher
General


Joined: 28 Jan 2005

PostPosted: Thu Jul 14, 2011 6:45 am    Post subject: Reply with quote

@ M7, any help is of course appreciated!

@ Palkia323, I will have a look for you, CCHyper probably has better files though so perhaps ask him, he designed the 1000 different logos we have had over the years.
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Jul 14, 2011 11:36 am    Post subject: Reply with quote

Indeed, as i posted in the TI forum.

CCHyper wrote:
Send me a personal message and ill sort something out within a few days, seeing as they are my designs #Tongue

But in terms T Shirts and stuff, would it not be worth while to perhaps go ahead with say a Cafe Press for PPM and have said products on sale to help with the maintenance of the website?

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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Tue Aug 09, 2011 1:07 pm    Post subject: Reply with quote

Hey I just have a few questions about the campaign. Will there be more missions like the riot mission in Firestorm. In a world that is rapidly becoming unstable, I imagine anxiety will be common. I think more passive aggressive mission featuring GDI performing police actions would be neat.
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Morpher
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Joined: 28 Jan 2005

PostPosted: Tue Aug 09, 2011 1:41 pm    Post subject: Reply with quote

We have some good guildelines on the direction of the campaign, but we're not 100% solid. By all means feel free to post in the suggestions thread a mission concept if you've got any particular ideas or want to see something specific? There will be some riot / out of control civilian - Mutant situations similar to what you have mentioned though, but they may not be the focus of missions.
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Ixonoclast
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Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Tue Aug 09, 2011 1:43 pm    Post subject: Reply with quote

Two questions, guys.

One similar to Death Cultist... will we have some "zoo" missions, similar to the Genesis Pit missions in Firestorm?

And the other one, will GDI get "subfactions", like Nod?

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Morpher
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Joined: 28 Jan 2005

PostPosted: Tue Aug 09, 2011 1:53 pm    Post subject: Reply with quote

No doubt we'll have some missions which will have Tiberium based lifeforms play a large part. We've got a few missions concepts cooking which involes this.

Nod has two different types of subfactions, the early campaign Splinter Factions and then the different divisions of the fully functional Nod which are the Black Hand and the Crown of Eclipse. GDI does have a special ops faction which is the Phoenix Division which is really just a campaign only faction, it's mainly comprised of highly skilled infantry and the GDI's most hightech / secret weaponry.
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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Wed Aug 10, 2011 7:58 am    Post subject: Reply with quote

Where the hell are your sources of inspiration coming from? The new designs for things like the Hydra and Piranha were totally out of the ballpark for anything I'd expect. Frankly, they were fuckin' cool to be blunt, but totally unexpected looks for Nod's naval units. Keep it up.
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Aug 10, 2011 8:13 am    Post subject: Reply with quote

Google Images for spaceships for the Hydra, which eventually got me a pic of a low poly model of something or other for a mod for Homeworld or something, which I bent about a bit and ended up with the thing you see today. Also some discussion with Ryan who was, as he has noted, slightly lost for much of it.

The Piranha was my quest to make it look less like a giant jetski and more like a multi-manned boat. This was an entirely practical design, where the shape was informed by the role. The most basic goal was to make it not look quite as much like an attack bike but for water (which mostly worked. Size and scheme aren't much help for differentiating units which are very similar).

I could go on for ages on how I designed these things, but since it makes me feel a bit silly, I won't.

Next thing to do in this vein is the Nod middle tier boat, which will be a submarine. At the moment the exact weapon is a bit in the discussion/brainstorming phase between me an Morpher, but since he's apparently got torpedos working properly they'll hopefully make an appearance there. To keep it different from the CABAL sub, I'd kinda rather avoid vertically launched cruise missiles....

merging my previous post with this one:
Morpher wrote:
GDI does have a special ops faction which is the Phoenix Division which is really just a campaign only faction, it's mainly comprised of highly skilled infantry and the GDI's most hightech / secret weaponry.

Also GDI has the federal troops, which are the arm of GDI which does the policing in GDI cities (putting down food riots, preventing mutants from overrunning civilized areas, etc), and has a role in the construction and running of GDI positions (cities, major bases such as Hammerfest, Munich, etc). They're basically the forces which GDI deploys to areas whuch aren't military hotspots but still require some GDI manpower in the area.

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Wed Aug 10, 2011 7:50 pm    Post subject: Reply with quote

I can't help but think this Phoenix Division is something like MACV-SOG, going around in Nod uniforms or unmarked gear and kicking ass, sabotage, testing prototypes...

Sounds fun.
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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Thu Aug 11, 2011 1:59 pm    Post subject: Reply with quote

Nice, I like false flag ops.

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Lord Firestorm
Cyborg Engineer


Joined: 20 Jun 2010

PostPosted: Fri Aug 12, 2011 7:17 am    Post subject: Reply with quote

When that Odyssey drops, is the installer going to have an option that installs the skirmish and online/LAN multiplayer components only, sort of like Micro TS?

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Looney
Vehicle Driver


Joined: 15 Aug 2011

PostPosted: Mon Aug 22, 2011 12:43 am    Post subject: Reply with quote

This is just incredible, I've been looking in TO the last few days and it gets me hyped up!
You guys are so creative and talented!

I read it's going to be a full stand-alone game, does that mean it's going to be a pay-to-DL?

I hope you'll be able to make it as you planned, can't wait to play it!

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