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Available Positions
Moderators: MT
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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Wed May 06, 2009 10:03 pm    Post subject:  Available Positions
Subject description: And details on how to sign up
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Hiring People who can do the Following:

(bolded indicates increased priority, the skills we need in new staff the most)

2d artist skills
-Building Damage Frames
-Menus/GUI
-Textures
-Terrain

3d artist skills
-Infantry
-Vehicles

-Structures

Other skills
-Voxels
-Concept Artist

---

Not Available:

Due to the mod not progressed enough:

-AI
-Maps
-Beta testers
-Cameos
-Coding

---

Notes:

-To apply, PM me, MT, or reply in this thread.

-As usual, we at Dominance require to see some work you have done, but a small sample "assignment" for the mod could suffice.

-Feel free to suggest a position not listed.

-A position doesn't have to be permanent, if you want to help with a few things then leave it is fine, just please tell us when you sign up.

Remember, Dominance will get done, but it will get done sooner the more help we get Wink

Last edited by MT on Wed Sep 09, 2009 11:38 pm; edited 3 times in total

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Thu May 07, 2009 11:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Hope we get some support soon, as Dominance only has a small crew, and your the only one who does most of the stuff :/

_________________
Please, I DON'T read the signature rules of the forum.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Wed Sep 09, 2009 11:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, this being almost 4 months old, needed an update. Positions we need changed, and now positions we especially need are bolded.

inzane krazy wrote:
Hope we get some support soon, as Dominance only has a small crew, and your the only one who does most of the stuff :/

Yeah. Maybe the update will have helped some.

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AltomareXD
General


Joined: 22 May 2008

PostPosted: Wed Sep 09, 2009 11:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Again, may ask a special assistant. #Tongue

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Thu Sep 10, 2009 12:27 am    Post subject: Reply with quote  Mark this post and the followings unread

AltomareXD wrote:
Again, may ask a special assistant. #Tongue

Yeah. I think 2d artist skills thing asks for someone along the lines of that #Tongue

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Thu Sep 10, 2009 12:33 am    Post subject: Reply with quote  Mark this post and the followings unread

I'll gladly do a couple of voxels Razz

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Thu Sep 10, 2009 12:34 am    Post subject: Reply with quote  Mark this post and the followings unread

I could consider doing some voxels. And I'm learning in Photoshop. I'd like just to try out and see if I could be of use.

But don't forget I have my own projects, as well as Desolation coder and TI testing.

PM me on what I could do to try out.

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