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[WIP] Mammy Tank!
Moderators: Dutchygamer, Lt Albrecht
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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sat Jun 06, 2009 8:59 pm    Post subject:  [WIP] Mammy Tank!
Subject description: Hooray
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Last edited by ConMan on Sun Jun 07, 2009 9:52 pm; edited 8 times in total

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Sat Jun 06, 2009 9:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

That, is huge.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Jun 06, 2009 9:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Could you make the Hammer & Sickle and the Star stand out a little more?

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat Jun 06, 2009 9:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Woah...the size of this Mammoth is...mammoth! It looks epicly huge >.> EPIC AWESOME D:! This is rivaling Albrecht's ships #Tongue

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Jun 06, 2009 9:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
That, is huge.

at $3000 a pop it better be a value size pack!

t is a land-borne ship akin to the land battleship concepts from WWI, that is it's basis. Death, destroyer of worlds etc.

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Sat Jun 06, 2009 9:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

so thats actually bigger than a ship?

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Jun 06, 2009 10:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

IDK, not seen the two together yet #Tongue Can't have ships and tanks at the same scale though, or one ship would be 8 cells long...

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sun Jun 07, 2009 12:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Updated again, check first post #Onfire

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Sun Jun 07, 2009 1:00 am    Post subject: Reply with quote  Mark this post and the followings unread

you need to fix the missiles so they match the same angles as the pods >.> it looks absolutely awful that way. other than that eye sore, it looks great. though i suggest to use a bit more colors for the decorators. nice job overall though

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sun Jun 07, 2009 1:03 am    Post subject: Reply with quote  Mark this post and the followings unread

SaneDisruption wrote:
you need to fix the missiles so they match the same angles as the pods >.> it looks absolutely awful that way. other than that eye sore, it looks great. though i suggest to use a bit more colors for the decorators. nice job overall though


#Microwave I knew somebody would say that sometime >_<

Yes, I'm currently working on that for the new version, but I'm finding it one hell of a job to do Confused

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Sun Jun 07, 2009 1:04 am    Post subject: Reply with quote  Mark this post and the followings unread

it's not that difficult, PM it to me and i'll fix it right up

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sun Jun 07, 2009 1:07 am    Post subject: Reply with quote  Mark this post and the followings unread

IDK about that...it's a mod asset, so I'll need permission

But if I do get it, I'll send ya the turret vxl Very Happy

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Sun Jun 07, 2009 1:08 am    Post subject: Reply with quote  Mark this post and the followings unread

i'm good friends with josh >.> (albrecht) he wouldnt mind >.>

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sun Jun 07, 2009 1:09 am    Post subject: Reply with quote  Mark this post and the followings unread

How do you reply so fast? X_X

Coming now...

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Jun 07, 2009 1:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Sane doesn't sleep.#Tongue

EDIT: See! Sane is just there, next post down. It must be, like, 2:00 am?

Last edited by Orac on Sun Jun 07, 2009 1:32 am; edited 1 time in total

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Sun Jun 07, 2009 1:27 am    Post subject: Reply with quote  Mark this post and the followings unread

nope, i've been awake every single day for the past 10 years of my life. you should see my eye sockets, they're rocks >.>

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sun Jun 07, 2009 3:28 am    Post subject: Reply with quote  Mark this post and the followings unread

...so your eyes are rockets. I see.








#Tongue
Lookin' forward to the improved turret.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Jun 07, 2009 3:51 am    Post subject: Reply with quote  Mark this post and the followings unread

You could mod Generals, and then everything could be scale...

or not

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Sun Jun 07, 2009 3:55 am    Post subject: Reply with quote  Mark this post and the followings unread

you and your Generals Propaganda, it's Blasphemy! #Tongue

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Jun 07, 2009 5:03 am    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
You could mod Generals, and then everything could be pathetically low poly, and have a completely different build system.

fixed #Tongue
Dutchy edit: Keep Generals out of here okay? This is about a MV, not about whether Generals is good or bad.

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Sun Jun 07, 2009 9:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow Approved

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sun Jun 07, 2009 1:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Destiny wrote:
...so your eyes are rockets. I see.


Lol, rockets??? Laughing

I think you meant rocks #Tongue

Anyway,does it still need further work?

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sun Jun 07, 2009 3:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea, turret needs to be shifted a bit near to the center of the tank.


[Sockets + Rocks = Rockets]

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sun Jun 07, 2009 3:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Destiny wrote:
Yea, turret needs to be shifted a bit near to the center of the tank.


Oh, by working on it, I meant by doing any more texturing/coloring changes to the voxel. The turret can be easily shifted to the center with the hva's Very Happy

[quote="Destiny"]Yea, turret needs to be shifted a bit near to the center of the tank.


Destiny wrote:
[Sockets + Rocks = Rockets]


Gotcha. Wink

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sun Jun 07, 2009 3:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

*Scratching Mammy painting with medium tank.* #Tongue
Nice voxel (just those rockets/missiles)

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sun Jun 07, 2009 3:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

IMO, I think the rockets and rocket pods are okay the way they are...

Could you point out specifically what the problem is?

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sun Jun 07, 2009 4:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

I personally dont like how the missiles stick out of the launchers, but I am nutcase.

Its a beautiful voxel, but it doesn't represent any departure from the Mammoth Tank that can be presumed to be fielded by the Soviet Union during Red Alert 1.

BTW, H&S shouldn't be on vehicles, but if you are going to do that, make sure both are oriented the right way. One looks reversed. #Tongue

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sun Jun 07, 2009 4:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

EVA-251 wrote:
I personally dont like how the missiles stick out of the launchers, but I am nutcase.

Its a beautiful voxel, but it doesn't represent any departure from the Mammoth Tank that can be presumed to be fielded by the Soviet Union during Red Alert 1.

BTW, H&S shouldn't be on vehicles, but if you are going to do that, make sure both are oriented the right way. One looks reversed. #Tongue


Oh crap...thanks for pointing that out! Laughing

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Jun 07, 2009 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
it doesn't represent any departure from the Mammoth Tank that can be presumed to be fielded by the Soviet Union during Red Alert 1.

It resembles the 3d model/SHP, just as the TD one does. However, this one has four missiles, is quite possibly a different shape due to applique armour and the wall of text will show an array of internal differences.

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