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Cannon Fodder Remake
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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Tue Jun 23, 2009 10:57 pm    Post subject:  Cannon Fodder Remake Reply with quote  Mark this post and the followings unread

After playing Red alert 2 again, I really wanted to get a map from it and recreate it for Red Alert 3.
With all this in mind I needed a map which was unique and could appeal both navy and ground forces.



Screen Shots:

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Overview:

Red alert 2 full map:

Mini Map:


A little background story to suit the map.
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Small-tropical islands were used to hold strategic positions, only havana and hawaii held as direct access to America.
This island was stumbled across by the allies during the fall back of the empire, finding that the main island and the surounding islands rich with resources, the allies quickly occupied population to maintain a "resource fall-back plan" should the Empire spring more suprises such as the talented Yuriko Omega or the Shogun Ex, the island also contained a great array of transition metals which were suitable for japan's mass robotic production, without it japan wouldn't of been able to start such a ambitious and successfull attack on russia.

Many spring rain-falls in the local area have cause mass destruction and have left many ship wreaks along the coast, flooding was a major issue in access to on-land oil, in an attempt to balance this out many companies built oil platforms on land, however the stresses of the aftermath from the floods proved too much for any machine installed there, so attempts to gain a steady flow of oil have since been abandoned due to construction costs.

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Cannon_Fodder~Tiberian_Fiend.zip
 Description:
Version 1.5:Fixes AI pathways ect

Download
 Filename:  Cannon_Fodder~Tiberian_Fiend.zip
 Filesize:  756.03 KB
 Downloaded:  1466 Time(s)


Cannon_Fodder_[Artillary_Edit]~Tiberian_Fiend.zip
 Description:
Version 1.5:Fixes AI pathways ect

Download
 Filename:  Cannon_Fodder_[Artillary_Edit]~Tiberian_Fiend.zip
 Filesize:  756.19 KB
 Downloaded:  1038 Time(s)


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Last edited by TiberianFiend on Fri Aug 14, 2009 7:40 pm; edited 3 times in total

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Wed Jun 24, 2009 3:15 pm    Post subject: Reply with quote  Mark this post and the followings unread


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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Wed Jun 24, 2009 9:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

EVA-251 wrote:
Excellent map and preview! Already downloaded.

BTW, if you ever remake other classic maps
http://www.ppmsite.com/forum/viewtopic.php?p=324278#324278

The map renderer on this can create a full sized version of most RA2 maps. (you will find them in the multmd/multi .mix files)


Thanks but I have already found it :L, I've just uploaded the preview of the ra2, i'm shocked i put so much effort into it :L.

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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Fri Aug 14, 2009 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Version 1.5 have been released.
This sorts afew AI pathway issues and gives more priority for AI to attack other players than focus on capturing 100% of the time.

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