Looks good, just needs some more detailing, and you should place the ore in a less-squarish fashion _________________ Please, I DON'T read the signature rules of the forum. QUICK_EDIT
Well this is my first survival map but not my first map, I was messing around with lighting effects and I thought it was cool not to be able to see the enemies until they get close. The render does not show the lighting very well, in game you can see a lot more and your main source of cash is your oil. I actually lowered the detail of the map because of lag issues, when your playing with 6 others online and there's 300 conscripts attacking it can become very laggy and the lack of detail in the middle is due to the fact that there is 6 bases being built there, in game you need as much space as possible. But I appreciate your feed back, let me know if you think its too hard or too easy. QUICK_EDIT
well I was thinking of having the players spawn down lower in a canyon instead of having a moat, but other than that I don't think i will add much more detail because I focusing on playability not looks so much.
After you try it, give me a rating out of 10 please : ) QUICK_EDIT
I think you should keep building your skills and mapping talents. More survival maps would be awesome, too. I take it you're using FlyingZ's scripts? QUICK_EDIT
No actually I wrote my all content by myself from scratch. I actually drop c&c for a couple years and just recently picked it back up. When I started making this map I had never heard of survival maps lol. QUICK_EDIT
You might want to check out his scripts. His page, http://sites.google.com/site/flyingzmaps/ should have them for download. It also has all his maps, and his survival work. It could be a source of help and inspiration for you. QUICK_EDIT
You might want to check out his scripts. His page, http://sites.google.com/site/flyingzmaps/ should have them for download. It also has all his maps, and his survival work. It could be a source of help and inspiration for you. QUICK_EDIT
Now I'd have to say that the night effect is too much.
If you want to hide what's coming, then setup gap gens owned by civilians around the moat. It would keep the map looking better, and keep the incoming forces covered. QUICK_EDIT
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