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Space Invaders (2-6)
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trevor_madge
Vehicle Driver


Joined: 30 Aug 2009

PostPosted: Sun Aug 30, 2009 3:03 am    Post subject:  Space Invaders (2-6)
Subject description: Survival Map
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I was bored playing around with some triggers and came up with this. Enjoy!
Enemy spawns at 2. Remember, it takes 6 to survive...



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space_invaders.yrm
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Last edited by trevor_madge on Sun Aug 30, 2009 7:49 am; edited 1 time in total

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sun Aug 30, 2009 4:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, some thing i need to say:

-Holy S***, It IS TOO DARK, REALLY!!!
-Well, looks good, it is your first one?

Well, looks good, but needs more details, and IT IS TOO DARK DUDE!
Anyways, can you show some In-game Pictures?

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Sun Aug 30, 2009 5:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks good, just needs some more detailing, and you should place the ore in a less-squarish fashion #Tongue

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trevor_madge
Vehicle Driver


Joined: 30 Aug 2009

PostPosted: Sun Aug 30, 2009 7:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Well this is my first survival map but not my first map, I was messing around with lighting effects and I thought it was cool not to be able to see the enemies until they get close. The render does not show the lighting very well, in game you can see a lot more and your main source of cash is your oil. I actually lowered the detail of the map because of lag issues, when your playing with 6 others online and there's 300 conscripts attacking it can become very laggy and the lack of detail in the middle is due to the fact that there is 6 bases being built there, in game you need as much space as possible. But I appreciate your feed back, let me know if you think its too hard or too easy.

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trevor_madge
Vehicle Driver


Joined: 30 Aug 2009

PostPosted: Sun Aug 30, 2009 7:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Shadow Hunter wrote:
Well, some thing i need to say:

-Holy S***, It IS TOO DARK, REALLY!!!
-Well, looks good, it is your first one?

Well, looks good, but needs more details, and IT IS TOO DARK DUDE!
Anyways, can you show some In-game Pictures?


New screen shots up and as you can see it looks a lot different in game.

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Mon Aug 31, 2009 1:04 am    Post subject: Reply with quote  Mark this post and the followings unread

looks better in-game Very Happy

Anyway, i will try to test it later, no time in thoses days! Sad

Anyways, are you going to make more details? I mean, i love maps with detail, but you know, it is a SURVIVAL MAP!!!

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trevor_madge
Vehicle Driver


Joined: 30 Aug 2009

PostPosted: Mon Aug 31, 2009 1:10 am    Post subject: Reply with quote  Mark this post and the followings unread

well I was thinking of having the players spawn down lower in a canyon instead of having a moat, but other than that I don't think i will add much more detail because I focusing on playability not looks so much.

After you try it, give me a rating out of 10 please : )

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Mon Aug 31, 2009 1:24 am    Post subject: Reply with quote  Mark this post and the followings unread

I think you should keep building your skills and mapping talents. More survival maps would be awesome, too. I take it you're using FlyingZ's scripts?

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trevor_madge
Vehicle Driver


Joined: 30 Aug 2009

PostPosted: Mon Aug 31, 2009 3:53 am    Post subject: Reply with quote  Mark this post and the followings unread

No actually I wrote my all content by myself from scratch. I actually drop c&c for a couple years and just recently picked it back up. When I started making this map I had never heard of survival maps lol.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Mon Aug 31, 2009 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

You might want to check out his scripts. His page, http://sites.google.com/site/flyingzmaps/ should have them for download. It also has all his maps, and his survival work. It could be a source of help and inspiration for you.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Mon Aug 31, 2009 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

You might want to check out his scripts. His page, http://sites.google.com/site/flyingzmaps/ should have them for download. It also has all his maps, and his survival work. It could be a source of help and inspiration for you.

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trevor_madge
Vehicle Driver


Joined: 30 Aug 2009

PostPosted: Mon Aug 31, 2009 4:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

ya I just was checking them out they seem pretty cool, but I havent seen anything in his maps that I already don't know how to do.

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trevor_madge
Vehicle Driver


Joined: 30 Aug 2009

PostPosted: Mon Aug 31, 2009 6:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here's some more screen shots of what you can expect! Very Happy



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m7
Commander


Joined: 17 Apr 2009

PostPosted: Mon Aug 31, 2009 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Now I'd have to say that the night effect is too much.

If you want to hide what's coming, then setup gap gens owned by civilians around the moat. It would keep the map looking better, and keep the incoming forces covered.

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trevor_madge
Vehicle Driver


Joined: 30 Aug 2009

PostPosted: Mon Aug 31, 2009 8:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm I might consider doing that.

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