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Enable New Campaign
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Endar
Vehicle Driver


Joined: 01 Sep 2009
Location: Cyberspace

PostPosted: Tue Sep 01, 2009 7:07 pm    Post subject:  Enable New Campaign
Subject description: Can this be done?
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I've been working on a single player project for DTA, but the new campaign button does not do anything. Is there a way to enable that button and bring up a campaign menu?

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FekLeyrTarg
Light Infantry


Joined: 24 Aug 2008

PostPosted: Thu Sep 03, 2009 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

New campaign? Cool. I look forward to play it.
I wish I was able to help you in this matter. I'm sorry.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Thu Sep 03, 2009 8:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

DTA uses Battle_DTA.ini for the campaign, but considering that file doesn't exist the New Campaign button doesn't do anything. To get it to work, simply copy the Battle.ini file from TS, rename it to Battle_DTA.ini and modify it Wink

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Endar
Vehicle Driver


Joined: 01 Sep 2009
Location: Cyberspace

PostPosted: Mon Sep 07, 2009 5:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you for the advice.

I got the Battle_DTA file, and I can bring up a mission menu. The problem is that it cannot read the scenario. I've saved them under the extension .map and I have tried the .dpr, but the same thing happens. I'm not sure what could be causing this. I was able to make a custom mission in the normal TS and it loaded.

Oh, I thought I would note that because of some of the land differences in TS, the maps for the missions would not be the same as in TD. That is, unless I can make titles and walls that face the same direction as they do in TD. Oh, and the hovercraft, but that should be easy to add in.

On the other hand, I could change the layout of the mission while keeping the basic objectives the same. I am open to any suggestions if you have any.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Mon Sep 07, 2009 8:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

A Hovercraft has already been made for DTA 1.10. It was made by DonutArnold for the purpose of singleplayer missions. I already remade the first 4 GDI missions (Crash remade the first 4 Nod missions), but we both lost motivation to continiue. I mainly lost motivation because I couldn't get the AI to produce any units, but I also don't really have time for it anymore; multiplayer is a lot more important and if I'd try to remake all missions, the release of DTA 1.10 would take forever (and it already seems to be taking forever as it is).

Anyway, where I was actually getting at is that I got DTA to read the singleplayer missions just fine. Take in mind that the last line of the Battle.ini file is ignored, so it should always be left empty. I also don't think it matters whether you use .map or .dpr (although I've personally always .map) because you have to specify the extension after Scenario= anyway (for example "Scenario=GDI1A.MAP").

If you still can't get it to work, try making a completely empty singleplayer map (so with nothing on it whatsoever) and see if it loads. Since there's nothing on it, it should work both in DTA and vanilla TS, so if it can't load in regular TS either, something will obviously be wrong with the map.
Naturally you have to use the map editor that's provided with the mod (FinalSun_DTA) to make the singleplayer missions.


As for suggestions... I have personally kept the layout of the maps exactly the same, but adjusted the layout of the bases if there were a lot of walls. If a map has a lot of walls on it, I'd suggest to slightly rotate the entire map you're remaking to an isometric angle, so the layout is actually still the same, but just slightly rotated.

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Endar
Vehicle Driver


Joined: 01 Sep 2009
Location: Cyberspace

PostPosted: Mon Sep 07, 2009 10:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you for the advice. I'll try it later today, when I have time.

I was thinking I could make a unique wall structure that goes horizontally and vertically. Of course, it would not be avaliable to build, but since the old AIs never replaced walling, that should be fine. The problem I do see is whether that wall will work as one.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Mon Sep 07, 2009 11:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've already thought of that myself, but unless you make the foundation of the walls 2x2 units will be able to just move in between the individual wall pieces.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Sep 07, 2009 11:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Then make some impassible terrain. Is that still ingame?

EDIT: Scratch that, obviously that would be weird after you destroyed the wall and still couldnt go through. #Tongue

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Lord Unforgiven
Rocket Infantry


Joined: 23 Apr 2009
Location: Belgium

PostPosted: Tue Sep 08, 2009 7:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Horizontal wall can work. Just do it like this:



The red part is the 'visual' part (the wall which you can see), the gray part are the used tiles. It's not perfect but it's as close as you can get.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Tue Sep 08, 2009 9:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Alright, I'll consider implementing horizontal/vertical walls. Any luck getting the singleplayer maps to work btw?

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Endar
Vehicle Driver


Joined: 01 Sep 2009
Location: Cyberspace

PostPosted: Tue Sep 08, 2009 10:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

No luck. I tried an empty mission using Final Sun DTA, but the same thing happens.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Tue Sep 08, 2009 10:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Could you get that same map to work in regular TS? Considering the map is completely empty it shouldn't make a difference, but just in case...
Also, are all of the files in DTA's folder? DTA doesn't read Maps01.mix, Maps02.mix and Maps03.mix.
Also... Did you save the map as a singleplayer map and do you already have experience making singleplayer maps for TS or did you start off with DTA?

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Endar
Vehicle Driver


Joined: 01 Sep 2009
Location: Cyberspace

PostPosted: Wed Sep 09, 2009 8:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll try the regular TS tonight. I did save it in the folder, and as a single player map. I don't have much experience making missions, but I did make a single player that worked in the regular TS using the regular Final Sun. I have used the regular Final Sun a lot, though it was years ago. It hasn't changed though.

The error occurs when it gets to loading the faction data.

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