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Unit preview.
Moderators: Vefbl4
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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Fri Sep 04, 2009 6:55 am    Post subject:  Unit preview. Reply with quote  Mark this post and the followings unread

A little preview of the way units may look like.



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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Sep 04, 2009 11:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Pretty sweet man, you've got some skills.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Fri Sep 04, 2009 2:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

me likes blue candy #Tongue

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Fri Sep 04, 2009 2:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Somebody gave me an idea for an unit #Tongue

EDIT:Will the units be able to deploy(considering that they will be SHPs?...)

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Fri Sep 04, 2009 3:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, it's hard for me to believe those are shps Exclamation

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Fri Sep 04, 2009 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

that's just a render ConMan #Tongue

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Fri Sep 04, 2009 8:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

SaneDisruption wrote:
that's just a render ConMan #Tongue


Still they will look same ingame,but with textures. Confused

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Fri Sep 04, 2009 8:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

i hope so, they do look really good. nice job on this vef

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Fri Sep 04, 2009 8:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

It would be nice though if you could just directly put 3ds models into YR instead of shps....but I guess thats if you wanna play Generals Rolling Eyes

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Fri Sep 04, 2009 8:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

tbh i was thinking the same thing conman. it would be nice to see that implemented in your engine vef

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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Sat Sep 05, 2009 4:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice, but I wonder how a Tick tank would look like.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Sep 06, 2009 12:34 am    Post subject: Reply with quote  Mark this post and the followings unread

It will burry half underground,it wount be able to do that on some terrain types.

Some classic tanks.



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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Sep 06, 2009 12:42 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't really like the base. It seems too sleek.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sun Sep 06, 2009 7:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Nah,its the turret,it should be a bit more in the front,and maybe a bit bigger.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Sep 06, 2009 9:46 am    Post subject: Reply with quote  Mark this post and the followings unread

No. Turret is good. Maybe move t forwards a bit, but not too much, this isn't a T34 where the damned thing is a far forward as possible. #Tongue

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sun Sep 06, 2009 3:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lt Albrecht wrote:
No. Turret is good. Maybe move t forwards a bit, but not too much, this isn't a T34 where the damned thing is a far forward as possible. #Tongue


It may sound a bit nuts,but Germans discovered that if the shields stay at a certain degree of angle,the armor is basically doubled.

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sun Sep 06, 2009 4:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

You mean sloped armor? If it is that, its not nuts, its just something really simple that nobody thought of before. And the Russians actually implemented that first.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sun Sep 06, 2009 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes,that's what I mean.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Sep 06, 2009 8:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Smile



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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon Sep 07, 2009 1:48 am    Post subject: Reply with quote  Mark this post and the followings unread

The Supply/Convoy truck is a bit too wide but everything else looks just as epic. Very, very awesome stuff.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Mon Sep 07, 2009 8:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Too wide?To me its perfect...

Only the front is too wide,that's it,but the whole truck is ok.

EDIT:Ninja'd by Orac:Well,realistic size is realistic.

And it ain't THAT big compared to the tanks.

Last edited by Deformat on Mon Sep 07, 2009 8:47 am; edited 2 times in total

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Sep 07, 2009 8:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Deformat wrote:
Too wide?To me its perfect...

Yeah. But it seems pretty large compared to the tanks....
and blue. #Tongue

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Sep 07, 2009 11:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Maybe vef can make units take up more than one cell. #Tongue

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Mon Sep 07, 2009 12:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
Maybe vef can make units take up more than one cell. #Tongue
That would be awesome. A lot less annoying overlap with a group of vehicles, and squishing infantry can be easier... it would be great #Tongue

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Mon Sep 07, 2009 2:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mammoth tanks would be mammoth #Tongue

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon Sep 07, 2009 2:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Deformat wrote:
Mammoth tanks would be mammoth #Tongue

How big would you wanna see the A-bomb missile look >_>

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Mon Sep 07, 2009 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh my god <_<

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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Mon Sep 07, 2009 8:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are Veinhole monsters planned? Also the possibility that these might somehow appear in new places on maps, possibly something that seeds them to being. This should be an option you can set on or off.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Sep 07, 2009 8:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

vefbl4 wrote:
Oh my god <_<


Mate just delete the fucking stupidity. Great work anyway, looking forward to seeing more.

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Mon Sep 07, 2009 8:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice work so far! I'm amazed at the speed this is going! Smile

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Tue Sep 08, 2009 6:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Destiny wrote:
Deformat wrote:
Mammoth tanks would be mammoth #Tongue

How big would you wanna see the A-bomb missile look >_>


I meant the size >_>

I meant that we wouldn't have the situation of a tiny apoc,lets say.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Tue Sep 08, 2009 9:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Smile



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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Sep 09, 2009 3:53 am    Post subject: Reply with quote  Mark this post and the followings unread

"Smile"? That is easily worth a "Very Happy"

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Wed Sep 09, 2009 4:18 am    Post subject: Reply with quote  Mark this post and the followings unread

blleuudabodee daa!

lookin good. vefbl4

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Wed Sep 09, 2009 6:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

They look swell.

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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Thu Sep 10, 2009 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

"Protect the convoy at all costs!"

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Nov 08, 2009 2:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Possible way the textured units may look like.



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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sun Nov 08, 2009 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

neat #monalisa

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Nov 08, 2009 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks great.

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sun Nov 08, 2009 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Excellent!

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Wed Nov 11, 2009 2:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Which programs do you use vefbl4?

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Wed Nov 11, 2009 1:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

3dsmax #Tongue

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Nov 11, 2009 5:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

win.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Nov 15, 2009 9:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some textured units.



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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sun Nov 15, 2009 10:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

are those ingames?
if yes:
1) amazing
2) shadows do suck #Tongue

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Sun Nov 15, 2009 10:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

that cant be ingame. Some vehicles in that pic are in SSE and SSW angel, and those dont exist in TS/RA2

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Nov 15, 2009 10:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

I see someone doesnt check recent updates.

This is ingame. Shadows are still in beta stage.

Also, story will be changed too.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Nov 16, 2009 3:27 am    Post subject: Reply with quote  Mark this post and the followings unread

ArvinCool wrote:
that cant be ingame. Some vehicles in that pic are in SSE and SSW angel, and those dont exist in TS/RA2

And that would be a good observation, if it wasn't for the fact that this neither.
If you had been paying attention, or had even read the titles of a few of the topics, you'd notice that Vef is co-constructing the engine for Tiberian Sun: Lost Relic.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Mon Nov 16, 2009 8:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy shit.I so want to see this.Touch it...its....beautiful.

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Tue Nov 17, 2009 4:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry to complain but I think the contrast between the units and the terrain is to big, it looks like the vehicles are just floating over it.

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