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Making a RTS
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minibond
Rocket Cyborg


Joined: 01 Aug 2009
Location: Rome, Italy

PostPosted: Mon Oct 19, 2009 3:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is there a campaign or only skirmish?

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Rayne
Cyborg Soldier


Joined: 13 Dec 2008

PostPosted: Mon Oct 19, 2009 3:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

ATM, none. I'll make the game-play work before I'll add those. Of course, both will be added... which reminds me, I gotta write up a story for the game.

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Feillyne
Grenadier


Joined: 01 Jul 2008

PostPosted: Wed Oct 21, 2009 12:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm... would give the stand-alone (no mod, completely for a new game, with new .exe, etc.) version of the engine if you'd been paid? ^^

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Rayne
Cyborg Soldier


Joined: 13 Dec 2008

PostPosted: Wed Oct 21, 2009 3:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't understand the question? This will be free. Super free. You MIGHT be able to donate to me?

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Feillyne
Grenadier


Joined: 01 Jul 2008

PostPosted: Wed Oct 21, 2009 10:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, no, I meant your engine. Smile Could you "sell" your engine, i.e. give it to somebody for a small fee, for just one person/game w/o publishing it anywhere. Wink

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Rayne
Cyborg Soldier


Joined: 13 Dec 2008

PostPosted: Thu Oct 22, 2009 1:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't think so.
Are you thinking of anyone in particular?

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Feillyne
Grenadier


Joined: 01 Jul 2008

PostPosted: Thu Oct 22, 2009 2:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, don't mind it. ;-> ^^

Do you plan to make structures garrisonable, and if so, will be there a "hidden" garrisoning option?

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Rayne
Cyborg Soldier


Joined: 13 Dec 2008

PostPosted: Thu Oct 22, 2009 2:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Haven't planned it, but if you suggest I do so i will probably do it.

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Rayne
Cyborg Soldier


Joined: 13 Dec 2008

PostPosted: Sun Oct 25, 2009 9:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Okay, I've been commenting all my code for better structure.

Now, I want some ideas on how the AI should be modifiable and built, while I continue working.

For example, should I use, like C&C, Taskforces and scripts, triggers, and teamtypes?
How does you want the threat evaluation to be?
Should they have one? Should the AI also include buildings, where to place them and similar?
How should the format look, ini? Something else?

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Sun Oct 25, 2009 10:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Scripts and triggers..nar.....needs something else... so what the AI does isn't predictable like in teh old C&C's...

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Rayne
Cyborg Soldier


Joined: 13 Dec 2008

PostPosted: Sun Oct 25, 2009 11:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Like what?

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sluta knuffas!
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m7
Commander


Joined: 17 Apr 2009

PostPosted: Sun Oct 25, 2009 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Look at Tiberian Sun's AI when it comes down to your design ideas. It can be pretty nasty if coded well. I'd ask more AI coders around, though. They'll have more info to make the AI better.

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Rayne
Cyborg Soldier


Joined: 13 Dec 2008

PostPosted: Sun Oct 25, 2009 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmm, owright.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Oct 25, 2009 5:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

TS/RA2 AI can be predictable when you only have some attacks. The more teams you use, the less predictable it becomes.

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Rayne
Cyborg Soldier


Joined: 13 Dec 2008

PostPosted: Sun Oct 25, 2009 6:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

But how would the AI SYSTEM look? Should it have taskforces, teamtypes, scripts, and triggers, or should it have... something else? xD
Like totally trigger-based.

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sluta knuffas!
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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Oct 25, 2009 6:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Make AI generals that scan the whole map for threats,then they summ up the threats and make a number.The more the number is the more agreesive,scouting,annoying they will be.

Each general will have different specialities.So,one will try to build more tanks,others more soldiers or helicopters.

Or you can try to make it like that,AI sums only those units that he saw,he doesnt count those that are in unrevealed terrain.

He sums up threats seperatly for each enemy.Construction yard gives extra points and some other "special" units too.

If the threat number is beyond 100,perhaps,then AI will try to crush the enemy.

Also you may give special tags to units like,tank,soldier,air unit and give some extra threat points for that too.Like,soldier threat point = 1,air unit threat pont = 10.

AI could use those tags to select forces that will be more effective,like attacking buildings with tanks or helicopters against infantry.

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Rayne
Cyborg Soldier


Joined: 13 Dec 2008

PostPosted: Sun Oct 25, 2009 7:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, nice suggestions.

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Hallå hallå!
sluta knuffas!
Check out that link! I'm making my own RTS, and you can support me with suggestions!
VV
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Oct 25, 2009 9:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is there any way of making the AI set traps, or attack from multiple directions at once?

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Rayne
Cyborg Soldier


Joined: 13 Dec 2008

PostPosted: Sun Oct 25, 2009 10:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Traps, probably. Multiple directions - maybe.

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sluta knuffas!
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VV
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Rayne
Cyborg Soldier


Joined: 13 Dec 2008

PostPosted: Thu Oct 29, 2009 7:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've been thinking of adding "Zones" into the maps, which allows further gameplay options. For example, a "Forest zone" you might place in (Ta-daa) forests, and specific units may be better in these zones, for example, a camouflaged sniper might get cloaked when in a forest zone.

Furthermore, pathfinding is complete, units use correct animations when walking/standing still, code is commented for my own sake, variable height works, particles works. This might run slow on slow computers.
Particles and moving lots of units MIGHT be a potential source of lag. I'm thinking up ways to be able to stop the lag before it is occuring! ;P

Still, need suggestions. Multiple lasers fired from different places on units in a single weapon? Walking higher up gives better sight?

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Hallå hallå!
sluta knuffas!
Check out that link! I'm making my own RTS, and you can support me with suggestions!
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Oct 29, 2009 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lightness/darkness affecting unit sight. Units under spotlight/otherwise lighted areas have shorter range/sight than units in shadows/darker areas. Also, if possible, make units have longer range/better sight at a target that is under a spotlight.

Quote:
Walking higher up gives better sight?


That too.

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Rayne
Cyborg Soldier


Joined: 13 Dec 2008

PostPosted: Thu Oct 29, 2009 7:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, nice suggestions. That reminded me - light. Well, the light shouldn't be a problem. Those suggestions wouldn't be a problem too. Especially not the spotlights ones, especially not those.

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Hallå hallå!
sluta knuffas!
Check out that link! I'm making my own RTS, and you can support me with suggestions!
VV
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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Sat Oct 31, 2009 10:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Day and night cycles, weather?

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Rayne
Cyborg Soldier


Joined: 13 Dec 2008

PostPosted: Sat Oct 31, 2009 1:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm.... Yes, that's possible. And then, good sight for good weather/day, and bad sight for bad weather/day should of course be available.

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sluta knuffas!
Check out that link! I'm making my own RTS, and you can support me with suggestions!
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Rayne
Cyborg Soldier


Joined: 13 Dec 2008

PostPosted: Sat Oct 31, 2009 11:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update!

Game-wise, (not engine wise), I have decided this RTS will be named "Project".
The main two sides will be named the GPU and the HB.

I got a sketch of both their logos, although it's not available to me right now.

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Hallå hallå!
sluta knuffas!
Check out that link! I'm making my own RTS, and you can support me with suggestions!
VV
http://ppmsite.com/forum/viewtopic.php?t=25048

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Nov 01, 2009 12:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Processors vs. Pencils... This could get interesting #Tongue

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Rayne
Cyborg Soldier


Joined: 13 Dec 2008

PostPosted: Sun Nov 01, 2009 9:17 am    Post subject: Reply with quote  Mark this post and the followings unread

lol, it got nothing to do with processors and pencils.

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Hallå hallå!
sluta knuffas!
Check out that link! I'm making my own RTS, and you can support me with suggestions!
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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Sun Nov 01, 2009 11:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
Processors vs. Pencils... This could get interesting #Tongue


lol

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Rayne
Cyborg Soldier


Joined: 13 Dec 2008

PostPosted: Sun Nov 01, 2009 2:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dammit! GPU stand for Global People's Union and HB stand for Human Brotherhood! >.<

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Hallå hallå!
sluta knuffas!
Check out that link! I'm making my own RTS, and you can support me with suggestions!
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AltomareXD
General


Joined: 22 May 2008

PostPosted: Mon Nov 02, 2009 8:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Very original! I like it #Tongue

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Rayne
Cyborg Soldier


Joined: 13 Dec 2008

PostPosted: Mon Nov 02, 2009 4:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice! Very Happy

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Hallå hallå!
sluta knuffas!
Check out that link! I'm making my own RTS, and you can support me with suggestions!
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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Fri Dec 31, 2010 2:45 am    Post subject: Reply with quote  Mark this post and the followings unread

My good friend you are lucky I am good at making games with crap graphics. I got a little something I want you to check out www.yoyogames.com/gamemaker/try. You sir will like this. It is easy and you can make just about any kind of game with it (3d is a little hard though).

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Fri Dec 31, 2010 5:57 am    Post subject: Reply with quote  Mark this post and the followings unread

The thread's a year old.

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