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G.D.I. Firestorm Cannon.
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Morpher
General


Joined: 28 Jan 2005

PostPosted: Mon Sep 28, 2009 5:39 am    Post subject:  G.D.I. Firestorm Cannon.
Subject description: Special ground defence.
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Firestorm Cannon




Strength: Medium
Armour: Medium
Cost: 1400
Power: -60



The Firestorm Cannon is a recent development in G.D.I. Defence. Originally derived from technology used for keeping Tiberium at bay, the Firestorm technology quickly found use as an offensive weapon. When an enemy comes within range the Firestorm Cannon will engage a constant Firestorm stream at the enemy which is devastating lethal for infantry and highly effective against ground units.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Sep 28, 2009 6:14 am    Post subject: Reply with quote  Mark this post and the followings unread

My favourite Very Happy

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon Sep 28, 2009 6:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Awesome dudes! If the front was sloped it'll look epic #Tongue I like the "exhaust".

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Sep 28, 2009 11:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Whoa Surprised

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Vefbl4
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Joined: 07 Feb 2007

PostPosted: Mon Sep 28, 2009 4:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Veeeeeeeeeeeeeeeeery good! Smile

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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Tue Sep 29, 2009 5:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice to see this technology not being forgotten about and instead expanded upon. Smile

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MT
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Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Tue Sep 29, 2009 8:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree, this concept looks pretty decent. I do hope the building, when made, lives up to it.

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Alex06
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Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Wed Sep 30, 2009 1:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Awesome. No idea why anyone didn't think up of a "Firestorm Cannon" up until now...

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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Wed Sep 30, 2009 3:30 am    Post subject: Reply with quote  Mark this post and the followings unread

.B.F.G.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Sep 30, 2009 3:34 am    Post subject: Reply with quote  Mark this post and the followings unread

A.F.H.G, actually. #Tongue

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Sep 30, 2009 4:22 am    Post subject: Reply with quote  Mark this post and the followings unread

you're both wrong.

H.D.S.B.T.A.B.M.F.G

Translates as:

Holy Dickshits, Batman! That's A Big Motherztyping Gun!

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Sep 30, 2009 7:20 am    Post subject: Reply with quote  Mark this post and the followings unread

I always thought about adding such a thing to my personal mod. But due to the following balancing problems i've never done it.

-a Firestorm weapon is afaik an instant kill weapon, regardless of the targets size (too powerful to be a base defense)
-It would need the power generated by the FS generator, so it can fire only while the FSdefense is active. Though unfortunately isn't there such a logic.

I hope you can fix these issues and find a solution that doesn't only looks like a uber-railgun with bigger particles.

Anyway, that is another really awesome concept. Smile

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Wed Sep 30, 2009 8:36 am    Post subject: Reply with quote  Mark this post and the followings unread

lol LKO, I think this Firestorm cannon just shoots blobs of Firestorm at people like you would fire AP shells at tanks. #Tongue

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Morpher
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Joined: 28 Jan 2005

PostPosted: Wed Sep 30, 2009 8:52 am    Post subject: Reply with quote  Mark this post and the followings unread

lol Destiny, it doesn't. #Tongue

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Sep 30, 2009 12:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Better not be SHP Railgun. #Mad

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Morpher
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Joined: 28 Jan 2005

PostPosted: Wed Sep 30, 2009 1:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, but even if it was why not.?

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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Wed Sep 30, 2009 2:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

There has been lots of mini mods in the past that included firestorm defence turrets and units but they obviously sucked donkey balls.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Sep 30, 2009 2:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Morpher wrote:
No, but even if it was why not.?
Because that wouldnt be very inventive.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Sep 30, 2009 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

^^that's what i meant with
Lin Kuei Ominae wrote:
I hope you can [..] find a solution that doesn't only looks like a uber-railgun with bigger particles.
Wink

But i understand that the TS engine has its restrictions, so i doubt there can be done something completely new.

For example, it would be cool if you could use the FSdefense ChargeToDrain logic in combination with the EMP logic, thus having a superweapon that fires a constant beam in a certain direction as long as the energy for the SW isn't depleted.

*damn, i really have to test this and hope you forgive me, if TI suddenly has a weapon with this logic, in the case this really works*

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Morpher
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Joined: 28 Jan 2005

PostPosted: Wed Sep 30, 2009 3:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

No logic exists for that unfortunately Sad.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Sep 30, 2009 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

So have you already figured out how to realize this, or is it still being planned out? :p

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blubb
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Joined: 31 Jul 2005

PostPosted: Wed Sep 30, 2009 3:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

we have a working logic for this and you'll have to wait to see it in action #Tongue

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jerry32j
Cyborg Engineer


Joined: 13 Jan 2008
Location: I am GDI! I am multiple people!

PostPosted: Sat Nov 21, 2009 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is going to obbliterate everything that comes near your base.

I think you should replace the Defense Turret idea with an Offense Superweapon.

I mean, the Fire Storm Genorator created an uberdeth laser wall. Why not adapt the uberdeth logic to this?

I think having a turret based off of an uberdeth weapon that did not actually have uberdeth enabled would be a bit inconsistent.

I love the idea, though.

FIRE STORM NUKE xD

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Versace
Civilian


Joined: 18 Apr 2011
Location: Rova Outpost--Outer Rim--Milky Way

PostPosted: Sat Apr 23, 2011 12:23 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Awesome Design!!!! Simply Awesome!!!!!!!! Very Happy

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Apr 23, 2011 2:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, Starcraft 2 has since been released (lol), this reminds me a lot of Terran designs. Luckily they rock. #Tongue Hope to finally see this in SHP form...

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Thu May 05, 2011 5:25 am    Post subject: Reply with quote  Mark this post and the followings unread

I was bored and gave a good 20 minutes of messing around with the concept. I have no idea how big that thing is supposed to be so I'd guess it was a 4x4 building like the Obelisk of light. I have no plans for this model so if you want it Morpher, feel free to PM, even though I'm sure theres probably model in existence already in staff.



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Krow
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Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Thu May 05, 2011 6:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Surprised I love it! But maybe the armours could be closer to the turret .

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Thu May 05, 2011 8:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Either the armor should be closer to the turret, or it needs a larger base. Otherwise a good model Smile

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Thu May 05, 2011 9:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Made a quick update after the suggestions. turret base is larger with the Ion, err... firestorm jet exhaust on the side. Well it was fun, if you guys want the model, its your call.

Model can also be used in C&C: 3
has 3966 triangles and 2071 vertices.



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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri May 06, 2011 4:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Somebody want to slap some textures on this and animate it?

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Krow
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Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri May 06, 2011 4:42 am    Post subject: Reply with quote  Mark this post and the followings unread

A LOT BETTER. Very Happy

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Fri May 06, 2011 5:27 am    Post subject: Reply with quote  Mark this post and the followings unread

I've done turret work before, but I don't have access to TO textures to do the texture work.

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Fri May 06, 2011 6:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Anim is no problem, just no way I'm going to Unwrap UVW this thing (feeling lazy). I'm sure DaTS or Ganster can do the texturing.



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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Fri May 06, 2011 8:32 am    Post subject: Reply with quote  Mark this post and the followings unread

shoot me the model in .max format. I'll take a look at it and texture it this weekend. (please, TO team, remind me to do this, lest i forget)

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri May 06, 2011 8:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Roaches, that thing is awesome.

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Fri May 06, 2011 8:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Alright, its a go go! Very Happy. I'll send it shortly to your inbox, in 3DS Max 2010 version. Anywho, I didn't posted this in the staff forum because I left the staff list during my long absence (cause old compy died) and don't have staff access.

@ Orac: Thanks buddy Smile

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Fri May 06, 2011 2:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it should move sphere at back to top(maybe higher). It look like stuck the turret placer when it turn around.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri May 06, 2011 3:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks cool though IMO the barricades should be sloped inwards from the ground towards the building. Looks a little strange with them just sticking out of the ground the way they are.

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blubb
General


Joined: 31 Jul 2005

PostPosted: Sat May 07, 2011 1:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

that is ust, awesome, that is how i imagined it, exactly, super awesome

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sat May 07, 2011 9:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Made small adjustments to the shield and moved the FS plasma tank upward a bit according to suggestions by GameMaster and OmegaBolt.

@ Blubb: Do you how good its feels when you say that. I'm glad the model met your concept expectations.



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Last edited by Roaches on Sun May 08, 2011 12:39 am; edited 1 time in total

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Nyerguds
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Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sat May 07, 2011 10:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

That pic has too much AA with the blue background though :p

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sun May 08, 2011 12:02 am    Post subject: Reply with quote  Mark this post and the followings unread

The blue background is there to show the visible parts. The Anti-aliasing was intentional because its not final without textures and a good measure to prevent stealing.

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blubb
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Joined: 31 Jul 2005

PostPosted: Sun May 08, 2011 8:53 am    Post subject: Reply with quote  Mark this post and the followings unread

i love that thing, give it textureeeesssssss

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Dec 27, 2011 11:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

What sort of size were you picturing this ingame, btw?

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sun Feb 19, 2012 10:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
What sort of size were you picturing this ingame, btw?


2x2 tiles, same foundation size as the Obelisk of Light

sorry for the late reply.

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Orac
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Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Feb 20, 2012 9:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Well... I might have a go at slapping a texture on this.
Thanks for reminding me of this wonderful model, Roaches! #Tongue

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Wed Feb 29, 2012 4:18 pm    Post subject: Reply with quote  Mark this post and the followings unread


Updated.

Quote:
Originally modelled by Gamingroach, then altered slightly and textured by me. Still ongoing.

Looks blurry and bad in preview, much less so in the original.


Good job, Orac, looks great! Very Happy

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Feb 29, 2012 5:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Feb 29, 2012 6:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pretty.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Feb 29, 2012 6:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Personally I'm not a fan of SHP turrets aside from AA structures. Especially for something that shoots a linear projectile, it will look stupid on sloped terrain.

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