:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Thu Nov 15, 2018 6:05 am
All times are UTC + 0
 Forum index » Other Projects » Released » Reign of Steel
Map soon finished
Moderators: Holy_Master
Post new topic   Reply to topic Page 1 of 1 [22 Posts] View previous topic :: View next topic
Author Message
truefeel
Rocket Cyborg


Joined: 02 May 2006

PostPosted: Sat May 06, 2006 2:51 pm    Post subject:  Map soon finished Reply with quote

Alright, I've begun work on my map for ROTS wednesday and now, it's almost finished. The only things that still need to be done is completying the texturing and the light effects. I will post screenies of it as soon as possible.

Back to top
View user's profile Send private message
Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sat May 06, 2006 3:36 pm    Post subject: Reply with quote

nice! i'll look forward to...
if you want any special resource to it you can ask me to create them.

Back to top
View user's profile Send private message Visit poster's website Skype Account
truefeel
Rocket Cyborg


Joined: 02 May 2006

PostPosted: Sat May 06, 2006 3:59 pm    Post subject: Reply with quote

well first of all, you need to accept me on MSN (urlings_55@hotmail.com), so we can discuss there.

Back to top
View user's profile Send private message
truefeel
Rocket Cyborg


Joined: 02 May 2006

PostPosted: Sun May 07, 2006 9:22 am    Post subject: Reply with quote

ok, time for some images:


http://img12.imageshack.us/img12/1082/flamesofthehell24.jpg

Some information about the map:

It's a 102x100 map with desert theatre. The name is Flames Of The Hell and It's a 4 player map. It features alot of cliffs and alot of ore. The starting positions can be defended relatively easy. The drawback is that money near those starting position is only limited, which makes you have to find more of them far from the savety of your base in order to get the resources needed to survive and to win. stretching your base off from your starting position and from tech buildings is a must. The middle holds the most resources: a large gem pit with in the middle an ore refinery so you can harvest them easily.

On the moment, the map is still not ready. I need to adjust the light effects slightly and I need to finish the texturing also. But assume it will be finished very soon.

Last edited by truefeel on Thu Jan 07, 2010 9:04 pm; edited 1 time in total

Back to top
View user's profile Send private message
Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun May 07, 2006 11:39 am    Post subject: Reply with quote

Woo Surprised great Job! it's very intresting map.but maybe you need to change the light nearly ore to green light. Wink

Back to top
View user's profile Send private message Visit poster's website Skype Account
truefeel
Rocket Cyborg


Joined: 02 May 2006

PostPosted: Sun May 07, 2006 7:07 pm    Post subject: Reply with quote

That's why I need to get you on msn to discuss this properly. The lightning how it is now is only temporarely anyway Wink

Back to top
View user's profile Send private message
The Killer
Light Infantry


Joined: 18 Feb 2006

PostPosted: Mon May 08, 2006 4:14 pm    Post subject: Reply with quote

Great Job, Nice Map

Back to top
View user's profile Send private message Skype Account Yahoo Messenger Account
truefeel
Rocket Cyborg


Joined: 02 May 2006

PostPosted: Mon May 08, 2006 6:38 pm    Post subject: Reply with quote

I will finish the map as soon as I find time; I first need to talk with Holy Master about the lighting effects and what kind of other things he can provide.

Back to top
View user's profile Send private message
Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Mon May 08, 2006 6:52 pm    Post subject: Reply with quote

This map isn't now pretty good , but it's gonne get better!
_________________

Back to top
View user's profile Send private message Skype Account
truefeel
Rocket Cyborg


Joined: 02 May 2006

PostPosted: Mon May 08, 2006 8:22 pm    Post subject: Reply with quote

The red lighting fucks up the beauty of the map on those pictures. I already removed it and I will most likely place green lights instead. Texturing is also almost finished. After that, I will add some (hopefully) tiberium trees.

But those are details; I already have reached the most important of the map: the gameplay. That was also the most difficult part. Making it look good is easy.

Back to top
View user's profile Send private message
warlock
Rocket Cyborg


Joined: 07 Jun 2006
Location: Portugal

PostPosted: Thu Jul 27, 2006 8:34 pm    Post subject: Reply with quote

The Map are great, good luck!
_________________

Back to top
View user's profile Send private message Skype Account
ShDwBoRn
Vehicle Driver


Joined: 03 Sep 2006
Location: CANADA

PostPosted: Mon Sep 04, 2006 5:24 pm    Post subject: Reply with quote

looks good so far! keep it up

Back to top
View user's profile Send private message
truefeel
Rocket Cyborg


Joined: 02 May 2006

PostPosted: Thu Jan 07, 2010 6:07 pm    Post subject: Reply with quote

Just to show you guys we are not exactly standing still behind the scenes, I am showing an update of this map:

http://img12.imageshack.us/img12/1082/flamesofthehell24.jpg

It is still a work in process and here not shown in ROS terrain, but this will give a good idea of the concept of the map, and the level of detail (which is still improving.

The image was taken with the map renderer from zzattack. It has some flaws, and the trees and ore drills that are being overlapped by ore, show up correctly ingame; the white border at the bottom of the map is also not seen ingame.

Back to top
View user's profile Send private message
Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Underground

PostPosted: Thu Jan 07, 2010 6:23 pm    Post subject: Reply with quote

Since this map is for this mod, and seeing how th Tiberium usually glows, you;ll need to add more lights to the ore fields since they will be glowing a bit once the mod is finished and available for download.
_________________
I'm a part of the...

And I'm proud of it.

Back to top
View user's profile Send private message Skype Account Yahoo Messenger Account AIM Address
ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Thu Jan 07, 2010 6:25 pm    Post subject: Reply with quote

truefeel: that map was good, but ROS use SHP vehicles, and your map have to many slopes. I am sure holy master said before that he dont want slopes in his maps
_________________
"I'll be staying strapped cuse my mac-eleven make my nuts bigger"

Back to top
View user's profile Send private message
truefeel
Rocket Cyborg


Joined: 02 May 2006

PostPosted: Thu Jan 07, 2010 6:44 pm    Post subject: Reply with quote

ArvinCool wrote:
truefeel: that map was good, but ROS use SHP vehicles, and your map have to many slopes. I am sure holy master said before that he dont want slopes in his maps


I spoke much with Holy Master about this map, in which he gave me alot of feedback on the map, though he never really disaproved with the ramps. It can be changed if he still wants it to be, but for now I'll just keep that as it is, b/c the shps do look relatively well on the ramps. I expected first that it would look silly but that really was not the case, atleast not for me. though will have far less ramps.

Quote:
Since this map is for this mod, and seeing how th Tiberium usually glows, you;ll need to add more lights to the ore fields since they will be glowing a bit once the mod is finished and available for download.


I am aware of that. I only place lightposts until this far just to see how it works and shows up ingame. Additional and appropiate lighting will be added when all the rest is done. Wink

Back to top
View user's profile Send private message
OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Jan 07, 2010 9:00 pm    Post subject: Reply with quote

I'm sorry but the lighting is horrible in the centre of the map.
_________________
TAK02 wrote:
Screw AttachEffect. Can't think of any use for it.

Back to top
View user's profile Send private message Send e-mail Skype Account
truefeel
Rocket Cyborg


Joined: 02 May 2006

PostPosted: Thu Jan 07, 2010 9:02 pm    Post subject: Reply with quote

OmegaBolt wrote:
I'm sorry but the lighting is horrible.


You looked at the wrong images. This is the right one: http://img12.imageshack.us/img12/1082/flamesofthehell24.jpg

The ones above are from a vastly outdated version

Back to top
View user's profile Send private message
OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Jan 07, 2010 9:04 pm    Post subject: Reply with quote

Yeah I saw that image, and edited my post after to say "in the middle". It's just too bright there IMO. Also remember to use rocks.
_________________
TAK02 wrote:
Screw AttachEffect. Can't think of any use for it.

Last edited by OmegaBolt on Thu Jan 07, 2010 9:06 pm; edited 1 time in total

Back to top
View user's profile Send private message Send e-mail Skype Account
truefeel
Rocket Cyborg


Joined: 02 May 2006

PostPosted: Thu Jan 07, 2010 9:06 pm    Post subject: Reply with quote

Remember this is not a finished version. Like I said in a post before you, I will change that in due time. I only placed light posts there to experiment.

Back to top
View user's profile Send private message
Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Fri Jan 08, 2010 12:16 am    Post subject: Reply with quote

The lighting should be changed eventually anyway seeming as Tiberium lets off a green glow and not a golden glow. Map looks wicked by the way, how come you didn't do a preview of it in the RoS terrain?
_________________
I no longer work on Twisted Insurrection or take part in community discussions. Any messages directed towards myself will go unanswered.
Please direct any queries towards the other team members.

Back to top
View user's profile Send private message Visit poster's website
truefeel
Rocket Cyborg


Joined: 02 May 2006

PostPosted: Fri Jan 08, 2010 8:40 am    Post subject: Reply with quote

B/c it gives alot of trouble to convert the map from normal YR to ROS, and I can't have the mod constantly installed in my game files. I also do not know if the map renderer would even accept the ROS terrain. I will get to there within a small amount of time.

And what do you exactly mean with wicked? Bad or positive? :p

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [22 Posts] View previous topic :: View next topic
 Forum index » Other Projects » Released » Reign of Steel
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.1437s ][ Queries: 13 (0.0240s) ][ Debug on ]