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A Few Requests..
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Frontlines
Missile Trooper


Joined: 23 Nov 2009
Location: Charleston, SC

PostPosted: Mon Nov 23, 2009 11:57 pm    Post subject:  A Few Requests..
Subject description: New And I Have A Few Questions related To Modding
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I Am Modding Generals Zero Hour. And Ive Have A Few Questions ALong With Requests.

1. Does anyone know where i could get a UAV MQ-9 Reaper As a unit..
-Like Code, And Models + Skin?
- And something that resembles a "shield" it turns on when you press a button, and can deflect X amount of bullets, Missiles, Etc.?

2. Are there any Tutorials on making general powers.
for example.. have something like a "pod" or something, deploy from the air, land on the ground, and deploy a few units?

And is it possible to make a

Nuclear Missile -Superweapon- That can detnate in "mid-air" Deal radation to ground troops, and have an EMP Stylistic Effect on buildings and aircraft?

Btw
i'm having problems with the
Quantity MOdifer Module..

like.. i can have it make Redguard 5 at a time..
but how can you get it to work for other units in the same thing?
like.. 5 tank hunters?

and.. how can you edit it where the "Troop crawler"
comes with 4 Redguard, 4 Tank hunters..

Please, And Thank You =]

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Tue Nov 24, 2009 1:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Perhaps the best way to do the stuff you are looking for is experimentation. Some stuff (like sheilds) seems pretty advanced, so you should probably hold off on that one.


Below is the model that dictaes what units come with the Troop Crawler. While I have never worked with this code before, I have two guesses. 1 Is that you just add a new line with th additional infantry you want in there, and have it be in an identical format. The other guess is you can only have 1 infantry type. Experiment with the code, and then share the results.

Code:
  Behavior = TransportContain ModuleTag_06
    Slots                 = 8
    InitialPayload        = ChinaInfantryRedguard 8
    ScatterNearbyOnExit   = No
    HealthRegen%PerSec    = 10
    DamagePercentToUnits  = 10%
    AllowInsideKindOf     = INFANTRY
    ExitDelay         = 250
    NumberOfExitPaths = 3 ; Defaults to 1.  Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn
    GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting
  End


The next modifyer is kinda self explanatory, I don't really see what you don't understand about it.
Simply edit the number for the amount of infantry you want, and add an additional line for another infantry type.

Code:
  Behavior = ProductionUpdate ModuleTag_10
    QuantityModifier = ChinaInfantryRedguard   2
  End


If something already exists in the game, then you can do it to. Use that as a basis for modding, and apply it to the new logic you want to do. I would hold off for the advanced stuff for now, until you have a firm grasp of Generals modding. As for the model, sorry, you find anything here.

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Frontlines
Missile Trooper


Joined: 23 Nov 2009
Location: Charleston, SC

PostPosted: Tue Nov 24, 2009 3:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Code:
Behavior = ProductionUpdate ModuleTag_10
QuantityModifier = ChinaInfantryRedguard 2
End
as far as that.. i didnt know you just added another line #Tongue
and yea.. ill experiment a bit with the Troop crawler stuff. #Tongue and the "shields" my friend said he saw it in Contra.. and he wanted me to add it. soo. i was wondering how do it.. thanks for the quick reply ;]


-Edit..

mkay.. i dont understand what you meant by adding anew line..

like

Behavior = ProductionUpdate ModuleTag_10
QuantityModifier = ChinaInfantryRedguard 2
-New line here?-
End

====or====

Behavior = ProductionUpdate ModuleTag_10
QuantityModifier = ChinaInfantryRedguard 2
End
Behavior = ProductionUpdate ModuleTag_11
QuantityModifier = ChinaInfantryRedguard 2
End


Either way.. its not working.. like.. the redguard will still come out. with a different A number.. but tank hunters will not, theyll still comeout by one.

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Gen.Kenobi
Disk Thrower


Joined: 08 Dec 2009
Location: Brazil

PostPosted: Tue Dec 08, 2009 12:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Code:
  Behavior = TransportContain ModuleTag_06
    Slots                 = 8
    InitialPayload        = ChinaInfantryRedguard 4
    ScatterNearbyOnExit   = No
    HealthRegen%PerSec    = 10
    DamagePercentToUnits  = 10%
    AllowInsideKindOf     = INFANTRY
    ExitDelay         = 250
    NumberOfExitPaths = 3 ; Defaults to 1.  Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn
    GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting
  End

  Behavior = TransportContain ModuleTag_13
    Slots                 = 8
    InitialPayload        = ChinaInfantryTankHunter 4
    ScatterNearbyOnExit   = No
    HealthRegen%PerSec    = 10
    DamagePercentToUnits  = 10%
    AllowInsideKindOf     = INFANTRY
    ExitDelay         = 250
    NumberOfExitPaths = 3 ; Defaults to 1.  Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn
    GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting
  End


Just add this and..tadda! You'll have your balanced troop crawler Wink

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Frontlines
Missile Trooper


Joined: 23 Nov 2009
Location: Charleston, SC

PostPosted: Tue Dec 15, 2009 2:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Aw Thanks so much

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zinkin
Medic


Joined: 12 Dec 2009
Location: CABAL CITY :D

PostPosted: Tue Dec 15, 2009 2:38 am    Post subject: Nice code you have there.... Reply with quote  Mark this post and the followings unread

Nice code btw.. it help me. thanks. Smile

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Gen.Kenobi
Disk Thrower


Joined: 08 Dec 2009
Location: Brazil

PostPosted: Tue Dec 15, 2009 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

You're welcome Wink

I'll see the shields for you, when i get time Smile

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