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New Trailer
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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sat Dec 26, 2009 6:28 pm    Post subject:  New Trailer Reply with quote  Mark this post and the followings unread

While working on this trailer, I got surprised by the Mod of the Year event, so it pushed me to get this trailer finished ASAP so I wouldn't miss out on any extra votes this trailer might get me.
I put quite a bit more work and time in this trailer and unlike the first trailer, this one actually shows what the mod is all about even if you've never heard of it.

Anyways, have a look at the trailer. Hope you like it Smile





Head over to the youtube page to view this trailer in higher resolution.

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Last edited by Bittah Commander on Mon Dec 30, 2013 12:34 am; edited 1 time in total

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sat Dec 26, 2009 7:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

That was awesome. Maby you need help modeling new units?

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Lost Relic[mod]
Lost Relic[game]

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sat Dec 26, 2009 11:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

That would be great, although I don't think there's enough time for that before I release DTA 1.10. Maybe your offer still stands for DTA 1.11?

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Dec 26, 2009 11:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow. Great trailer.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Dec 27, 2009 1:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Amazing, simply great work Bittah!

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Dec 27, 2009 8:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Bittah Commander wrote:
That would be great, although I don't think there's enough time for that before I release DTA 1.10. Maybe your offer still stands for DTA 1.11?


Sure. Modelling RA1 like stuff inst so hard.

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Lost Relic[mod]
Lost Relic[game]

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sun Dec 27, 2009 11:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Really nice, but it'd be better if the music would've changed too, imo.

Also, what's with the odd extra parts sticking out on the laser fence corners?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Dec 27, 2009 11:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:

Also, what's with the odd extra parts sticking out on the laser fence corners?


The 4-way junction is the replacement for the laser fence post. Unfortunatelly, you can't have one for each corner, so it has to look this way.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Dec 27, 2009 12:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, yeah it looks strange.



ytyty.png
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 Viewed:  6894 Time(s)

ytyty.png



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Lost Relic[game]

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sun Dec 27, 2009 3:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, They didn't use to be there, but I added them because it looked like a unit would be able to walk in between 2 laser posts placed right beside each other, while they actually couldn't.

Also, what's with the image? You modeled those?

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sun Dec 27, 2009 3:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

I immediately spot red-fade errors on that render #Tongue

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