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Terrain
Moderators: Gangster
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sat Jan 23, 2010 9:11 pm    Post subject:  Terrain Reply with quote  Mark this post and the followings unread

Many of you have probably noticed, that i am still using a some of original TS terrain. A most true. I've took dirt, sand and roads, because these are perfect, and they add some nostalgia to me and you. But some others are not so good. I have had to do my own pavement for example. And few days ago i have decided to convert all slopes, so I could test our new voxels.

Unfortunately, after closer examination, it become clear, that these are need to be improved. Here is my attempt. Also you can see here a new improved graphics for veinhole.

Watch your step, marine!



P.S. I am looking for terrain artist.
- Must know Photoshop
- Must me familiar with Terrain editor
- Must be agreed to do converting job as well.

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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Sat Jan 23, 2010 9:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, im considering applying for that job role . .

Anyway awesome terrain there dude #Tongue

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Silly taco fumbling unicorns nocturnally launch basketballs, Hell March.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Jan 24, 2010 8:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Interesting how you've made the top of the slopes rough, cliff-like. If you keep them that way, I think you'll need a second set of slopes with smooth tops.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Jan 24, 2010 9:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Very good.

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Lost Relic[mod]
Lost Relic[game]

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Jan 24, 2010 9:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Realistic looking slopes, awesome!

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sun Jan 24, 2010 10:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
top of the slopes rough, cliff-like

There will be additional set for impassible slopes. Yes.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sun Jan 24, 2010 11:04 am    Post subject: Reply with quote  Mark this post and the followings unread

i can give you my clear and lat templates for 3dsmax...
in combination with icy´s/vk´s tmp-editor you can create new basic terrain within minutes #Tongue

an example would be the the stuff i did for evolution...
http://ppmsite.com/forum/files/evotem_763.jpg

if you are interested send me an pm

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just a simple logo by bricks @ raminator, on Flickr

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Jan 24, 2010 12:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Evolution. Sad

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Jan 24, 2010 1:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

There was some strange texture pattern in both Rami's slopes and grass that I didn't like...kind of like if the tiles were copied from TS and then resized to fit RA2.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sun Jan 24, 2010 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

my slopes are crap since i didn´t rotate (placed it in the correct angle) the texture for it...
only some darkening and enligting was what i did... #Tongue

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Feb 16, 2010 7:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are you still looking for someone to help with terrain? I could help out and I'm more than capable. I'm sure you're familiar with my terrain work for TI?

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