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VenomRage Mod [RA2/YR]
Moderators: Cranium
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Cranium
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Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Feb 19, 2010 12:21 am    Post subject:  VenomRage Mod [RA2/YR]
Subject description: Powered by Ares
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I'm thinking maybe I should start a thread specifically for my mod stuff/questions instead of making so many new posts. So here it is. Everything from this point on will be here.


Anyway, I'm in the process of making my CloningVats, So my question is, How do I get the Tubes with the green liquid to appear Transparent?



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Last edited by Cranium on Fri Jan 28, 2011 2:10 am; edited 6 times in total

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Feb 19, 2010 12:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Never mind I figured it out, I dont know how I didnt see it, it was right in front of me the whole time. Just have to pull up the MaterialEditor and change the Opacity setting. Embarassed



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Cranium
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PostPosted: Fri Feb 19, 2010 2:39 am    Post subject: Reply with quote  Mark this post and the followings unread

good to go? or no?



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gufu
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Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri Feb 19, 2010 3:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Bodies inside look too stiff.

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Cranium
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PostPosted: Fri Feb 19, 2010 4:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea I thought about putting some long hair on them and have the hair kinda float around in the liquid. I'll probably put a little movement on the bodies as well.

Here's my latest baby, The GDI RevengeForce Dictator Tank Wink



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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Fri Feb 19, 2010 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dude, i like it's turret, but the chassis and treads need more work, like the treads need their teeth.

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Cranium
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PostPosted: Fri Feb 19, 2010 5:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know I havent extruded the tracks yet, it's still in construction stage.

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Sat Feb 20, 2010 2:25 am    Post subject: Reply with quote  Mark this post and the followings unread

That tank barrel/turret looks siiiiick!! Keep up and you'll be a really great SHP creater yet!

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gufu
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Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Feb 20, 2010 3:16 am    Post subject: Reply with quote  Mark this post and the followings unread

The tank looks much better than the building. Also, I never understood why clones were out in the sight for anyone to shoot.

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Cranium
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PostPosted: Sat Feb 20, 2010 3:44 am    Post subject: Reply with quote  Mark this post and the followings unread

ok hows this update look.



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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Sat Feb 20, 2010 3:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks like the turret or the barrel is a bit off center... otherwise it looks great, even for the part I just mentioned!

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gufu
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Location: Tiberium Research Center N27

PostPosted: Sat Feb 20, 2010 3:58 am    Post subject: Reply with quote  Mark this post and the followings unread

001010011100101110 wrote:
Looks like the turret or the barrel is a bit off center... otherwise it looks great, even for the part I just mentioned!

I think it was the point to have the barrel off-center.

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Cranium
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PostPosted: Sat Feb 20, 2010 5:26 am    Post subject: Reply with quote  Mark this post and the followings unread

The big barrel is centered while top gun is offset, so here she is. How's the final look? If you guys like this then you'll like the rest of the stuff for the mod also Razz This Mod is going to turn out much better than I percieved it to be.



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Tony
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Joined: 02 Apr 2005
Location: United States

PostPosted: Sat Feb 20, 2010 8:11 am    Post subject: Reply with quote  Mark this post and the followings unread

The tracks are too far apart. otherwise it looks good.

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Cantdrawbutmod
Rocket Cyborg


Joined: 19 Oct 2009

PostPosted: Sat Feb 20, 2010 1:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

The uncolored version reminded me of some Dr Eggman (Sonic) machines (2 eyes,big nose,and those rectangulars things making the mustache),a bit of fun from my memories thanks to you Very Happy

Anyway,the final tank looks good.Will both turrets be used?

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Cranium
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PostPosted: Sat Feb 20, 2010 5:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

What do you mean "too far apart?" explain a little more so I can look into it.

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001010011100101110
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Joined: 18 Aug 2009

PostPosted: Sat Feb 20, 2010 5:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks good!

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Cranium
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PostPosted: Tue Feb 23, 2010 6:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Was thinking Infantry Transport, but may use it as a replacement for the Bomb Truck. Though I think I may have a better idea for a bomb truck.



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Last edited by Cranium on Mon Apr 18, 2011 8:34 pm; edited 1 time in total

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Feb 23, 2010 6:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

That last truck is the best model I've seen from you so far, good job!

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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Tue Feb 23, 2010 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks like material properly fitting for Vefb's engine aswell. Smile

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Mig Eater
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Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Feb 23, 2010 8:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't like it TBH :/ the cab is a bit basic/boxy & the cover other the back reminds me of an old wild west wagon XD

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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Feb 23, 2010 8:56 pm    Post subject: building Reply with quote  Mark this post and the followings unread

That building looks disgusting......looking forward to the release of yer mod.......

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Cranium
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PostPosted: Tue Feb 23, 2010 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Aro, Thanks man.

@Mig, Well the cover on the back is supposed to resemble a cloth top, kinda like how they were in WWII, It's gonna have an Army green type cloth texture. It will look good once it's textured.

@Nikademis Von Hisson, you butt munch Razz Im' gonna be on MSN later, look for me.

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Mig Eater
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Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Feb 23, 2010 10:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've never seen a truck with such a rounded cover & with so much slack, they're normally box shaped & pulled tight over the frame.

Don't get me wrong it's a good model, just a bit of an unorthodox design IMO.

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Cranium
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PostPosted: Tue Feb 23, 2010 10:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Though these are a bit squarer than mine they still have the droopy cloth top. I may have drooped mine a tad bit.



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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Feb 25, 2010 3:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Awwwww Phitttt!, looks like some new bridges are going in. Razz



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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Thu Feb 25, 2010 4:10 am    Post subject: Reply with quote  Mark this post and the followings unread

ADD TEXTURE IMMEDIATELY!!! THAT LOOKS TOO GOOD!!!

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Cranium
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PostPosted: Thu Feb 25, 2010 6:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Not for sure if these are the textures I will be using, but this is what it is for now.



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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Thu Feb 25, 2010 8:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks pretty Russian. Keep up the good stuff!

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001010011100101110
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Joined: 18 Aug 2009

PostPosted: Fri Feb 26, 2010 1:53 am    Post subject: Reply with quote  Mark this post and the followings unread

That blue is a bit odd though...

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Cranium
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PostPosted: Fri Feb 26, 2010 2:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

they are gonna give off a soft illuminance in darker atmospheres Wink

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Cranium
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PostPosted: Fri Feb 26, 2010 9:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here's a little scene I threw together to show what they will look like Very Happy

They are not fully done yet, this is just a preview. I'm working on the terrain tiles for it now.



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Mig Eater
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Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Feb 27, 2010 2:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

So is this going to be a building like the Golden Gate bridge?

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Cranium
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PostPosted: Sat Feb 27, 2010 5:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've never used the GoldenGateBridge. So being that it is a building is it even a fucntional Bridge? I plan on trying to make it Terrain/Overlay like other bridges if I can.

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Mig Eater
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Joined: 13 Nov 2003
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PostPosted: Sat Feb 27, 2010 7:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

No it wasn't a functional Bridge. Making a fully working bridge with such a complex design isn't possible in RA2, so they just made it a building that looked like a bridge.

I spent some time working on a complex bridge for D-day, to get it working I added lots of new overlays that slot around a normal bridge to make the frame on the top. Problem with that tho is if the bridge is destroyed the frame would be hovering in the air so I had to make bridges invulnerable. It's a very bodged method that I don't plan to continue with.

Looking at your design tho you could make the three towers buildings & then just place them next to a bridge...

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Cranium
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Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Feb 27, 2010 8:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

First, thats some very impressive terrain you got there, Approved Mines pretty good, but not quite that good.

But yea, I didnt even know the GGB was even a building, never paid attention to it #Silly I was kinda wondering how they made a working bridge from a building when you mentioned if i was going to make it a building like the GGB. So yea, that idea you have sounds like a winner! placing the towers as buildings next to the actual bridge. Most times when a bridge falls down or is blown up the towers usually remain standing anyways. I could possibly even give the towers a damage state and to take on damage from the exploding debris or something along that line. Thanks for the input Mig.

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Cranium
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PostPosted: Sun Feb 28, 2010 2:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Yep, looks like your idea is gonna work just great Mig, Thanks man!



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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Sun Feb 28, 2010 7:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Ohhh, that's nice.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Mar 01, 2010 6:12 am    Post subject: Reply with quote  Mark this post and the followings unread

This here is my concept for the GDI-RevengeForce NukeLaunchFacility



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Cranium
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PostPosted: Mon Mar 01, 2010 10:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here's a little update on my NukeLaunchFacility, But I dont know about it. I may just scrap it. I'll finish up texturing the structure and finish the other anims and then decide on it's fate.



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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Mar 02, 2010 5:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Could it be the King of WarMiners?



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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Mar 02, 2010 3:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Although it's a tad bright at the moment, it didnt turn out to bad as a voxel.



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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Tue Mar 02, 2010 4:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

@ the tank up top

Yeah, the chassis still sucks, turret is all good, tracks are okay. well, the part of the chassis that really sucks most is the front and the simple rectangular shape of the entire body

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Cranium
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PostPosted: Tue Mar 02, 2010 9:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the input inzane, but it's already been fixed, revamped and voxelized.

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Cranium
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PostPosted: Thu Mar 04, 2010 6:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Here's my first attempt at a tunnel, and may I tell ya these things are a b*tch to make. Well atleast it was, but now I have some Max templates I made specifically for making tunnels, so now future tunnels will be a breeze.

Anyway I think it looks a little dull, need some feedback on this one please.

[Edit} Added another tunnel which I think looks much better. pic a9 is the newer one even though it has more views.



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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Mar 04, 2010 4:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

It makes me think of tunnels from Roller Coaster Tycoon #Tongue

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Mar 04, 2010 6:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
It makes me think of tunnels from Roller Coaster Tycoon #Tongue

Yar... It needs added dirt, and some sort of blend between the cliff and the flat

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Cranium
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Joined: 05 Dec 2009
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PostPosted: Thu Mar 04, 2010 10:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm diving into some new territory here, trying different things and modes, so tell me what you think of something like this for a tunnel?



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Cranium
Defense Minister


Joined: 05 Dec 2009
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PostPosted: Thu Mar 04, 2010 11:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

I havent done the tunntops yet, but I think with the right textures/terrain and matching cliffs this could look pretty damn good, huh?



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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
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PostPosted: Thu Mar 04, 2010 11:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, make the terrain match and it'll be awesome.

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