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VenomRage Mod [RA2/YR]
Moderators: Cranium
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Apr 03, 2010 2:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

The blue/black edges from the anti-alias is spoiling it TBH :/ other then that it's all good #Tongue

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Apr 03, 2010 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
The blue/black edges from the anti-alias is spoiling it TBH :/


I'm sure Cranium is working on it as we speak. Good job with the Chinook!

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Apr 03, 2010 8:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah it's on the "things to fix" list. I already knew about it but being 80 frames long I kind of shrugged it off for now. Been working on this thing most of the day. Started fiddling around with uv wrapping,mapping, and skinning. But yeah this is my own design for Aircraft Carrier. Got a ways to go with it but looking alright for the most part.



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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Apr 04, 2010 12:04 am    Post subject: Reply with quote  Mark this post and the followings unread

The texturing is really nice but the design is a bit unconventional o.0

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Apr 04, 2010 1:32 am    Post subject: Reply with quote  Mark this post and the followings unread

It'd look a fair bit better if the tower was not the very end of the deck (the deck extending further/tapering towards the back).

And a bit more complexity on the tower might help too..

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Apr 04, 2010 9:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
The texturing is really nice but the design is a bit unconventional o.0

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Cantdrawbutmod
Rocket Cyborg


Joined: 19 Oct 2009

PostPosted: Sun Apr 04, 2010 2:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's...dark isn't the word,but is it for a ghost ship/wrecked ship/destroyed ship?

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Sun Apr 04, 2010 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

How will the aircraft land with that control tower in the way?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Apr 04, 2010 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

So you guys arent digging this one hey? alright in the crapper file it goes.

@0warfighter0, Well this is RA2. planes only go up or down. But then I guess the planes could use the hook/line landing feature.

But anyway, this project is dead, I'll come up with something different. So I will post some updated pics of it to remeber it. Crying or Very sad lol...



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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Apr 04, 2010 3:19 pm    Post subject: Reply with quote  Mark this post and the followings unread




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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Apr 04, 2010 3:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Vef, yeah I could always remake something like that, but I was shooting for originality here. I still havent even added any major details to it, but the people spoke and what i gather is, no one likes it, so it's dead. I already have another plan.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Apr 04, 2010 6:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm starting to test my structures, seems I have to work on the color scheme a little better. But Structures dont look to shabby. The anti Tank guns are a little big yet, but warfac and conyard are ok. You guys think they look alright?



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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Apr 04, 2010 6:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

The turret shape is awesome.

Ill tell you a secret of geniality. 99% - truth ; 1% - fantacy.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Apr 04, 2010 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

yea thats why im just putting an image ingame, no anims or buildups. This way I can see what needs to be worked on, fixed, resized, etc. etc.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Apr 05, 2010 1:46 am    Post subject: Reply with quote  Mark this post and the followings unread

I wasnt satisfied with my last war fac, so I decided to redo it. This one look better?



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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Apr 05, 2010 2:25 am    Post subject: Reply with quote  Mark this post and the followings unread

much better.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Apr 05, 2010 7:06 am    Post subject: Reply with quote  Mark this post and the followings unread

You've really gotten better. Congratz for that.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Apr 05, 2010 4:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've done some altering, I think I'm getting closer to correct color scheme so buildings match. But other than adding some multiple shades to remap I think they look good.

And thanks for everyones support and feed back thus far. Razz



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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Apr 05, 2010 9:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

The CY looks much lower quality compared to the WF.
IMO, it is because the WF has some restraint in its detail, while the CY has a whole lot of conflicting details.
If I was you, I'd be modifying the CY to have the same aesthetics of the War Factory.


The War Factory is looking good though. Congratulations.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Apr 05, 2010 9:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

You don't need to keep the conventional con yard design either... IMO a 3x3 would be a nicer size.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Apr 05, 2010 9:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

So much for my beta release date. Very Happy The thing that sucks here, is I keep getting better. So my buildings of Now make my buildings of yesterday look like crap! Mad God help me.....

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Apr 06, 2010 1:00 am    Post subject: Reply with quote  Mark this post and the followings unread

O.K. so hows my new conyard for the GDI RF look now?

[edit] shit I already see some mistakes, damn it!!!!



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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Tue Apr 06, 2010 1:41 am    Post subject: Reply with quote  Mark this post and the followings unread

It's okay, I like it.

(I saw some mistakes too!)

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Apr 06, 2010 1:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Is it a bad that I don't see anything wrong XD

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Apr 06, 2010 4:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks much better. You're continuing to improve Smile

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Tue Apr 06, 2010 4:33 am    Post subject: Reply with quote  Mark this post and the followings unread

You should really give some of your buildings more base height, making them look less... overlayish.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Apr 06, 2010 6:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok, so hows this conyard look? and should I leave the shadows off during rendering so they dont appear on the actual building? or is this fine?

Dont mind the patriots, I havent gotten around to resizing them yet.



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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Tue Apr 06, 2010 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Much better! If you are going to make the SAM smaller, then I suggest making the turret bigger.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Apr 06, 2010 8:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Did you just use my templates? Looks much better! #Tongue

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Tue Apr 06, 2010 8:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Keep up the good work.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Apr 06, 2010 8:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

And now for the Barracks.

yep, I used your template DA, though I had to modify it a bit for Max2010, but works. Very Happy

I will MT Razz Thanks.



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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Apr 06, 2010 8:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Barracks is looking mighty good.
Maybe a little more contrast on the Construction Yard would help, but it really isn't a necessity.

Good stuff Smile

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Apr 07, 2010 1:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Venom Power plant.

The inside orb spins and little sparks emit from the prods.



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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Wed Apr 07, 2010 3:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks just awesome Surprised

BTW, it would be better as an radar IMO. Very Happy

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Apr 07, 2010 7:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

anything elese you can see that I can do with with this? It's GDI RF Tech Center.



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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Apr 08, 2010 2:50 am    Post subject: Reply with quote  Mark this post and the followings unread

look alright?



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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Thu Apr 08, 2010 2:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Very nice... except... something doesn't bode well... it could just be the Homer Simpson I have staring at me at the bottom right side of the corner.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Apr 08, 2010 3:02 am    Post subject: Reply with quote  Mark this post and the followings unread

WTF? Laughing I cant find him. You been drinking Duff beer again?

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Thu Apr 08, 2010 3:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Very nice. I am impressed. I don't hand out the impressed card that often. Smile

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Thu Apr 08, 2010 11:10 am    Post subject: Where's homer? Reply with quote  Mark this post and the followings unread

He might be referring to the green arrow as his head...I think

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Thu Apr 08, 2010 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good.

Theres still lots of room for improvement.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Apr 08, 2010 8:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hows this tank concept look? This ones going to the Venom Faction. Smile
I havent added any details to it yet so if your wondering.

Also, anyone have any idea's as to what to name it?



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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Fri Apr 09, 2010 1:34 am    Post subject: Reply with quote  Mark this post and the followings unread

If details are added then that should be a pretty good light double-barrelled tank.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Fri Apr 09, 2010 5:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Apr 12, 2010 10:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dont know, maybe with some fixing, these could look ok huh? I actually have more selections of the same angle but they had more problems than these. But I dont think they are that bad. Clffs are hard to make IMO.



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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Apr 13, 2010 6:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Gosh, Cranium, get on Live Messenger (MSN)! #Tongue

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Tue Apr 13, 2010 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well barracks are the best. Others still look strange.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Apr 16, 2010 6:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can someone please explain to me why this dude's right leg is wacked out? I tried different things, but always turns out like this. He looks funny as hell walking like that dont he? Laughing



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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Apr 16, 2010 7:03 pm    Post subject: VRS Reply with quote  Mark this post and the followings unread

Is that soldier going to be used in RA2/Yuri? If he is, I wanna know how you did that, I would love to be able to make units like that for my mod. Every country would have their own soldiers. Maybe someone from TI can tell you, from the screen shots they look like they have 3d models of mech units that walk. I assume they are voxels, but it might help.

BTW: F****N sweeeeeeeeeet.

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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: United Kingdom

PostPosted: Fri Apr 16, 2010 7:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nikademis Von Hisson wrote:
Maybe someone from TI can tell you, from the screen shots they look like they have 3d models of mech units that walk. I assume they are voxels, but it might help.



Actually the TI mechs are SHP's converted from 3D models.

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