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VenomRage Mod [RA2/YR]
Moderators: Cranium
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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Sun Jan 02, 2011 7:48 am    Post subject: Reply with quote  Mark this post and the followings unread

No one seems to comment on anything in the mod anouncement section these days.

So I shall Very Happy

That tank does not seem allied at all in any way. The colour scheme also doesn't fit them. That seems very very very Soviet.

Nice model nontheless.

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Untrue
Jumpjet Infantry


Joined: 16 Sep 2010

PostPosted: Sun Jan 02, 2011 8:39 am    Post subject: Reply with quote  Mark this post and the followings unread

L()KI wrote:
Nice model nontheless.


Check that avatar.

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Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Sun Jan 02, 2011 8:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Whoa... some kind of double barrel'd awesomeness!

Nice woik.

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Sun Jan 02, 2011 8:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Untrue wrote:
L()KI wrote:
Nice model nontheless.


Check that avatar.


What I see nothing.... Very Happy

Back on topic.

You should add some sharp stuff to the front and call it the new apocolypse tank.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Jan 02, 2011 3:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

L()KI wrote:
That tank does not seem allied at all in any way. The colour scheme also doesn't fit them. That seems very very very Soviet.


That is correct, it's a modified Soviet T72S. I was just wondering if you guys thought it would make a good upgrade from the grizzly. But then, yeah it does look way to soviet for it. Thanks for the feed back. Thats all I needed to know. Smile

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Jan 10, 2011 4:51 am    Post subject: Reply with quote  Mark this post and the followings unread

starting to come together somewhat. Still have many things to add to the Venom faction. Most of it being already done model and texture, just been either to busy doing other stuff or just plain lazy to add it in. Laughing



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m7
Commander


Joined: 17 Apr 2009

PostPosted: Mon Jan 10, 2011 6:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks good. It's proof anyone can put work into a mod and release a solid product.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Jan 10, 2011 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Nuke Silo looks so out-of-place now #Tongue

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Wed Jan 12, 2011 7:49 am    Post subject: Reply with quote  Mark this post and the followings unread

The telegraph poles are huuuge! #Tongue

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Thu Jan 13, 2011 12:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Good work, keep it up. I am looking forward to the release, I'll actually dig out my dusty EXE for that.

Also, I lol'd at you having a forum... with this thread still where almost all of the news goes :p

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Jan 13, 2011 6:37 am    Post subject: Reply with quote  Mark this post and the followings unread

lol, I actually forgot all about my forum. From this point forward any and all news about VenomRage will be in the VenomRage forum. Thanks for everyones support and comments thru out this thread.

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Cantdrawbutmod
Rocket Cyborg


Joined: 19 Oct 2009

PostPosted: Fri Jan 14, 2011 7:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you have a forum and are planning to put your news there instead of here,maybe you could link it to the image in your signature? Smile

It might be more obvious for people like me not used to the button (assuming this is bringing to the right place)

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Jan 15, 2011 1:42 am    Post subject: Reply with quote  Mark this post and the followings unread

He's hosted here at PPM, though

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Jan 15, 2011 3:09 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah, that website is just gonna be for hosting images and stuff, my mod is hosted here as orac stated. Sig is now linked to the forum here which is where everything from now on will be. I'm gonna ask Banshee if he can move this thread into my mods forum.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Feb 02, 2011 12:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Just modeled a new type of Power Plant, going to be given to the newer faction SpecialForce.



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ChronoSeth
Sergeant


Joined: 13 Mar 2010
Location: Canada

PostPosted: Wed Feb 02, 2011 1:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks nice, though I can't really tell where the building ends and that huge smokestack (if that's even what that is) begins.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Feb 02, 2011 4:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Looking good, Cranium! Definitely improved upon your early work Smile

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Feb 23, 2011 1:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry so late Orac, but thanks Smile

You guys think this looks alright for a bunker?



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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Wed Feb 23, 2011 3:29 am    Post subject: Reply with quote  Mark this post and the followings unread

It's decent as it is. As far as bunker-like appearance goes, its pretty solid. Even so, I don't quite like how the roof is done.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Wed Feb 23, 2011 10:26 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah, some camo netting or something on the roof would be better.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Mar 09, 2011 2:37 am    Post subject: Reply with quote  Mark this post and the followings unread

What do you guys think of this concept for an advanced helipad ?



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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Mar 10, 2011 4:15 am    Post subject: Reply with quote  Mark this post and the followings unread

how bout this? Look good enough for texturing?
I think I'm gonna use this to help power the SecretSoceity.



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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Thu Mar 10, 2011 10:59 am    Post subject: ie Reply with quote  Mark this post and the followings unread

nice work

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Mar 10, 2011 11:57 am    Post subject: Reply with quote  Mark this post and the followings unread

It looks good, but the anim could use some more frames from the looks of it; it looks a bit laggy at some points.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Mar 10, 2011 3:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

heh, i had all the frames here, but somehow during optimazation a frame got lost. But it does run smooth without jumping. Razz



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Edge
Grenadier


Joined: 26 Oct 2003

PostPosted: Thu Mar 10, 2011 5:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks like it speeds up for a few frames which is cool. Awesome work.

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iNs0MNiaC
Medic


Joined: 23 Jan 2011

PostPosted: Thu Mar 10, 2011 11:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah that's a really nice animation you got going there.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Mar 11, 2011 3:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks! Smile

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Mar 11, 2011 5:40 am    Post subject: VRM Reply with quote  Mark this post and the followings unread

I could say it sucks, but I can not bring myself to tell a lie. keep post screenshots, love to see the work.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Apr 22, 2011 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

how does this new "veteran" corporal insignia look?, the "elite" seargent one is same thing except one extra bar of course.



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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Apr 22, 2011 5:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

They don't look bad at all except they're way too big IMO.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sat Apr 23, 2011 10:55 am    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
They don't look bad at all except they're way too big IMO.


This.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sat Apr 23, 2011 3:10 pm    Post subject: VRM Reply with quote  Mark this post and the followings unread

The tanks look too big to come out of the WF, but other than that pretty sweet

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Apr 23, 2011 11:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll make them a wee bit smaller, but I dont want them to be too small.

@NVH, not my fault I'm limited to a meer 5x3 warfac to accomodate new larger tanks. Confused

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Mon Apr 25, 2011 7:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
I'll make them a wee bit smaller, but I dont want them to be too small.

@NVH, not my fault I'm limited to a meer 5x3 warfac to accomodate new larger tanks. Confused


Wee bit? They should be like 40-50% smaller.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Apr 26, 2011 1:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Just for your information, that modified VPL doesn't look good when compared to the SHP's or terrain. The voxels now look far too dark, excluding the one at the top center which fits in really nicely.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Apr 26, 2011 11:23 am    Post subject: Reply with quote  Mark this post and the followings unread

@Aro, indeed! just havent had a chance to edit the vpl any further yet.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Apr 27, 2011 2:27 am    Post subject: VRM Reply with quote  Mark this post and the followings unread

Cranium wrote:
I'll make them a wee bit smaller, but I dont want them to be too small.

@NVH, not my fault I'm limited to a meer 5x3 warfac to accomodate new larger tanks. Confused



Yeah, I know...... amazing work!

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Thu May 05, 2011 11:38 pm    Post subject: VRM Reply with quote  Mark this post and the followings unread


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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri May 06, 2011 10:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Eh, I fiddled around with different sized WarFacs with CustomFoundations before. Didnt seem to work too good. I'll just stick with the 5x3 for now.

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Sat May 07, 2011 9:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Making the War Factory itself taller and utilizing the 5x3 foundation better could help too. I mean, the current WF is more like the vanilla game Allied factory, not-so-tall and lots of decoration around the main structure frame and a rather small factory door. Detail is good I suppose but you could technically make the WF appear bigger and look better with larger vehicles even with the current 5x3 foundation.

An example of what I kind of meant attached. Gamemate's work from years ago, boxy and what not but I suppose it demonstrates the basic principle of my suggestion fairly well.



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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun May 08, 2011 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmmm, a taller one with wider door just might do it. But that means I'd have to redo all anims and bib all over again. I'm not sure I'm willing to redo it all over for the forth time again. I'll have to think about it.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sun May 08, 2011 1:32 pm    Post subject: VRM Reply with quote  Mark this post and the followings unread

Personally, I think it could kill your mod to make as suggested. Your work is killer. If I can find any help with the bigger War Factory foundation I'll let you know.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon May 30, 2011 12:30 am    Post subject: Reply with quote  Mark this post and the followings unread

New low bridge being constructed



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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon May 30, 2011 9:13 am    Post subject: VRM Reply with quote  Mark this post and the followings unread

very sexy!!!!

Yeah i say that alot but when the work is killer...........sexy is nice, lol


And that bridge could be very useful in a couple of my maps.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon May 30, 2011 11:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:

@NVH, not my fault I'm limited to a meer 5x3 warfac to accomodate new larger tanks. Confused


Sorry for late response but this is wrong. It can be smaller, bigger... you just have to keep the facing and have to use Ares Custom Foundation for it.

IIRC I've shared my findings with you after you gave me that pyramid warfactory for testing purposes. Probably that post was made before I started experimenting with it.

Crap, I miss my PC, I'm getting outdated.

And of course great work... I feel myself so stupid when I meet with 3D works and I can't do even a single box in 3D.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon May 30, 2011 12:22 pm    Post subject: VR Reply with quote  Mark this post and the followings unread

@ Graion Dilach: Yeah I remember the conversation. I need to take the advice you gave and apply it. It will be great for my planned war factory. If I didn't thank you then.....thanks for your input on that matter.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon May 30, 2011 12:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Graion, yeah, but didnt it still have some bugs with it? Has it been tested enough? I'm simply not going to redo my warfac unless I'm 100% sure its bug free.

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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon May 30, 2011 12:43 pm    Post subject: VR Reply with quote  Mark this post and the followings unread

Well, you wouldn't have to remake it. You could scale it up. I haven't tested the scale up idea, not sure if you can scale up in numbers.like you can rotate and move by specific degrees number.

Is that a 2 lane bridge? or just unfinished 4 lane?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon May 30, 2011 12:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Guys, until you keep the exit path on the current side, no problem will be done. You just have to adjust ExitCoord accordingly.

The bugs will crop up if you move the exit cell anywhere except the south side.

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