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Twin Peaks (2)
Moderators: Global Moderators, Red Alert 2 Moderators
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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Sun Mar 28, 2010 7:39 am    Post subject:  Twin Peaks (2)
Subject description: Modified/reworked.
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Mar 28, 2010 9:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice. Are there any triggers, like ambient sounds or anything?

EDIT: I SHOULD LEARN HOW TO READ FFS.

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Sun Mar 28, 2010 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Nice. Are there any triggers, like ambient sounds or anything?

EDIT: I SHOULD LEARN HOW TO READ FFS.


Thank you. I posted this here because of a request from Aro. Cool

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Mar 28, 2010 4:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks very balanced, and should offer a lot of different tactics. Good job.

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Sun Mar 28, 2010 7:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
It looks very balanced, and should offer a lot of different tactics. Good job.


Thanks yet again. Razz That was the aim and the map was remade for my 'elite edition' red alert 2 remake.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Mar 28, 2010 8:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just a note by the way, on your other map remakes try to avoid doing the gem-island-in-the-corner thing, it will make maps less unique (I saw the Meat Grinder edit). Keep it limited to one or two maps so game-play isn't always repetitive and predictable. Again, good job. Very well made remake.

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Mon Mar 29, 2010 12:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Just a note by the way, on your other map remakes try to avoid doing the gem-island-in-the-corner thing, it will make maps less unique (I saw the Meat Grinder edit). Keep it limited to one or two maps so game-play isn't always repetitive and predictable. Again, good job. Very well made remake.


Yeah I already had the same thoughts on that as well. Considering that I'll move them. Wink

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