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 Forum index » Modding Central » Command & Conquer 3 Editing Forum » Mapping Discussion
Campaign-like map
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St0rm
Laser Commando


Joined: 06 Apr 2009
Location: eating cheese sticks at my new laptop, getting constipated

PostPosted: Thu Apr 22, 2010 7:41 pm    Post subject:   Campaign-like map Reply with quote

So I want to make a nice Nod campaign map where the player starts out with only a commando and 2 shadow teams, no MCV or base, and reinforcements. What scripts should I be looking for?
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Bibber
Disk Thrower


Joined: 31 Aug 2007
Location: Germany

PostPosted: Thu Apr 22, 2010 9:10 pm    Post subject: Reply with quote

All you can use. Oo
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St0rm
Laser Commando


Joined: 06 Apr 2009
Location: eating cheese sticks at my new laptop, getting constipated

PostPosted: Thu Apr 22, 2010 11:44 pm    Post subject: Reply with quote

the point of this question was that I wouldn't have to look through hundreds of scripts just to find one I don't even know is the right one. Plus, I also wanted to know that if every player has to have a designated "Player Start" waypoint where the construction yard starts at, how do I make it so the con yard isn't there and I only get my specified campaign units?
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Bibber
Disk Thrower


Joined: 31 Aug 2007
Location: Germany

PostPosted: Fri Apr 23, 2010 12:44 am    Post subject: Reply with quote

St0rm wrote:
the point of this question was that I wouldn't have to look through hundreds of scripts just to find one I don't even know is the right one.

There is no right or wrong script for campaigns. You can use every script there depending on what you want to do. Sooner or later you need to look through all the scripts to know what might be possible with scripting and what not.
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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Fri Apr 23, 2010 10:04 am    Post subject: Reply with quote

Quote:
So I want to make a nice Nod campaign map where the player starts out with only a commando and 2 shadow teams, no MCV or base, and reinforcements. What scripts should I be looking for?

Script, eh? Just place the units in the map and change the owner Rolling Eyes .
If you want them to move in the use the move script (unit->action->move). Simple.

But like Bibber said you should really look trough and learn the scripts/their locations if you are seriously making a map.
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