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New Allied additions and replacements
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freedom fighter
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Joined: 14 May 2009

PostPosted: Mon May 31, 2010 1:52 pm    Post subject:  New Allied additions and replacements
Subject description: Fresh out from Futuretech's R&D
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Alright, the Allies got some new toys, some which will replace the old ones. Here they are:

Infantry


Missile Defender
Anti-armor infantry. Replaces the Guardian GI. Armed with a Dragon ATGM launcher that deals with tanks. When deployed, Defenders cannot be crushed and fire dual purpose homing missiles which have a longer range that take out ground and aerial targets well. Can also take position in buildings.


Sniper
Advanced anti-infantry rifleman. His sniper rifle can kill most infantries in one shot. Extremely weak against tanks and buildings.


Rocketeer
Advanced flying infantry. Now armed with dual miniaturized Comet laser cannons that are effective verse most kinds of armor. Cost has increased a bit due to advancements.

Ground Vehicles


Guardian Battle Tank
Standard MBT. Replaces the Grizzly. Has more armor than the Grizzly.


Phalanx Drone
Scout/light anti-infantry unit. Can reveal large areas of shroud and detect cloaked, submerged or subterranean units. Uses an autocannon to take out infantry.


Claymore Howitzer
Light artillery. Kills groups of infantries and demolish structures easily with its cluster shells. Shells explode into several explosions.


Mirage Tank
Advanced battle tank. The new design allows for higher top speed.


Prism Tank
Advanced laser-based artillery. The new design is a lot more heavily armored than the old one. The redesigned gun allows for an increase in firing rate.


Gladiator
Heavy assault mech. Armed with a pair of AP miniguns and anti-structure missile pod. Immune to psionics, toxins and radiation. Gladiators are directly controlled from the Technology Center. If the Technology Center is destroyed, all Gladiators on field will cease to function.

Aircrafts


Black Eagle
Ground attacker plane. Fires powerful upgraded Maverick 2 air-to-ground missiles that can inflict heavy damage against most ground targets. Switches to improved laser guided Maverick 2 missiles when elite. Uses a powerful gatling gun against groups of infantry. It is also radar invisible. Cannot engage in dogfights with other aircrafts.


Apollo Fighter
Air superiority fighter. Armed with powerful long range Sidewinder missiles that are used to shoot down other aircrafts easily. The missiles have a long lifespan, allowing them to chase down their target over long distances. Switches to improved laser guided Sidewinders when elite. It is also radar invisible. Cannot engage ground targets.


Albatross Transport
Air transport. Tougher than the older Nighthawk and can carry six soldiers or three Terror Drones/Brutes. Armed with a machine gun and a 50mm howitzer. It is also radar invisible.


Comanche
Helicopter gunship. Fires two Mavericks in a burst at ground targets. Switches to improved laser guided Mavericks when elite. It is also radar invisible.

Navy


Aircraft Carrier
Capital ship. New design allows for higher top speed.

Buildings


Cryo Turret
Light anti-surface base defense. Replaces the Pillbox. Inflicts a good amount of damage to infantry and light vehicles with its cyro beam cannon. It also produces icy mist that damages anyone exposed to it.


Advanced Power Plant
Secondary power source. Provides more power than the standard Power Plant and costs slightly more.


Support Airpad
Airpad. Holds four aircrafts and provides repairs and munitions. Requires the Airforce Command HQ. Cannot build aircrafts without the Airforce Command HQ.

Support Powers


Para Troopers
Executed from the Airforce Command HQ. Calls in three Century paradrop planes to drop a squad of Para Troopers (three anti-infantry, three anti-armor) and two Airborne Humvees anywhere on the battlefield.

*No Image*
Spy Satellite
Executed from the Tech Center. Automatically reveals the whole map after every 5 minutes. Also requires any radar installation to keep the map revealed.

Doctrines

"Time Master"
Gain access to advanced chrono technology.


Jumper Tank
Advanced tank, replaces the Mirage Tank. Uses teleportation to move about the battlefield and is armed with a powerful Chrono Pulse gun. Can teleport into almost anywhere.


Chrono Prison
Advanced artillery, replaces the Prism Tank. Quickly erases enemy units from long distances. Needs more time to erase buildings.


Backwarp
Executed from the Strategy Center. Heals any infantry,vehicle or building in a small area.

"White Out"
Gain access to advanced ice-based weapons.


Cryobat
Advanced flying infantry, replaces the Rocketeer. Fires single ice beams which spread damaging icy mist. When elite, the beams split up into three smaller beams which spread more icy mist.


Blizzard Frigate
Warship, replaces the Destroyer. Focuses a beam of ice at the target to freeze and rapidly damage it. The beam splits up into two and spread icy mist when elite. Uses regular torpedoes against subs.


Cryo Orbital Laser
Executed from the Strategy Center. Fires a concentrated cryogenic laser that damages/freezes anything in the target area. Cryogenic residue and large amounts of icy mists are produced in the aftermath.

"Birds of Prey"
Gain access to powerful aircrafts.


Phoenix
Air superiority fighter, replaces the Apollo Fighter. Extremely fast and agile, allowing it to counter AA missiles. Uses it's 'Starlight' laser emitter to quickly cut through aircraft fuselage. Cannot engage ground targets. It is also radar invisible.


Vortex
Helicopter gunship, replaces the Comanche. Has the most armor compared to any other non-capital aircraft. It's Concussion missiles can easily suppress groups of ground targets while it's two laser assisted AA missile turrets shoot down any enemy aircrafts within a large range. It is also radar invisible.


Thermobaric Missile Strike
Executed from the Strategy Center. An Artemis supersonic bomber will launch a 'Silbervogel' cruise missile at the target area. The missile is extremely damaging.

This thread will be updated when new info comes along. All credit goes to the original authors of their respective public assets.

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Last edited by freedom fighter on Tue Nov 29, 2011 4:03 pm; edited 27 times in total

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Dutchygamer
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Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon May 31, 2010 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

You do know Javelins don't fire straight forward, but jumps up and hit a target from the top. You better rename it to LOSAT Humvee or something Wink

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freedom fighter
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Joined: 14 May 2009

PostPosted: Mon May 31, 2010 2:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

These are not RL Javelin ATGMs. They're fictional kinetic missiles known as Javelins Wink

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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon May 31, 2010 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

IMO the ACV should be touching the ground, like real hover vehicles. Looks better for flat units IMO.

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freedom fighter
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Joined: 14 May 2009

PostPosted: Mon May 31, 2010 4:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not sure if I wanna make all hovercrafts look real (i.e touching the ground).

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Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Mon May 31, 2010 5:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Whoa, that blue lightning is a sweet concept. I can dig it.

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Dubzac
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Joined: 21 May 2004
Location: New Zealand

PostPosted: Mon May 31, 2010 11:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like it, Firefly its gona be my personal fav

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freedom fighter
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Joined: 14 May 2009

PostPosted: Tue Jun 01, 2010 5:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

First post edited with small update. All I need now is a decent allied airpad and I'm done with the allies.

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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Tue Jun 01, 2010 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Regarding the Firefly, a nice tribute to the Scorpion gunship in Avatar.

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Orac
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Location: New Zealand

PostPosted: Tue Jun 01, 2010 11:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Who are the original authors, out of interest?

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freedom fighter
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Joined: 14 May 2009

PostPosted: Wed Jun 02, 2010 2:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Sidewinder SHP: Dark_Elf, modified by Martin Killer
Guardian Tank: raminator
Riptide ACV, Gun Turret and Firefly: Madhq
Allied jet fighter: LEGO
Alternate Power Plant SHP: XGamer
Prism Tank: Lefthand
Mirage Tank: Stingerr
Warmonger: Conman
LOSAT Humvee: Azri_apoc
And of course, Westwood Studios Wink

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zenoniations
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Joined: 16 Sep 2008
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PostPosted: Mon Jun 07, 2010 4:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Em...About Riptide ACV.
It should be Amphibious that units will touch the ground, not Hover.

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freedom fighter
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Joined: 14 May 2009

PostPosted: Tue Jun 08, 2010 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Small update in first post.

Hovercrafts hover so...

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Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
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PostPosted: Tue Jun 08, 2010 6:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hovercraft in RA2 hover as so, but real hovercraft do not. Example:

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freedom fighter
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PostPosted: Wed Jun 09, 2010 12:02 am    Post subject: Reply with quote  Mark this post and the followings unread

But RA2 is not realistic #Tongue

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Orac
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PostPosted: Wed Jun 09, 2010 3:49 am    Post subject: Reply with quote  Mark this post and the followings unread

IMO, the hovercraft actually look better on (or closer to) the ground.

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freedom fighter
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PostPosted: Wed Jun 09, 2010 10:54 am    Post subject: Reply with quote  Mark this post and the followings unread

I kinda agree Orac. Wonder why they made them hover in the first place..

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Pepzi
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Joined: 26 Nov 2004
Location: Sweden

PostPosted: Wed Jun 09, 2010 3:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

IMO water transports like the cork screw should be limited to shore edges like the Ra1 transport rather than being able to drive around the land like any ground vehicle. Of course, this could only be issued through Ares and the like.

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Revolutionary
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Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Wed Jun 09, 2010 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pepzi wrote:
IMO water transports like the cork screw should be limited to shore edges like the Ra1 transport rather than being able to drive around the land like any ground vehicle. Of course, this could only be issued through Ares and the like.

I have seen this done in RA2 with out any community patches however i done know how and dont think its right to tell as the mod was unfinnished.

(Expanding on Pepzi's imo)
IMO the cork screw should not be limited to just sea use but they are the sort of things which would make a mess and leave tracks behind them.
However i think its best for games with navys to have waterbound transports water bound and imo if a unit can travel on both they need to be buildable from both and well ballanced. It is unfair having a hover craft which can travel on water and land VS a water only transport (unless the water only transport was bigger or stronger to ballance it out)

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freedom fighter
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PostPosted: Sat Sep 04, 2010 6:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

First post updated Wink

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freedom fighter
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PostPosted: Wed Feb 02, 2011 5:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

First post updated. Yes, this mod is back. Do take note that some stuff are subjected to change or removed.

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freedom fighter
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PostPosted: Sat Feb 05, 2011 5:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

First post updated as usual Wink

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freedom fighter
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PostPosted: Thu Feb 24, 2011 9:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Updated Wink The Carpet Bombing will be replaced with a new support power.

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freedom fighter
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PostPosted: Mon Feb 28, 2011 8:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

First post updated!

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Cranium
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Joined: 05 Dec 2009
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PostPosted: Mon Feb 28, 2011 9:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice, I like those ChronoPrison. Very Happy

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m7
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PostPosted: Mon Feb 28, 2011 10:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Jumper Gun is a horribly messy voxel that needs serious cleaning and a texture redo. It's messy, details are lost in details, and the color scheme is horrible.

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freedom fighter
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PostPosted: Tue Mar 01, 2011 12:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Updated Wink Maybe the wheels are to bright I'll look into it Wink

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freedom fighter
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PostPosted: Thu Sep 29, 2011 5:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Been some time since I've made any updates. Well, here's an update Smile Not all are finalized though.

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