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the ra3 allies thread
Moderators: DaFool, Dutchygamer
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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Jun 11, 2010 12:34 am    Post subject:  the ra3 allies thread
Subject description: Fighting bad guys so your kids can keep on speaking American.
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It has begun! Two of the models below are in truth rather old, but the proton collider is new, and thus the start of the rise of the ra3 allies has begun!



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m7
Commander


Joined: 17 Apr 2009

PostPosted: Fri Jun 11, 2010 12:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Hell yeah! Just in time for me to announce my return to epic IC games.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri Jun 11, 2010 1:16 am    Post subject: Reply with quote  Mark this post and the followings unread

But allies have British and French. Not just Americans. Thus, the statement is just wrong.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Jun 11, 2010 1:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Says the communist.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri Jun 11, 2010 1:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Says the communist.

Hey, not my fault all other sides don't have efficent Sickles and Flak Troopers.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Jun 11, 2010 2:20 am    Post subject: Reply with quote  Mark this post and the followings unread

...and are communists.

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Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Fri Jun 11, 2010 2:35 am    Post subject: Reply with quote  Mark this post and the followings unread

c-c-c-commy breaker!

on a related note, looks good, DaFool! Keep us posted.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Jun 11, 2010 10:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, look at that. More puny Allied structures to kill #Tongue

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Jun 12, 2010 12:29 am    Post subject: Reply with quote  Mark this post and the followings unread

You know, there was video of Jonathan Pryce saying we won't be able to speak american if the soviets win on youtube, but it's so flooded with gameplay videos I just can't find it.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Jun 12, 2010 9:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

At future tech, we aim to de-man the battle feild. With the Future Tank X-1, we do this two-fold by replacing your soldiers with machines and the enemies' with piles of ash.



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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sun Jun 13, 2010 9:47 am    Post subject: Reply with quote  Mark this post and the followings unread

It looks kinda cute #Tongue

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Jun 13, 2010 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

The airfield and the multigunner turret-like an IFV if it was a defensive structure.



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The-Light
Grenadier


Joined: 08 Aug 2009
Location: Netherlands

PostPosted: Mon Jun 14, 2010 9:15 am    Post subject: Reply with quote  Mark this post and the followings unread

If the Multigunner Turret is a vehicle, then how can the AI use it as a defence?

Anyway, make the turret start of ungarissonable, and buildable by dozer means, then give it a replaceobject upgrade(for free) that replaces it with this "vehicle" with a locomotor that can't move, but functions like the RA3 varient.

That way Blue AI can build this defence, and it will work for humans as well.

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JJ_
Light Infantry


Joined: 12 Sep 2008

PostPosted: Mon Jun 14, 2010 2:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Umm no need, RiderContain works buglessly with structures. I used it in my mod for an upgradable defence. CWC also uses it for the Soviet Tank Bunker IIRC.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Jun 14, 2010 2:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

I more thinks he means it's a defence structure with the IFV abilities (change turret and weapon on what infantry is in it) Wink

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JJ_
Light Infantry


Joined: 12 Sep 2008

PostPosted: Mon Jun 14, 2010 3:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Huh? Isn't that basically what RiderContain is all about?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Jun 14, 2010 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Arf, it was meant at The_Light's post, not yours #Tongue

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Mon Jun 14, 2010 9:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, dutchy's got it right. The abilities of the turret are based off of the abilities of the IFV: changing weapon and model based upon infantry garrisoned inside.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed Jun 16, 2010 12:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Pictured here the Apollo fighter and the absolutly-no-idea-how-I'm-gonna-code-it-CryroCopter



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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Wed Jun 16, 2010 1:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Give it an EMP/ECM weapon...maybe status effect thingy...JJ can explain #Tongue

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JJ_
Light Infantry


Joined: 12 Sep 2008

PostPosted: Wed Jun 16, 2010 3:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Something like the ECM Tank and Microwave Tank when it comes to disabling objects. Since you're scrapping secondary superweapons, you can use the Avenger's FAERIE_FIRE status weapon to make things firing at the target do more damage.

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The-Light
Grenadier


Joined: 08 Aug 2009
Location: Netherlands

PostPosted: Thu Jun 17, 2010 9:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Never knew RiderChangeContain works on structures.

Cryocopter is trick indeed, I had an idea once, I'll see if I can find it.
Cryo does:
1-Slowly disable stuff
2-More disabling means units do more damage
3-Stuff breaks when dead

1=disabling can be done, Though I'd suggest trying to use the Leaflet drop(anti unit) and Subdual_structure(anti structure)
2=disabling spawns mini bombs which live a bit longer than time until next bomb is spawned.
3=different death type.

Obstacles:
-Leaflet drop needs to be recoded for normal weaponry.
-Need available death type.
-Can't use laser anti unit weapon.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Jun 18, 2010 12:02 am    Post subject: Reply with quote  Mark this post and the followings unread

I had this idea about disabling units and spawning objects that have some kind of delayed reaction where they have the avenger laser pointer, but make everything kill the targeted unit in one hit...

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Jun 20, 2010 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Narbinger of things to come....



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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Jun 20, 2010 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

*prepares Bullfrogs and MiGs*
Looking good Smile

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Jun 20, 2010 11:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

The allies have the largest warbirds in the sky, perfect for bombing your red ass back to the stone age. Have distributing your limbs across the battlefield, comrade.



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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Jun 21, 2010 2:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

If possible, upload the version that has these on Wednesday. I'll see what I can do for it then as then my Exams are over Smile

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon Jun 21, 2010 9:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't know...both of them look kinda weird #Tongue

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Jun 26, 2010 3:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here the riptide model.

BTW, we're having some IC testing today, so contact me on msn if you want to play!



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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Jun 27, 2010 4:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's been a productive weekend indeed



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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Jun 27, 2010 8:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

So many units in. So many testers out.

Looking good, anyway.

Sigh... more things to kill my Twinblades.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Mon Jul 05, 2010 11:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Prospector, Command Hub, and Athena Artillery



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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon Jul 05, 2010 11:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Athena cannons, putting inefficient orbital satellite targeting systems to use.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Jul 10, 2010 4:00 am    Post subject: Reply with quote  Mark this post and the followings unread

slowly but surely the armor division is coming together



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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jul 10, 2010 9:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, with a spot of luck, I can recreate the target painter switch weapon Smile

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The-Light
Grenadier


Joined: 08 Aug 2009
Location: Netherlands

PostPosted: Sat Jul 10, 2010 11:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Wouldn't it just be feary fire, but then with a damage bonus instead of a rate of fire bonus? I thought to have heard about not using the Superweapons?

Else maybe we can use speaker tower code and remove the healing function?

Oh jeah, i know haven't showed some progress lately, but that's because I'm working on the shoot through weapons, I already got it working in Generals where my railgun could kill 5 battlemasters in a row in one shot Very Happy

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sun Jul 11, 2010 1:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Hmm, with a spot of luck, I can recreate the target painter switch weapon Smile

Would be cheating to have both enabled at once...heh. Well, firemodes should be capable of doing it, otherwise upgrades...

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Jul 11, 2010 4:16 am    Post subject: Reply with quote  Mark this post and the followings unread

It's the same logic as the ranger switching weapons from the machine gun to the grenade launcher.

On another note, no graphical stuff to show for the day, although I did alot of coding catch-up for them.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Sep 25, 2010 5:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Gattling guns, long range cannons, and it hovers? Whats not to like?



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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Sep 25, 2010 6:36 am    Post subject: Reply with quote  Mark this post and the followings unread

High Price is the correct answer. Although, wouldn't 2 artillery units be... redundant?

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Mon Jan 10, 2011 3:53 am    Post subject: Reply with quote  Mark this post and the followings unread

My first through the primage tank



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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Jan 21, 2011 9:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

what ever this is



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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Jan 22, 2011 6:01 am    Post subject: Reply with quote  Mark this post and the followings unread

It's Baneblade.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jan 22, 2011 11:23 am    Post subject: Reply with quote  Mark this post and the followings unread

gufu wrote:
It's Baneblade.

It misses about 10 or so guns to be a Baneblade #Tongue

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Jan 22, 2011 12:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Needs to be a tad longer IMO.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Mon Jan 24, 2011 4:13 am    Post subject: Reply with quote  Mark this post and the followings unread

The Destroyer's gun looks like a needle :/

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Mon Jan 24, 2011 4:33 am    Post subject: Reply with quote  Mark this post and the followings unread

It's suppose to be a gauss cannon or something



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