Posted: Mon Aug 02, 2010 2:21 am Post subject:
[YR] Unnamed Map [2-3]
Subject description: My first released map
Here's a little map I made a few days ago for the first mission of my WIP mod's campaign. I quickly realised that it would be a decent MP map if I added some more accessibility, and fixed it up. I am aware that the shores are total crap, but I don't have the time ATM to fix them up. I might update this later.
Joined: 05 Mar 2007 Location: Less than 10 minutes from the internet
Posted: Mon Aug 02, 2010 4:07 am Post subject:
Good start, ChronoSeth.
I noticed a few little places worthy of fixing up namely the paths that are only about 1 space wide. The AI and my harvesters kept getting snagged. But it is in fact a decent map.
Also, there is not much ore to be had... _________________
Not much ore, yes, but what do you expect for a 3-player map? I guess it would be worth adding some more if others complain. I was thinking of adding a couple of oil derricks, but I was unsure of where to put them.
BTW, what paths are "one space wide"? The only one I can think of is near the middle of the map...
Another thing I might change is the southernmost bridge... it looks a bit long. _________________ Dawn of the Tiberium Age staff member QUICK_EDIT
A fairly well balanced 3 player map? Never thought I'd see the day honestly. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
@Atari: That ramp really has no reason to be there, after I added the larger one next to it.
I guess I'll work on improving this over the next few hours. _________________ Dawn of the Tiberium Age staff member QUICK_EDIT
Joined: 05 Mar 2007 Location: Less than 10 minutes from the internet
Posted: Mon Aug 02, 2010 9:14 pm Post subject:
Yeah, but the AI kept getting stuck on it when approaching from the top left starting point, coming to my base on the bottom left starting point. _________________
IMO looks great for an first-time map, no much complains...but if you looking to make better ones, you should definately:
-Makes less blocky cliffs, some just looks awful as isn't look real.
-more lat variation, for example expand the sand, soo it looks more real and not only there cause of the auto-shore thing.
-usa better the elevations, most are alright, but others looks like too simple.
-Better distribution and use of buildings, don't make them only in one place, and to look more an urban area, make some pavement around it.
Thats what i really think that you could improve, other than that, everything looks good, great job. QUICK_EDIT
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