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All infantry is slightly resized
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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sat Sep 20, 2003 6:27 pm    Post subject:  All infantry is slightly resized Reply with quote  Mark this post and the followings unread

all infantry will be about 80% of original size in TSTW (or at least, i plan on doing it). This makes the perspective better (don't know how to say that, but the size is now better compared to tanks and buildings)

Some of you will say; EVEN SMALLER?? well don't worry it's optional Wink And i think it still looks good. Take a look at the screenshot.



nodinfantry.gif
 Description:
Only the CC and Mutant Hijacker aren\'t resized... this makes the CC look big, bad-ass, and the Mutant Hijacker is just a tall guy (like all mutants)
 Filesize:  84.13 KB
 Viewed:  15677 Time(s)

nodinfantry.gif



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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Sat Sep 20, 2003 7:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

i think they look great like that

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DarkBlueRabbit
Medic


Joined: 31 Aug 2003

PostPosted: Sat Sep 20, 2003 7:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

You know, my friend told me once that it would look better if they resized the buildings to make it look "more in perspective".

But this will do... Wink

Great job!!

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sat Sep 20, 2003 7:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have beenthinking of resizing some of the buildings too. buildings like Stealth generator could be 4x3 instead of 3x2. Too bad i can't make the Nod Temple bigger; the game doesn't support building foundations bigger than 4x4.

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DarkBlueRabbit
Medic


Joined: 31 Aug 2003

PostPosted: Sat Sep 20, 2003 10:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

To bad Sad
It would be great if you could make the Mammoth MKII twice as big as it is now...it looked so huuuge in the movie !

And if you do...could you make a screenshot of it? Smile

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Sun Sep 21, 2003 12:56 am    Post subject: Reply with quote  Mark this post and the followings unread

I like this idea the normal ones looked a bit pixelized.

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Captain Sword
Grenadier


Joined: 11 Aug 2003

PostPosted: Sun Sep 21, 2003 4:12 am    Post subject: Reply with quote  Mark this post and the followings unread

This makes sense. Look at the things in TS they're ****ing huge!

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sun Sep 21, 2003 8:41 am    Post subject: Reply with quote  Mark this post and the followings unread

I would have resized the mammoth for a long time ago, if it weren't a very special voxel that has about 13 differnent sections for all the leg parts, and if it didn't have a crapload of animations to it Sad

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Captain Sword
Grenadier


Joined: 11 Aug 2003

PostPosted: Sun Sep 21, 2003 4:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lazy bum LOL Get to work slave!

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Sun Sep 21, 2003 4:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

jest resize it with the newest voxel section editor and i have to agree with cs

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sun Sep 21, 2003 5:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Grrrr. I'll see what i can do... Although i am pretty sure it won't work

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awrethien
Cyborg Firebomber


Joined: 01 Jan 2003
Location: You dont want to know.... Trust me.

PostPosted: Sun Sep 21, 2003 7:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just resising it wont work you would also have to edit the HVA file, and I dont know anyone that would want to do that sice its so hard to get a simple animation to work right.

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Sun Sep 21, 2003 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

The DvD wrote:
Grrrr. I'll see what i can do... Although i am pretty sure it won't work


It won't work, the voxel pieces will all be larger but they're positioning in the HVA will be the same so you'll end up with them all becoming jumbled together in a big four legged mess.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sun Sep 21, 2003 9:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know, and Awrethien is right, that's my problem. It's just a lot of work on the .hva side of things.

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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Sat Nov 08, 2003 5:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

about the MKII, voxels have to be 1 cell big otherwise things start going through eachother

about the infantry, good idea, now u get a better idea of the scale of buildings

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