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[Campaign] Convoy Truck
Moderators: Tiberian Odyssey Active Staff
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Sep 23, 2010 10:57 pm    Post subject:  [Campaign] Convoy Truck
Subject description: Armoured Transport in class I, II, and III zones
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Convoy Truck


(A convoy of Tiberium samples departs a GDI city, under escort of APCs, for a research base nearby)


Unit Stats
Strength: Medium
Weapon: N/A
Advanced Weapon: N/A
Speed: Slow
Requires: N/A


Description:
GDI uses large trucks to transport many cargoes which could not be entrusted to less armoured vehicles - usually because the cargo is of volatile Tiberium related samples, or in some cases live Tiberian creatures. These convoys contain all the necessary amenities for their crews, who may sometimes spend as much as two weeks in the confines of the cab.  This, and the heavy armour shell, account for most of the vehicle's bulk. Cargoes are kept inside containers which can be vacuum packed, frozen, super-heated, and support nearly any type of internal atmosphere.  The container resides in the heart of the vehicle's armour.  However, convoy trucks are slow and unarmed, but are liable to explode violently if destroyed while carrying dangerous substances.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Fri Sep 24, 2010 1:02 am    Post subject: Reply with quote  Mark this post and the followings unread

I like the quality of the voxels- the normals and details are good.

But with TI's campaign fresh on my mind, they look way too similar to GloboTech's units. It may be the abusive use of allied blue (which is the only non-dirt, non-Nod color scheme), but the shapes and heavy employment of wheeled designs is also pretty trademark.

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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: United Kingdom

PostPosted: Fri Sep 24, 2010 1:55 am    Post subject: Reply with quote  Mark this post and the followings unread

You’ve done some excellent work there Orac.

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Last edited by ErastusMercy on Fri Sep 24, 2010 2:38 am; edited 3 times in total

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Fri Sep 24, 2010 2:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice units Orac.

As a person who has made many.. many voxels, I agree there is only so much you can do to avoid some things looking like assets from another mod at times, especially when the palette has not been modified.

That said, I don't see any problem with the above voxels at all, sure they share similarities to Globotech units in small ways, but seriously.. there's only so much you can do to avoid it.

Last edited by Tony on Fri Sep 24, 2010 2:17 am; edited 1 time in total

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Fri Sep 24, 2010 2:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Really good looking voxels there man, they really look like a nice civilian force there. Can't wait to see how the environment and feel will be in the end. Keep it up.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Fri Sep 24, 2010 2:34 am    Post subject: Reply with quote  Mark this post and the followings unread

As requested by myself and Aro I have cleaned the thread up Smile

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Sep 24, 2010 2:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Anyhow, great work on the voxels, they look fantastic.

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Fri Sep 24, 2010 2:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Ah, the storm finally subsided.... Now, the Normals are good ingame even though its been so long to remember painting them. I'd like to see a 360 degree preview, personally #Tongue Great Work, Orac! Smile

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Sep 24, 2010 3:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Heh, Roaches! - I don't remember the last time I saw you around Smile

why do people want 360.gifs all of a sudden? I thought we usually asked for ingames? #Tongue

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Fri Sep 24, 2010 3:53 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm dead and alive at the same time (more like, dead #Tongue), unfortunately I mod Supreme Commander now. Nowadays I keep tabs on VXLSE III development, just to see whats new and bug hunting. Smile I like so dig through its source code again someday, though I don't time to install another Integrated Development Environment, or work on major projects.

Ah, and I forgot to make myself clear, I meant normals view in 360.gifs Very Happy
Oh never mind. #Tongue

I noticed your normals got spicier. Wink

I still paint normals, only for a selected few around here.

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Fri Sep 24, 2010 5:02 am    Post subject: Reply with quote  Mark this post and the followings unread

It honestly doesn't look like a convoy truck in my eyes. First thing I thought was it were some sort of SCUD platform. Maybe its the cabin?

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Fri Sep 24, 2010 5:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
It honestly doesn't look like a convoy truck in my eyes. First thing I thought was it were some sort of SCUD platform. Maybe its the cabin?


Your right, this would make a great scud platform.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Sep 24, 2010 8:14 am    Post subject: Reply with quote  Mark this post and the followings unread


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Audiopulse
Railgun Soldier


Joined: 08 Jul 2006
Location: in your closet... Post = true

PostPosted: Fri Sep 24, 2010 11:18 am    Post subject: Reply with quote  Mark this post and the followings unread

I agree with volgin. Certainly a good work you did there, but these trucks look so futuristic its hard to recognise them as simple trucks. I think, those military-trucks you took for inspirations would do pretty well. Sometimes a non-futuristic asset helps to create a contrast to the futuristic ones.
It also makes the universe more believable as well get to see some stuff we actually know. helping us "realise" that this is a close future of what couldve been, not a distant and totally unrelated alien-planet whose inhabitants just happen to look like humans.

No need to scrap the model and do it all over, but you might think about my post. Nice to see some progress on the campaign Smile

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Fri Sep 24, 2010 12:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks like TI globa Tech...

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Sep 24, 2010 4:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good job for even failing to spell GloboTech. I'm pretty sure there already was a debate on that and posts were removed because of it.

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Fri Sep 24, 2010 5:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ohh, this is delicious. A half-assed attempt at the first argument (which I missed, ztyping bullshit.). Too bad harv can't spell AND missed the late train though.

Also, my issue is that the truck isn't futuristic enough in my mind. Honestly it looks like the back of a dump truck was scaled down and plopped on the back of a Soviet missile platform, add in the white in whatever is on the back of the truck, it looks like a little Dreadnought missile chillin' hard to unleash some meep.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Sep 24, 2010 6:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lets not even go there, people... That plane has already been and gone.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Fri Sep 24, 2010 8:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have a solution. Have about making that giant truck GDI brown, or atleast adding some brown on the sides. This giant truck will look awesome completely brown.

Same with the APC's.

Add blue,white or red, non remap stripes indicating that it's civilian.

And also they could use some detail. They look too smooth. Sad

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Sep 24, 2010 8:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

I really like how they are now. The minimalist texture gives them a nice clean civilian style.

Color and style are also good. The whole Globotech discussion is useless anyway imo, as it's like saying "make a traditional looking aircraft, that doesn't has 2 wings". Some design aspects are simply necessary to make an object look like for what it is intended for.
In addition is it imo actually really cool that there is a slight connection between these 2 big mods. It somehow makes the whole TS universe appear as one big family.

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