Posted: Wed Dec 01, 2010 8:35 pm Post subject:
CnC: Final War
After a long time without posting updates at PPM, I'm coming back stronger than before. With much disgruntlement behind Soviet Dawn: Incursion's design goals, I took much of the work behind it and had a rebirth with CnC Final War. With some altered goals, less emphasis as a rewrite of YR, and more emphasis on a serious tone on a serious war with all three factions. I came today bringing you lots of media goodies, so be prepared to see some pretty good lookin' stuff.
New logo, designed by Aro. Looks damn good.
The mod features three factions:
The Allied Coalition stands to fight the 'evils' of communism and mental warfare. The Allied Coalition developed after the events after Red Alert 2, where the handling of Russia's nation led to much political turmoil and human rights disasters. The Allied Coalition has shown their true sides through their disastrous treatment of the Russian population. While some nations have left, others remain ready to defeat the new Soviet Empire and the PsiExoda threat. Their technology often is the most advanced scientifically, using sophisticated weapon systems over traditional cannons. Their advanced tech often lacks armor, which is made up in firepower. They have durable lower tech, and their infantry support makes them a true threat on the battlefield.
The Soviet Empire is the collective communist countries left in the world following the events of the Allied victory. Led by Iraq, the only remaining old Soviet country, these nations have upped their ideology and technology. Contributions from shared scientist in vanquished nations as well as contributions from newer nations have allowed for their technology to shine through as truly modern. Fueled by revenge, their goals are to destroy the Allied Coalition for their injustices to the Soviet people. However, they have not forgotten about traitor Yuri, who had left Moscow in the Allied hands after the Chronosphere was used to invade and end the war. Their weapons are traditional, often following big gun/brute force mentality. Advanced weapon systems in the Soviet Empire do not match the sophistication of the Allied Coalition, but work effectively at bringing destruction. Their heavy weapons and tough armor makes the Soviet Empire forces stronger per unit than any other side.
The PsiExoda, a society created by Yuri during the war against the Allies in secrecy from the Soviets, exists all around the world. Fueled by genetic enhancements, cyborg augmentation, and mental domination, the PsiExoda aims to stretch their beliefs to the rest of the world in a mad lust for control over the world. Suddenly appearing as a military power, many nations do not know how the PsiExoda has existed all this time undetected. Their announcement to the world was brought in with a total massacre of South America's two major military powers with ease. Videos that made it out to the world often depict horrible weapons of war being used to weaken, manipulate, and eradicate enemy forces without regards to humanity. What we know of the PsiExoda, their technologies are unethical and often lighter in armor. They avoid direct confrontation in favor of ambushes and weak flanking spots. Their weapons often seem unworldly, with only one real image of an almost alien weapon being used to abduct soldiers for who knows what. The PsiExoda is an army of mystery, and a grave threat to the rest of the world.
And now that the boring text part is out of the way...
Let's have imagery! Posted below are a few images that show off some of the soviet features of the mod.
Nice stuff M7, but what are those vehicles traveling across the water? They kinda look big and unstable for amphibious travel. Other than that ,so far so good. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
So it's Iraq vs the Allies vs Yuri? Seems a bit lopsided Gonna throw some South American and Asain countries in? Maybe some russian resistance? _________________ Please, read the signature rules of the forum. QUICK_EDIT
Your little description says Russia's defeated, and Iraq is the only country that remains _________________ Please, read the signature rules of the forum. QUICK_EDIT
Do those Flak Tracks have fixed turrets? Last I heard, turrets and amphibious images are not compatible with each other.
Everything looks pretty damn good. Just don't include a troll named Bush for the Allies and everything is all good _________________ The future belongs to The Forgotten!
I'm fairly sure that Ares fixed this, along with the altering water state.
Ares has not fixed this at all, there is a lot in play when it comes to the development of alternate voxel states. The Guntrack just happens to have the turret merged to the body so it does not disappear when the unit enters the water. QUICK_EDIT
I'm gonna bump my thread with some new updates. Currently I'm moving towards a release in time with Ares 0.2, so there will be a public mod showing off some real Ares power. Shown below are some screenshots, as well as descriptions to explain what's going on.
Allied Coalition Prism Towers have been advanced by the war effort, allowing them to network together more effectively to bring down enemy units.
Ares' new Menu Colors feature has allowed me to do the remap colors justice with a deeper, more Tiberian Sun tone of colors. All colors reflect their ingame appearance.
To add to the tactical control of tech structures, players must garrison and hold these structures to gain their benefits. The tech structures take only tiny amounts of damage now, passing it all to the occupants inside.
Chinese Tesla Mammoths are powerful heavy vehicles, designed to take down any armored threat with ease. A voxel by Azri_Apoc, the Tesla Mammoth is the Chinese equal to the Apocalypse Tank.
A part of Yugoslavia's advanced Iron Curtain technology, the Mammoth Tank fires powerful cannons capable of dealing with any enemy force. When they are under attack, the tank can deploy a personal Iron Curtain, deteriorating the hull slightly while giving it a short time period of invincibility. A voxel by Azri_Apoc and a concept inspired from Mental Omega.
Another Yugoslavian device, the Iron Sky is a support role heli designed to beam down Iron Curtain rays, protecting the target. A concept from Red Ares and a voxel by lefthand, these skybirds are sure to be useful to any attacking force.
A conversion by Andrewmarley and original work by Balou, the Yugoslavian Black Hand is the heavy troop of choice. Armed with powerful cannons, they disintegrate enemy infantry and can square off with heavy tanks. When it comes to buildings, the Iron Curtain beam will damage even the heaviest structures, while giving them the same protection. Prototype weapons aren't always perfect, after all.
New pips were developed for Final War by OmegaBolt, the mod's lead graphical go-to guy.
I'm considering getting a forum setup here on PPM as an alternate hosting location for exposure. What does PPM think? Do I have what it takes to get hosted? QUICK_EDIT
Is that a new terrain or is it just a map lighting?
m7 wrote:
I'm considering getting a forum setup here on PPM as an alternate hosting location for exposure. What does PPM think? Do I have what it takes to get hosted?
Yeah. Ask Banshee if you want to get hosted. QUICK_EDIT
I've been working on getting Banshee to host me, so I may have a forum here soon enough.
@everyone: Thanks for the compliments, I strive to create a well-tuned environment in both visuals and gameplay. It should play as good as it looks if I do my job right. :p QUICK_EDIT
I've been working on getting Banshee to host me, so I may have a forum here soon enough.
@everyone: Thanks for the compliments, I strive to create a well-tuned environment in both visuals and gameplay. It should play as good as it looks if I do my job right. :p
So you'll update both at FS and here, right? QUICK_EDIT
@Deformat: Well of course! I've only asked Banshee for a forum, I've got webspace at Freedom and if I ever get a site I'll have it at a Freedom Studios address. Unless Banshee gives me space here too. :p
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