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Success :D
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Frontlines
Missile Trooper


Joined: 23 Nov 2009
Location: Charleston, SC

PostPosted: Wed Dec 22, 2010 7:56 am    Post subject:  Success :D Reply with quote  Mark this post and the followings unread

Successfully added working doors to my model. They are animated and coded properly x]

Took me about 20-30 minutes, such a horrible time :'[


anyways.. I wanna soon UV Map this Model so I can add textures..
but.. first.. ima work on my Runway, for Giant planes.. It'll utilize some of the ACC logic, where the plane will come on a different approach to land,, itll park in the middle, then take off in the other direction. so there is no "magical" twirling on the spot to face the way it came in x]

Might further use that for a Supply like Building, for a plane to land, drop off supply crates, then fly off.


anyways.. here is the image of my Doors Very Happy

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Dec 22, 2010 6:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

It seriously needs textures #Tongue
Anyways, good you got it ingame Smile

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Wed Dec 22, 2010 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Try get doors to work on a moving unit please... Like at the back of a APC perhaps Razz

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Frontlines
Missile Trooper


Joined: 23 Nov 2009
Location: Charleston, SC

PostPosted: Wed Dec 22, 2010 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Now.. why would I wanna add doors to an APC?
xD
Maybe when I get to that point I'll do that?
I can already see how it would work.

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Wed Dec 22, 2010 9:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Moving doors can be done, but they are not "sync'd" with the units leaving the APC. The animation plays everytime a unit exits.

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