I wish I could get 3D Dot Game Heroes for the PC - it looks like loads of Nostalgia/Olde-Games Reference filled fun.
Voxatron looks interesting too, though I don't actually see what voxels buy the designer in this situation with the increasing strength of inbuilt graphics chips. Unless I'm missing some other important factor?
[Rambling Alert! This post contains the sleep deprived ramblings of a slowly-corpsifying couch potato]
Speaking of voxels, I've actually seen voxels used in a fair few games from the past - IIRC, along with TS and RA2, Westwood had used voxels in their Bladerunner game (for some objects, I think). There was also the largely forgotten "No Respect", which apparently used voxels for the landscape, which is a fun way of doing land deformation, and adds a lot to keeping things nice and natural looking (this being a time when high poly landscapes were something of a myth).
From what I know of the Build Engine, especially Monolith's "Blood", weapons and health/ammo packs are voxels.... I could go on, but that'd be increasingly offtopic. QUICK_EDIT
yes. voxels are not new or unique. its just interesting to seem them being used.
I remember seeing them in Blood and also I recall the RTS maelstrom was using voxel based terrain. I never played it so I am not too sure on that one. _________________ Delirium.. QUICK_EDIT
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